YinYin - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +---- Forum: Releases (https://lf-empire.de/forum/forumdisplay.php?fid=34) +---- Thread: YinYin (/showthread.php?tid=9142) |
RE: YinYin - Jernemies - 03-04-2014 Lo, and behold! A new challenger emerges to purge this abomination once and for all using cheap tactics, power metal, and sheer amounts of luck. >Asdfdsa< Victory theme (Click to View) RE: YinYin - Hero destroyer - 03-05-2014 @^: Lol nice song. 2 Bugs Yin Yin should fix. 1. Crazy mode, the bandit or hunter didn't die. 2. Firen's Infernal run or whatever it's called, if I just run on him, then turn back with this move, and continuously doing it, he will burn to death. :S I mean, for Firen, way too easy. I was hoping he can counter it like he did to Henry and Freeze. RE: YinYin - AmadisLFE - 03-05-2014 (03-05-2014, 11:23 AM)Hero destroyer Wrote: @^: 1. yup thats true in crazy mode they have 75 which YinYin possibly cannot beat 2. too easy agreed thats why I didn't Post that either i was trying it out today when i was offline RE: YinYin - InPhiKnight - 03-06-2014 I really loved the whole experience playing with you (YinYin) No doubt this is the best AI i ever saw. Two things I noticed: It's really easy to confuse the char with directions This should be a bug(encountered this many times) Keep up, and finish this @ down YinYin Wrote:Davis and YinYin look equally confused there.That's because I was making davis to do that way to confuse YinYin RE: YinYin - YinYin - 03-06-2014 (03-05-2014, 11:23 AM)Hero destroyer Wrote: 2 Bugs Yin Yin should fix.got them fixed for the next version (03-06-2014, 10:21 AM)davis60 Wrote: It's really easy to confuse the char with directionsDavis and YinYin look equally confused there. (03-06-2014, 10:21 AM)davis60 Wrote: This should be a bug(encountered this many times)This is intended. I might force an action upon touching the ground. But otherwise I think this pause to let the player breath a little just once is necessary. RE: YinYin - STM1993 - 03-06-2014 (03-06-2014, 11:36 AM)YinYin Wrote:Not to mention I think its actually a bait than an attack opportunity. He will have his armor up and will kick again when you get close. Considering how aggressive the AI is, I'd also think its needed for players to get a breather.(03-06-2014, 10:21 AM)davis60 Wrote: This should be a bug(encountered this many times)This is intended. I might force an action upon touching the ground. But otherwise I think this pause to let the player breath a little just once is necessary. RE: YinYin - Hero destroyer - 03-06-2014 New bug BTW, I think I can get a free kick on the start when he is kicking lol. :P Or maybe you did it on purpose?! :S If you want to see it, here: http://www.lf2replays.com/view/agxzfmxmMnJlcGxheXNyDgsSBlJlcGxheRiZuRQM RE: YinYin - Nyamaiku - 03-21-2014 im finally back from national service... and this could be a nice warm up after 3 months of !@#$%^&... i tried him with every character, and my comment: DA-EM! its so hard to beat him(except for firen). hes way too unpredictable, and his only weakness is his back(which he NEVER show to you). has only succeeded with 5 characters for now, will upload my replays when i get a full 10-char-replay-pack. RE: YinYin - YinYin - 03-21-2014 (03-21-2014, 12:33 PM)Nyamaiku Wrote: has only succeeded with 5 characters for now, will upload my replays when i get a full 10-char-replay-pack. What. No. Upload now. RE: YinYin - Nyamaiku - 03-21-2014 (03-21-2014, 12:47 PM)YinYin Wrote: What. No.=3= fine, i uploaded them. almost could have added a sixth woody recording. sadly i made a mistake at the last second...(yinyin only has 13hp when i died) DAVIS FIREN FREEZE JOHN RUDOLF |