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LF2 GM Progress Thread - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: LF2 GM Progress Thread (/showthread.php?tid=9208) |
RE: LF2 GM Progress Thread - Bamboori - 05-24-2014 Gonna take a while for the next release. My PC kinda died and new I have to install all my stuff on a second one (don't worry, I was able to save the project). Yes, PNG with all its features will be allowed. Also I just noticed that with the right timing you can dash attack backwards... I thought I fixed that <.< RE: LF2 GM Progress Thread - Jahvansi - 05-24-2014 just tested it and i guess everything i noticed got pointed out already ![]() pretty nice stuff, keep it up
RE: LF2 GM Progress Thread - Bamboori - 05-24-2014 woops, backward rolling also works ![]() RE: LF2 GM Progress Thread - AmadisLFE - 05-25-2014 So, uh I can roll backward and Dash backward?, o_O weird, I never found that bug. RE: LF2 GM Progress Thread - Bamboori - 06-08-2014 just in case anyone is wondering why there are no updates: seeing a-mans a-engine, i kinda lost motivation on doing this lf2 clone. i mean, whats the point if his engine is much nicer for people to modifiy and such? but this isnt the end of my programming work. i rethought what i could do with a lf2-like engine... and i decided upon a roguelike/rpg. imagine it like this:
basically in time you will make your very own character. if possible i will combine this with a story, otherwise i will do a binding of isaac - like roguelike, with the exception of infinite stages. that basically means the general structure (for example stage 1: enemies; stage 2: boss; stage 3:enemies etc.) will stay the same each time you start a new game, but the content of the stages (the enemies, available shops etc.) will be randomized. i wont make the game customizable, though i will be glad to hear suggestions about new items, game structure changes etc. i hope you guys like this idea
RE: LF2 GM Progress Thread - Bamboori - 06-08-2014 thats true. it wont be as much spriting work as for usual lf2 though, as i will use a similar technique as your flash templates. also for starters theres always beta graphics and recolours
RE: LF2 GM Progress Thread - Ramond - 06-09-2014 Well Bambi, that's what I talked about when I mentioned that time would be used better if you used your engine for a completely new styled game (may or may not be related to LF2) instead of a direct clone with enhancements. Reading about your ideas even makes myself pretty excited
RE: LF2 GM Progress Thread - A-Man - 06-09-2014 (06-08-2014, 08:13 PM)Bamboori Wrote: just in case anyone is wondering why there are no updates: .. But dude, you had a clear advantage of being able to port to smart devices and such. Not to forget to mention how your engine made use of direct GM code for character scripting which allowed the use of all the regs,vars and funcs stuff I did. Even better, one would've been able to have for loops and even condition whole frames with a simple if-else statement. The use of registers would've been infinite, and one would be able to give them descriptive names unlike the ones I have now. And well, that made me feel guilty..(06-08-2014, 08:13 PM)Bamboori Wrote: but this isnt the end of my programming work. i rethought what i could do with a lf2-like engine...A very creative approach I got to say. It would be really cool if you would people here to contribute with clothes, parts and such. Something you can consider is to have the player pick choices that can directly affect the ending; like there can be a case where you lose one of your mates to evil or something, while in other scenarios, you get one of the evil people to your side. Another thing I felt LF2 has lacked is a Giant boss. Some guy who's really big and all, and you fight him with all the heroes. Would be cool if you can add some platforming mechanics on the boss itself and give him a weak spot that requires you to climb and hit him in his head or something. Good luck!, and really, keep this up! RE: LF2 GM Progress Thread - Bamboori - 06-09-2014 no hard feelings ![]() most coding stuff for my engine would require the modders to know the entire engine though. also i think ill add a contact button to submit new suggestions (as well as sprites) for the game. though i plan to commercialize the game in a non-annoying way. maybe small ads where they dont hurt (or disableable for free) or more character save slots. people would have to agree to provide content with no profit (except if youre a part of the team )giant boss: YES the positive thing about my game plan is that i am pretty much free to do anything for stage/main mode what i desire. including platforms, leveling, shops etc
RE: LF2 GM Progress Thread - Jahvansi - 06-10-2014 just hand out those templates for clothes/weapons/hair etc. and people can do stuff and submit it, whether u like it or not u can implement it then ![]() love the idea of an rpg like lf2! |