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[Mod] DBZ LF2 (v0.4.3) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [Mod] DBZ LF2 (v0.4.3) (/showthread.php?tid=9323) |
RE: DBZ LF2 (beta v0.1.3) - bashscrazy - 08-27-2014 (08-27-2014, 04:24 PM)Burschdi Wrote: Nice! Thanks. I have fixed the bugs including the wrong movement speeds for Goku. If you find any more bugs please let me know. I will release a fix with only the bugged files for people that have already downloaded the game and also re-upload the game with the fixes for people that haven't downloaded it yet in 1-2 days. RE: DBZ LF2 (beta v0.1.3) - Memento - 08-28-2014 (08-27-2014, 03:41 PM)bashscrazy Wrote: -could you tell me about the missing bdys other than transformations. Those are done on purpose. Some of the bdys might be missing though or not correctly done. If you can recall which ones that would be greatly appreciated! Unfortunately not :P But I've only been testing Goku so far, so that's where to look ![]() (08-27-2014, 03:41 PM)bashscrazy Wrote: I did D>J D>A for instant transmission Kamehameha because I wanted a choice for which direction you want to teleport. In front of enemy or behind. With DvJ I would also need D^J and then it might be hard to remember where on the enemy which one will take you. If you know what I mean. I originally had it as D>J D>J but then the AI would use instant transmission Kamehameha nearly all the time. You could also do the input as I did: D>J+D^J (D>J+DvJ in your character's case ![]() RE: DBZ LF2 (beta v0.1.7) - Burschdi - 08-28-2014 I found a bdy problem from Vegeta SS2 (Buu) when he's doing D>A But maybe it's just Gokus Counterkick D+A itr I think Super Vegitos DvA has some bdy problems too RE: DBZ LF2 (beta v0.1.7) - bashscrazy - 08-28-2014 bug fixes for v0.1.7 can be found HERE -Fixed Running speeds for SS, SS2 and SS3 Goku & SS,SS2 and Majin Vegeta -Decreased Goku's Spirit bomb damage by 40% and decreased ki consumption by 10% -Fixed that SS3 Goku can do Kamehameha instantly by DJA J -Fixed that Vegito's last combo attack doesn't hit -Removed Vegeta (Buu)'s potara fusion beta move -Fixed Super Vegito's bdy in his Big Bang Attack frames and v0.1.7.1 can be downloaded HERE Newly discovered bugs will be fixed in next release unless they are major Thanks! RE: DBZ LF2 (beta v0.1.7.1) - Burschdi - 08-30-2014 Found new bug, SS3 Son Goku can do Super Kamehameha with DJA, D, A, and sometimes Son Goku can't hit with his Counter Kick while Super Vegito is doing D>A,A,... I think it's a bdy bug in one of Vegitos frames. Normal Son Goku can do a DJ Counter where he is transforming to SS, not sure if it's a bug RE: DBZ LF2 (beta v0.1.7.1) - bashscrazy - 08-30-2014 (08-30-2014, 10:23 AM)Burschdi Wrote: Found new bug, SS3 Son Goku can do Super Kamehameha with DJA, D, A, I think every char has bdy issues on ki blasts... DAMMIT still so many bugs. Thanks for finding so many. RE: DBZ LF2 (beta v0.1.7.1) - Bupkis - 09-26-2014 are you gonna add pikkon RE: DBZ LF2 (beta v0.1.7.1) - bashscrazy - 05-10-2015 I should have made these videos 9 months ago when Goku was released, but alas I have finally made the Goku moveset videos. Goku (Buu) - Moveset (Click to View) SS Goku (Buu) - Moveset (Click to View) SS2 Goku (Buu) - Moveset (Click to View) SS3 Goku (Buu) - Moveset (Click to View) Next release's characters will include:
RE: DBZ LF2 (beta v0.1.7.1) - bashscrazy - 05-17-2015 Gohan (Buu) - Explosive Wave These are all old updates from months ago on blog for Ultimate Gohan Ultimate Gohan - Run Attack Ultimate Gohan - Dash Attack Ultimate Gohan - Combo Smash Attack Ultimate Gohan - Basic Combo Ultimate Gohan - Ultimate Knuckle Combo Ultimate Gohan - Ultimate Combo (Ultimate Knuckle Combo + Basic Combo) Ultimate Gohan - Kamehameha (Electric?) RE: DBZ LF2 (beta v0.1.7.1) - Hellblazer - 05-18-2015 i love those sound effects man! im a die hard fan of them!! ![]() |