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Keyro [character] - Printable Version

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RE: Keyro [character] - Bamboori - 06-14-2008

yahooooo! sprites are slowly, but constantly getting completed:D
I want to start DC


RE: Keyro [character] - snorsorbet - 09-30-2008

[Image: punchingagb2.gif]


Here you go... The punching :P

Please rate!
Bamboori, you'll get your sprites when the guys like this pic

EDIT: That was all in all 7 edits! ImageShack kinda screwed it up...


RE: Keyro [character] - Silverthorn - 09-30-2008

yay, and update! :D


Uh, he moves quite fast... probably these two frames are too different, they start looking like if they were two totally different images, so it doesn't look very fluent. Might be that it just looks strange in the gif and not in the original version but here, it looks weird...


RE: Keyro [character] - snorsorbet - 09-30-2008

Maybe I should add another frame between the first and second?


RE: Keyro [character] - Silverthorn - 09-30-2008

yea... that should solve it ;)


RE: Keyro [character] - snorsorbet - 09-30-2008

Oh just thought of one thing... I used GIMP a bit when I made Keyro, and somehow the computer itself added an Alpha channel. Since I am new to GIMP I don't know how to remove it. Do you know how to do? It's very annoying to see a bunch of tiles instead of black...


RE: Keyro [character] - Silverthorn - 09-30-2008

If it is like in Photoshop, you'll find the Alpha Channels next to the layers palette. I personally don't have so much experience with GIMP, so my help might be a little... yea...
I found this link, it might be useful: http://www.gamedev.net/community/forums/topic.asp?topic_id=299229


RE: Keyro [character] - Gad - 09-30-2008

Hey, you should edit face a bit, couse it's davis's


RE: Keyro [character] - snorsorbet - 09-30-2008

Thanks! *You are thanked*

EDIT: Oops! I didn't see Gad's post.
No, I like the way it is. It would just result in an 3p1k ph3yl (epic fail)
To do that I've gotta train more in faces.


RE: Keyro [character] - Chishio - 09-30-2008

An interesting idea, I think the punch animation will look more fluent though if you add more attacks after it. If you are going to use just one punch I would suggest a slower transition between frames.