(Angel_Adam) representive [char]! <Realesed> - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +---- Forum: Releases (https://lf-empire.de/forum/forumdisplay.php?fid=34) +---- Thread: (Angel_Adam) representive [char]! <Realesed> (/showthread.php?tid=2151) |
RE: (Angel_Adam) representive [char]! - JossuaDC - 03-25-2009 Reminds me of 'Yin Yang Yo'. It's original (in the world of LF2-modification) though, so go for it. RE: (Angel_Adam) representive [char]! - Angel_Adam - 03-25-2009 aha those two rabbits.....:d RE: (Angel_Adam) representive [char]! - XLittlebob252 - 03-25-2009 (03-25-2009, 03:17 PM)Angel_Adam Wrote: man,u r the best...a too powerfull attack that turns normal...yeahh... you welcome and i think you should also add an attack that will be called soul catch that it makes 2 souls from your hand 1 catch the guy the other 1 hit him. (i dont know if its possible ) RE: (Angel_Adam) representive [char]! - Angel_Adam - 03-25-2009 mmmm,dont know..but ill try...u have great ideas...keep it up... RE: (Angel_Adam) representive [char]! - XLittlebob252 - 03-25-2009 here is 1 of soul catch demons what do you think? (i couldn't resist) RE: (Angel_Adam) representive [char]! - Angel_Adam - 03-25-2009 oh,i know u cant resist anything...nice sprite.. RE: (Angel_Adam) representive [char]! - Silverthorn - 03-25-2009 hmm, about the angel-soul-attack; I think you should make it look less edgy. Right now, it just looks like a blown-up version of your character, without any post-editing. I don't oppose your idea, I just would like to see that sprite a little smoother RE: (Angel_Adam) representive [char]! - Angel_Adam - 03-25-2009 well,thanks,ill try harder... this here is a charge of his explosion and the super effect like in LF_CE... RE: (Angel_Adam) representive [char]! - Alblaka - 03-25-2009 (03-25-2009, 03:11 PM)Angel_Adam Wrote: here is a new attack for angel_adam... There is one little problem (besides the fact, that your char's head won't be visible, if you stand on the upper part of small backgrounds XD): There are MANY (!) frames where you cannot put a -2-mptag in... for example it won'T work on standing, walking, running, defending frames and not on anything else, that has a wait-time over 10 (you won't notice them mp-consumption then). And if your char has about 50% hp (or less, dunno) he willl automatically regenerate even more then 2 mp per TU. (Therefore i added hp costs on my TM-Char Etox: With less then 100 hp he breaked even mp: -12 tags and regenerated mp still...) But the idea itself is surely nice... Maybe you should try a time-limited transformation. RE: (Angel_Adam) representive [char]! - Angel_Adam - 03-25-2009 well,this is what am talking about limited transformation.... it wont last long...:d |