[14/08/09] LF2 DLL Framework - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: [2.0] Exe Editing (https://lf-empire.de/forum/forumdisplay.php?fid=43) +--- Thread: [14/08/09] LF2 DLL Framework (/showthread.php?tid=2246) |
RE: [17/04/09] LF2 DLL Framework - genevrier - 07-30-2009 >>The missed update: [18/04/09]<< Today's release [31/07/09]: http://www.mediafire.com/?yewrnytwfey Updates: Fixed the bug of disability of itr/effect30. itr/effect 9 - Change team (Silva) itr/effect 7xxxyyy - XXX=Destination Frame Number, YYY=ID Number. The Itr will bring the enemy to the specified frame number ONLY if they are of the specified ID. (1477) itr/effect 8xxxyyy - XXX=Destination Frame Number, YYY=Current Frame Number. The Itr will bring the enemy to the specified frame number ONLY if they are at the specified frame number. (1477) itr/effect 2xxxyyyzzz - see below (1477) itr/effect 3xxxyyyzzz - I (Genevrier) still do not understand the function of these two though. (1477) itr/kind8 - go here for further instructions. (1477) Notes: 1. I did the no-num version only. (Sorry for that. May 1477 you just release it separately?) 2. The itr/effect value should be an integer in range [-2147483648,2147483647] because the JL command is signed in camparasion. I wonder if the 2xxxyyyzzz and 3xxxyyyzzz will work. 3. By some personal use, some functions were disabled by me by marking ";"s in rarara.asm. Take it carefully to release the functions you required. 4. Plz report bugs... RE: [17/04/09] LF2 DLL Framework - TheNave - 07-30-2009 (07-30-2009, 07:29 PM)genevrier Wrote: itr/effect 9 - Change team (Silva)woot, that orginally was my thing, Silva only helped me with like 49% more like 95% ~ Silva RE: [17/04/09] LF2 DLL Framework - genevrier - 08-01-2009 (07-30-2009, 09:19 PM)TheNave Wrote:(07-30-2009, 07:29 PM)genevrier Wrote: itr/effect 9 - Change team (Silva)woot, that orginally was my thing, Silva only helped me with like 49% ok.. Change team (TheNave & Silva) Since I omitted to remove some unwanted code, I packed it again. [01/08/09]: http://www.mediafire.com/?ziwfyznvzob I also separated the itr/effects to a new file for they are toooo long / . \ @Silva http://www.lf-empire.de/forum/showthread.php?tid=3331 Would you like to include this here also? RE: [17/04/09] LF2 DLL Framework - TheNave - 08-01-2009 (07-30-2009, 09:19 PM)TheNave Wrote:w00t? 95%?! all ya did was telling me how to find out in which team the character actually is in...(07-30-2009, 07:29 PM)genevrier Wrote: itr/effect 9 - Change team (Silva)woot, that orginally was my thing, Silva only helped me with like 49% EDIT: whatever... it was rly hard for me... ofc NOW i could do it all by myselfe RE: [01/08/09] LF2 DLL Framework - Boop - 08-02-2009 Update[02/08/09]: http://www.mediafire.com/?zyjnmjmmhnz Changelog: *Split code into more include files + commented rarara.asm to show which proc is located in which file. *Removed the generic AI (no point of it really) *Fixed the Max HP bug (all objects o pointed with 10hp - just had to add a jump which was mistakenly deleted) *Added the perspective tag *Added new opoint kinds: They are used to spawn weapons into your hand. Normally you used kind 2, but that made you hold the weapon like a type 1 weapon no matter what. Now it works like this: kind 3 = hold it like type 2 kind 5 = hold it like type 4 kind 6 = hold it like type 5 kind 7 = hold it like type 6 etc etc. basically hold it like [kind - 1]. I plan to make new weapon types, so I decided to make it like that. *Added timestop (all known bugs are now fixed). RE: [01/08/09] LF2 DLL Framework - 1477 - 08-03-2009 Sigh* here is the compiled dll. EDIT (Corresponding to Silva): Here is the DLL with the Timestop function fixed. ~Solomon Leung RE: [01/08/09] LF2 DLL Framework - mda - 08-03-2009 (08-03-2009, 01:05 AM)naruto hyuuga Wrote: so your saying they should also release the compiled dll also?what i mean't was some people find it hard to patch exe to load the dll...and so am asking if any one could patch all this codes into an exe and then upload it..sorry for misunderstanding and wasting ur time..but it would realy be appreciated if any one could do that RE: [01/08/09] LF2 DLL Framework - genevrier - 08-03-2009 (08-03-2009, 06:17 AM)mda Wrote:You need only this file,(08-03-2009, 01:05 AM)naruto hyuuga Wrote: so your saying they should also release the compiled dll also?what i mean't was some people find it hard to patch exe to load the dll...and so am asking if any one could patch all this codes into an exe and then upload it..sorry for misunderstanding and wasting ur time..but it would realy be appreciated if any one could do that EXE needed to get the dll to load : http://www.mediafire.com/?qzkzzvhfvdv , and the complied dll to be loaded by this EXE. RE: [02/08/09] LF2 DLL Framework - Boop - 08-09-2009 The post >.<. EXE needed to get the dll to load : http://www.mediafire.com/?qzkzzvhfvdv << You need to download that Tutorial for setting up the compiler: http://www.lf-empire.de/forum/showthread.php?tid=2265 << You need to follow that guide which will help you turn those inc files into a dll (the guide actually tells you to download the exe so yeah). Then you put the dll into the same folder as the exe and it works. If you are incapable of following the instructions to compile the dll, 1477 released a compiled version here : http://lf-empire.de/forum/showthread.php?tid=2246&pid=52236#pid52236 . Edit: Theres a bug with timestop, just noticed . In time_loop proc, replace lea ebx, dword ptr ds:[memAlloc+esi*4+esi] with lea ebx, dword ptr ds:[memAlloc+eax*4+eax] This will be fixed in next release. RE: [02/08/09] LF2 DLL Framework - SortaGuy - 08-10-2009 (08-09-2009, 07:17 PM)Lord Silva Wrote: Edit: Theres a bug with timestop, just noticed . In time_loop proc, replace is this the fix for the timestop having effect in the next game if you quit your current one with timestop in effect? |