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How to: script Artificial Intelligence - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: AI Scripting (https://lf-empire.de/forum/forumdisplay.php?fid=56) +--- Thread: How to: script Artificial Intelligence (/showthread.php?tid=7946) |
RE: How to: script Artificial Intelligence - AmadisLFE - 05-18-2014 Idk, when I tried it the first time it actually worked without problems, afterwards it didn't. RE: How to: script Artificial Intelligence - pikol - 06-19-2014 Is there some variable to find out if the character is visible? I meat something like Rudolph's invisible move? RE: How to: script Artificial Intelligence - YinYin - 06-19-2014 .blink both blinking after getting up (leaving state 14) and Rudolfs invisibility use that same value. RE: How to: script Artificial Intelligence - mrsmallbee - 02-11-2017 how to know what is the char id? RE: How to: script Artificial Intelligence - Tabul - 04-07-2017 Hi, is here some way how to add new move to existing original character without delete original AI? When I use ego() function, it deleted all moves except D>A (Firen's fireball). I read somewhere it's not possible. How is it now in 2017? Thanks. RE: How to: script Artificial Intelligence - Tabul - 04-07-2017 Add a part before original script? That's what I need. Where can I find original script? (I mean original scripts for Firen, John etc., not mean scripts of custom characters) RE: How to: script Artificial Intelligence - Tabul - 04-09-2017 You mean like this(?): Code: int ego(){When I use this: Code: int ego(){Can you code it please how do you mean it? RE: How to: script Artificial Intelligence - Felix - 04-11-2017 It's surprising that there're still so many people working on this What a shame that I just get to know this after FIVE YEARS this amazing work has been released. |