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My sprites (chase123) - Printable Version

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+--- Thread: My sprites (chase123) (/showthread.php?tid=1731)

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RE: My sprites (chase123) - chase123 - 05-29-2009

thanks for that here is another sprite based on me:

[Image: sprite22i.png]

ladies and gentleman i present you "pajama men"xd.

Edit:updated,look at the hair i think i got the hang of hair shapes and shading of hair.


RE: My sprites (chase123) - 360 - 05-30-2009

Nice work.......nice painting.......& droingSurprisedSurprised


RE: My sprites (chase123) - prince_freeza - 05-30-2009

looks like hes wearing pijamas...:D


RE: My sprites (chase123) - Alectric - 05-30-2009

^captain obvious is obvious^
:D
you are right though chase, his hair is way better, though he is massive (compared to other chars)
his shoulders are a little weird, but not too bad. and give him a chin :D
though you still need to add some shading to his pyjamas


RE: My sprites (chase123) - Silverthorn - 05-30-2009

OK, let me show you something.

[Image: 358o4np.jpg]

Now, on the first sight, this looks confusing, I know, so here's what I wanted to show you.

He's having the size of Julian. Not that it matters so much but IF you make a character with roughly Julian-proportions, you should take him as a reference. See the red lines? They're indicating certain positions of your character in comparison to Julian. As you can see, the neck, the arm-pits, the waist; all these things are misproportioned.
Another thing is that the arms are always hanging down in your sprites. Take Julian for example again. His arms aren't going like "|" but more like "\".
Not to mention the shading. Well, you shaded the skin-parts a little, that's good. However, 80% of your character is covered with clothing and that is far away from being shaded. I just wanted to give you a little look how a rough (emphasis on "rough") shading looks like. Check the bottom-right-corner part. One is the blown-up version and the other one resized back to 100%. It's not enough to give clothing a sort of texture. A texture won't make your character look 3d-ish. You'll need shading. And that is completely missing in your sprite.

I don't want to pull you down, I just think it's really time that somebody tells you what you should improve. All of your sprites are following the same pattern, the character's left arm is always hanging down and looking like it's sticking out, just to name one example.

btw, when I saw the sprite, I thought of this:



RE: My sprites (chase123) - JossuaDC - 05-30-2009

(05-30-2009, 10:02 AM)Blue Phoenix Wrote:  ...
Finally!
A real comment, containing:
-Arguments.
-Examples.
-Tips.

I can't believe some people are giving him positive commentary; I'd honestly never play a character with such sprites as those of chase123.

It's not personal, but I find your sprites to be pretty bad, chase.


RE: My sprites (chase123) - chase123 - 05-31-2009

how is this?

[Image: sprite23.png]


RE: My sprites (chase123) - skelguardian - 05-31-2009

Wohow! This one is actually pretty nice!
But isn't it normally has to be 6 uhmm.. squares on his tummy? ( = 6-pack)
(I just think it's gonna look nicer that way. Just make the squares a bit smaller.

Also the face is, again, too small. The hair looks a bit funny too, but that's just your style I guess ;).

But all in all, it aint so bad!


RE: My sprites (chase123) - prince_freeza - 05-31-2009

wow chase done that nice.......


RE: My sprites (chase123) - Silverthorn - 05-31-2009

FINALLY!
I see you took Bandit as a base, didn't you? Well, I actually welcome it that you used him this time. It moves your sprite to a whole new level. As skel mentioned, the six-pack got a little.... 4-square-ish :P
Also, you may let some hair come down on his forehead, it gives a little more realistic look that a sharp & straight hairline. A bit hair is missing on the top-right side, imo. Would look a little better if you add some. Pretty much, take Davis's hair as a reference on how the outline of hair has to look like ;)