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[lf2 remake] applet preview - Printable Version

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RE: [lf2 remake] applet preview - Hukko - 11-20-2008

Really.... this is perfect, i love the platforms, veeery good work.


RE: [lf2 remake] applet preview - Azriel - 12-02-2008

I think I have too many projects going, and I've decided I'll just stick to this one for these holidays. I'm redoing this one from scratch (almost) so that all the code is more organised. Shouldn't take too long to get back to what I have now. After that I'll be updating this more frequently.



Azriel~



RE: [lf2 remake] applet preview - Silverthorn - 12-02-2008

yay :D
btw, I just got an idea last night. How about resizing the sprites depending on their position? If they are further in the background the images are a little smaller (just a few pixels, though) than in front =P


RE: [lf2 remake] applet preview - Azriel - 12-02-2008

(12-02-2008, 02:51 PM)Blue-Phoenix Wrote:  yay :D
btw, I just got an idea last night. How about resizing the sprites depending on their position? If they are further in the background the images are a little smaller (just a few pixels, though) than in front =P

that won't be necessary - the camera scrolls in the z axis position as well (so you can have maps that are really large in the z-axis as well)



Azriel~



RE: [lf2 remake] applet preview - Silverthorn - 12-02-2008

(12-02-2008, 07:13 PM)Azriel Wrote:  the camera scrolls in the z axis position as well (so you can have maps that are really large in the z-axis as well)

Seriously? AHHHHHHHH, NICE!!! :D
Wow, I'm gonna love this! :)


RE: [lf2 remake] applet preview - Yinseko - 12-26-2008

(12-02-2008, 07:41 PM)Blue Phoenix Wrote:  
(12-02-2008, 07:13 PM)Azriel Wrote:  the camera scrolls in the z axis position as well (so you can have maps that are really large in the z-axis as well)

Seriously? AHHHHHHHH, NICE!!! :D
Wow, I'm gonna love this! :)

so......i think if this function will not have any limits then DC'ers will creat only-z-axis scrolling maps)