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[lf2 remake] applet preview - Printable Version

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RE: [lf2 remake] applet preview - Silverthorn - 12-02-2008

yay :D
btw, I just got an idea last night. How about resizing the sprites depending on their position? If they are further in the background the images are a little smaller (just a few pixels, though) than in front =P


RE: [lf2 remake] applet preview - Azriel - 12-02-2008

(12-02-2008, 02:51 PM)Blue-Phoenix Wrote:  yay :D
btw, I just got an idea last night. How about resizing the sprites depending on their position? If they are further in the background the images are a little smaller (just a few pixels, though) than in front =P

that won't be necessary - the camera scrolls in the z axis position as well (so you can have maps that are really large in the z-axis as well)



Azriel~



RE: [lf2 remake] applet preview - Silverthorn - 12-02-2008

(12-02-2008, 07:13 PM)Azriel Wrote:  the camera scrolls in the z axis position as well (so you can have maps that are really large in the z-axis as well)

Seriously? AHHHHHHHH, NICE!!! :D
Wow, I'm gonna love this! :)


RE: [lf2 remake] applet preview - Yinseko - 12-26-2008

(12-02-2008, 07:41 PM)Blue Phoenix Wrote:  
(12-02-2008, 07:13 PM)Azriel Wrote:  the camera scrolls in the z axis position as well (so you can have maps that are really large in the z-axis as well)

Seriously? AHHHHHHHH, NICE!!! :D
Wow, I'm gonna love this! :)

so......i think if this function will not have any limits then DC'ers will creat only-z-axis scrolling maps)