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yusei's sprites - Printable Version

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+--- Thread: yusei's sprites (/showthread.php?tid=10517)

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RE: yusei's sprites - RusFeniks - 12-16-2017

it's a "Red Cap"! Now draw a grandmother and a wolf :D
And the shading is good~


RE: yusei's sprites - the mad maskman - 12-16-2017

RusFeniks Wrote:Now draw a grandmother and a wolf
NOW THIS IS WHAT I CALL NICE IDEAS. I never thought about it, but it seems quite funny. i'll try to :D.


RE: yusei's sprites - Jahvansi - 12-17-2017

the update is such an improvement in shading, keep it up!


RE: yusei's sprites - the mad maskman - 04-13-2018

quite a bit of sprites i didn't post:
[Image: da11bho.gif]
[Image: bFiKFqP.gif]
[Image: S2J7Dpp.gif]
400% versions to understand what the red thingy is supposed to be:
[Image: jj8vhYp.gif]
[Image: dsdY4XP.gif]
(it's supposed to be chains if my spriting skills still weren't able to properly convey it)


RE: yusei's sprites - Silverthorn - 04-14-2018

Interesting designs you've got going there! The first one reminds me a bit of a mix between Newground's Madness-series and Zardonic. I think a more aggressive stance would work quite well with that guy!

As for the chain-guy, try making details such as the chain links a bit thicker so that they remain visible in a scaled down version. It's fine to ditch reality for that, keep all parts of the links the same width. That way, the bottom half doesn't become invisible/hard to see.

Our friendly skull-dagger-wielder might have trouble seeing, though! His eyes are really far apart, almost giving him a bug-like appearance. Not sure if you intentionally went for that but it seems kind of odd.

Good sprites, though! Some technical aspects can be improved but they do convey the ideas behind!


RE: yusei's sprites - the mad maskman - 04-20-2018

[Image: ZARuimo.gif]
i completely redid the skull guy, since his pose looked like this: [Image: KuiXIiM.png]
if anyone could guess the template i used, good job.
hint: it's not an original lf2 character.
hint 2: i mean come on. it's right next to the sprite.
Hint 3: never mind hint 2.

Silverthorn Wrote:Our friendly skull-dagger-wielder might have trouble seeing, though! His eyes are really far apart, almost giving him a bug-like appearance. Not sure if you intentionally went for that but it seems kind of odd.
it is intentional, but you are the third person who tells me the same thing :/ . i'm still not sure if i should change it or not.


RE: yusei's sprites - the mad maskman - 04-26-2018

[Image: LuRUHbI.gif]
tried to sprite something not human for once. decided to sprite one of my favourite pokemons, Combusken.


RE: yusei's sprites - the mad maskman - 05-27-2018

not lf2 style but who cares:
[Image: 4h7WMin.gif]
[Image: hnZLnIN.png]
[Image: VAhDppj.png]
[Image: 5HPzJVD.png]
[Image: 5MLV4X5.gif]


RE: yusei's sprites - Monolanier - 07-26-2018

(04-26-2018, 04:57 PM)the mad maskman Wrote:  [Image: LuRUHbI.gif]
tried to sprite something not human for once. decided to sprite one of my favourite pokemons, Combusken.

This one is funny ^^


(05-27-2018, 04:42 PM)the mad maskman Wrote:  not lf2 style but who cares:
[Image: 4h7WMin.gif]
[Image: hnZLnIN.png]
[Image: VAhDppj.png]
[Image: 5HPzJVD.png]
[Image: 5MLV4X5.gif]

I see that you developed your own style. It looks realy interesting. I imagine some kind of game with these cute monsters. Like Halloween themed kinda throwing candy's at those monsters to keep them away!! :)


RE: yusei's sprites - the mad maskman - 07-29-2018

replying one day before it becomes gravedigging, smart move Mono, smart move
well, since i posted, might as well throw some more sprites in here:
[Image: iR8YTHL.gif]
[Image: oUKOJ2a.png]