[mod] Metal Gear LF2 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [mod] Metal Gear LF2 (/showthread.php?tid=2186) |
RE: [mod] Metal Gear LF2 - YinYin - 09-16-2009 (07-08-2009, 07:09 PM)Wind Wrote: We are experiencing a weird error. It seems like there is a limit to the amount of sound effects to use in game. We can't add anymore character without crashing the game. Current version I have to temporary remove REX and RAY or the game will crash when finish loading. I have to halt the project until I find a solution. Can anyone help?actually i would suggest you try to reduce the amount and mostly length of your audio files not only because you are currently running into a dead end with all of those but also because they are damn annoying its not really fun having someone blabbering 30 seconds even after you already finished the fight and started a new one - and having everyone scream and shout with each single attack and hit is pretty annoying too especially since its always the same sound in this game (and they are all bad quality - may be original sounds from mgs but they still hurt when you get so many of them at a time) you might also want to split some sounds and call one per frame through actions instead of starting a long move and calling a really long audio file in the first frame - similar to henrys flute RE: [mod] Metal Gear LF2 - TheNave - 09-16-2009 NTSD has that sound problem, too, but if you use each sound in 1 datafile only, then it should work... oh ya, and do what YinYin said, remove some of them, it really is annoying RE: [mod] Metal Gear LF2 - Madara Uchiha - 09-17-2009 Well, i think that games pretty cool the way it is, but my favourite is Vamp. I think the games ok the way it is. RE: [mod] Metal Gear LF2 - SolidSnakesMod - 09-21-2009 when will u finish the work on solidus? RE: [mod] Metal Gear LF2 - SolidSnakesMod - 09-25-2009 hmm do u think to bring it this year? maybe you'll suprise us with a newyear edition^^ RE: [mod] Metal Gear LF2 - Divisor - 10-02-2009 Rules Wrote:Rule 1: No SpammingYou know what? You should get yourself a blackboard, and then write like 1000 times "I will not double post ever again". Trust me, you would get so annoyed by this 1000-posting that you won't post 3 times in a row for eternity And btw: If the thread was closed, you wouldn't be able to post. Instead of double-posting, PM the creator of the thread and wrote him 53 PMs if you want to RE: [mod] Metal Gear LF2 - SolidSnakesMod - 10-05-2009 hey hey sory mate but i thought my post dissapeart after not beiing answerd. this wont happen any more.. promise RE: [mod] Metal Gear LF2 - HappyHouR - 10-05-2009 Divisor@ He didn't meant to spam hes just trying to connect the mod owner.He thought he would make him see that if make the topic jump to top of the procject threads. (10-05-2009, 06:09 PM)SolidSnakesMod Wrote: hey hey sory mate but i thought my post dissapeart after not beiing answerd. Don't bother to find him(wind) here.He wasn't online for about 2 or 3 months now. pm him here: http://www.youtube.com/user/AoironoWind .He was active(in youtube that is) about 12 hours ago meaning he will see your pm. http://aoironowind.web.fc2.com/ (10-05-2009, 06:09 PM)wind Wrote: NOTICE: RE: [mod] Metal Gear LF2 - Divisor - 10-05-2009 Right, right, I didn't mean to be so rude. Sorry But the "No multi-posting" rule is here for a reason and breaking it just annoys me very much Forget that blackboard thing xD RE: [mod] Metal Gear LF2 - SolidSnakesMod - 10-09-2009 no matters.. but we are off topic. does anyoone recodnized that snakes falkonpunch isnt d^j d<a d>a ? it doesnt works!!! any help out there? |