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Little Fighter 2 Lobby (beta) - Printable Version

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RE: Little Fighter 2 Lobby (beta) - Screen - 12-31-2009

The Lobby is really great, great idea and it works.

On what features will you work next?


RE: Little Fighter 2 Lobby (beta) - Chiko - 12-31-2009

Thanks for the feedback :)

some of the new features that have been planned are

Automatic name updates
Streaming capabilities (allows others to watch a live game without impacting those playing the game)
Chatrooms (available to those in lobby and a private one for those in a game still working on the mechanics with this one)
Auto-Recovery mode (used to resume a game if someone gets disconnected, may only be enabled for tournament games for now)
Anti-Crash support (allows those in a game to continue playing if someone drops out e.g. 3 player game and someone wants to leave the game won't end)

for Auto-Recovery and Anti-Crash i'm thinking along the lines of when someone disconnects the game will freeze for everyone and the creator (or next available player) will be given an option to wait for the player to reconnect so the game may resume or drop the player so the server will change the number of players and allow the remaining players to continue playing and force the missing player to just walk right until i can come up with a better solution

As for engine enhancements
I'll be improving the communication layer for both server and client and eliminate the need for mswinsck.ocx will also provide crc32 and better support for larger packets which should eliminate most if not all the issues users have experienced with communicating to the server

In my original design it was set so each member could have their own custom avatar/display picture available whenever they join a game (would appear in the lobby next to there name) with the communication layer this idea becomes possible...the visual aspect of the lobby would use a rework not to mention the site but thats for a later date :)


RE: Little Fighter 2 Lobby (beta) - SparK - 03-20-2010

make disconnected player die instantly (like pulling the plug in matrix)
and why when leaving the game i have to type my password again? :/


RE: Little Fighter 2 Lobby (beta) - Chiko - 03-24-2010

(03-20-2010, 06:36 AM)SparK Wrote:  make disconnected player die instantly (like pulling the plug in matrix)
and why when leaving the game i have to type my password again? :/

Not sure will look into that

Yes the plan was to disconnect players and continue running (as the old lobby did) however i wanted to have another option allowing a player to get back in the game if the disconnect was accidental but for the new lobby they will just drop out till i get around to adding that option


RE: Little Fighter 2 Lobby (beta) - Fiandsnuve - 08-17-2010

first of all: sorry if this was been aswered or fixed i dont read all the 8 pages
I cant connect the lobby! (i never connected all time end in "Failed to connect. Please try again later. (Retrying in 10 seconds)")


RE: Little Fighter 2 Lobby (beta) - Silverthorn - 08-17-2010

(08-17-2010, 06:21 PM)Fiandsnuve Wrote:  I cant connect the lobby! (i never connected all time end in "Failed to connect. Please try again later. (Retrying in 10 seconds)")

It has been down since today. Chiko is performing some maintenance-work after having found a bug that deals with how the lobby is storing the data.


RE: Little Fighter 2 Lobby (beta) - Silverthorn - 08-19-2010

Just in case you haven't noticed, the lobby is up again. Chiko has had some domain problems which are fixed for at least the next month. Later on, he might release a slightly updated client-version which connects to a different domain (no other changes planned on that one so far, although something big is in the making).


RE: Little Fighter 2 Lobby (beta) - YinYin - 08-19-2010

why do you have to play the spokesperson? ...
(08-19-2010, 01:54 PM)Blue Phoenix Wrote:  because Chiko seems to never tell such things himself?
and why dont you just tell him to tell us here?


RE: Little Fighter 2 Lobby (beta) - XxBlackOps888xX - 01-12-2011

Nobody bearly uses this piece of thing anymore???


RE: Little Fighter 2 Lobby (beta) - Alectric - 01-12-2011

are you kidding?
This is one of the best LF2 networking programs available.