alf2: current state - insights - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: alf2: current state - insights (/showthread.php?tid=6801) |
RE: alf2: current state - insights - Whaat - 08-16-2011 Meh, i'm kinda disappointed about that Louis combo since even i have done that D: and it was super easy to just add hit_Uj: 275 at D>J (1000foot) frames. But well, it's still useful, i have to admit that. Maybe you could also add that he can make D>A (blastpush) after D^J (r-catch)? - And i want to see item crates, whatever it is D: RE: alf2: current state - insights - Ramond - 08-16-2011 (08-16-2011, 10:27 AM)Whaat Wrote: Meh, i'm kinda disappointed about that Louis combo since even i have done that D: and it was super easy to just add hit_Uj: 275 at D>J (1000foot) frames. Have you? Usually, you can't catch falling chars. Item crates probably means when destroying a crate, an item appears from within RE: alf2: current state - insights - Whaat - 08-16-2011 (08-16-2011, 10:35 AM)Ramond Wrote:Louis catching is special and it allows to catch falling char (i think) or i made it by skipping some frames from the start of r-catch so he catched the enermy right away.(08-16-2011, 10:27 AM)Whaat Wrote: Meh, i'm kinda disappointed about that Louis combo since even i have done that D: and it was super easy to just add hit_Uj: 275 at D>J (1000foot) frames.Have you? Usually, you can't catch falling chars. alf2 - current state: item crates - YinYin - 08-16-2011 these will appear like any other item and also picked up by AI (F8 creates three crates now - these and the original one) they break upon the first hit but can be thrown around a few times like a normal crate @Whaat (Click to View) next up: fire/ice affinity exception or henry double arrow dash you decide which one you want to see RE: alf2 - current state: item crates - Whaat - 08-16-2011 (08-16-2011, 10:47 AM)YinYin Wrote: there is more to it than just adding hit_UjWell i checked my Louis.dat (the one i have changed) and it seems that i have only added hit_Uj: 275 to frame 256 and 257 and it works fine D: i think that's becouse Louis' 1000kicks' last kick is the one that kicks the enemy far (dvx: 17 dvy: -7 (this also from my data and it's the same as original Louis.dat's) and the ''make r-catch'' frames are before that kick. (08-16-2011, 10:47 AM)YinYin Wrote: also it's not about who has done it before or how easy it may beI have high expectations for you D: (08-16-2011, 10:47 AM)YinYin Wrote: i have considered the D^J+D>A comboWell, i have tried that one too and yeah, it's not possible without making the frames' wait values smaller or skipping some frames from the start of blastpush. E: The whole combo that i have made in my mod D: It really isn't so good looking when you skip some frames from the start of blastpush: Louis combo by Whaat (Click to View) And i want henry double arrow dash D: - (08-16-2011, 11:07 AM)YinYin Wrote: your dennis does not fall after the thunder kicksTrue xp sry for doubting. But atleast the combo works RE: alf2: current state - insights - YinYin - 08-16-2011 your dennis does not fall after the thunder kicks RE: alf2: current state - insights - nehalbordoloi - 08-16-2011 Maybe because he used the frames before the ending louis thunder kicks in which the enemy falls down and then the throw. RE: alf2: current state - insights - bashscrazy - 08-16-2011 It's not that hard to catch falling enemies is it? I mean I used it twice with my Vegeta caught in the air (Click to View) well this one I used a ball (Click to View) I know I'll be opening that baseball crate and play me some baseball! RE: alf2 - current state: a louis combo - Lauli - 08-16-2011 YinYin Wrote:i don't have any ideas right now but if you can give me good onesI can think of some. Sparkling/whatever for energy on energy, steam for ice on fire (& vice versa), additional blood for strong attacks, additional sound when metal falls on ground, hit-sparks for bounces, additional sound when Rudolf clones get hit. alf2 - current state: henry double arrow dash - YinYin - 08-16-2011 >>+JA (simultaneous) @bashscrazy (Click to View) @Lauli (Click to View) next up: deep heavy attack or deep dash strike |