Character sprite concepts - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +---- Forum: Extended LF2 (https://lf-empire.de/forum/forumdisplay.php?fid=58) +---- Thread: Character sprite concepts (/showthread.php?tid=9432) |
RE: Character sprite concepts - Ariel - 10-24-2014 I don't think the long air fit She use a sword and she suppose to have mobility The long hair distrub it The first 2 will fit more And the first hair style is the best It fits great -bit spiky -bit thight -band Fits good for a mobility char RE: Character sprite concepts - Rhino.Freak - 10-24-2014 hmm you do have a point, but having a single pony tail with long hair might be the solution to overcome that problem I believe. RE: Character sprite concepts - Jahvansi - 10-24-2014 tbh I liked the third hairstyle the most and imo it fits perfectly fine. I think it depends on what character she is. I see her as an calm genius beauty with exellent fighting skills. The first and second hairstyle resemble a young fierce lady who always wants to fight and action. So I guess it depends on what personality we want her to be. Also she reminds me a lot of Asuna of SAO^^ She also has super long hair which isnt disturbing her awesome combat skills in any way. On another note, I also realy like the red color-palette, tho as Nino already has similar colors it's wise going with the blue-white combination. RE: Character sprite concepts - Memento - 11-06-2014 I went looking for some existing character designs for inspiration for both the general and the boss villain. These are some that I really like: #1 (big favorite): And I'll just provide the link of the others, else this post will get way too full: http://cs4327.vk.me/u144338644/a_379fe71c.jpg http://0519f170a2731643c0a9-ec45ee3cb118921cf5758d3a3db775b7.r83.cf1.rackcdn.com/36c943dae0e672aff562bcb79f71a59becfb5634.jpg__846x0_q80.jpg http://0519f170a2731643c0a9-ec45ee3cb118921cf5758d3a3db775b7.r83.cf1.rackcdn.com/d78e3eb2250253bde25fdd1c60f24bc0e93aa81c.jpg__846x0_q80.jpg http://ssbmercurious.mattsoft.net/images/submissions/characters/dk3/ganondorf_l1.jpg Some more inspiration for clothing: RE: Character sprite concepts - Gespenst - 11-06-2014 Ive been thinking, maybe make General more like tank type? You know, big, strong RE: Character sprite concepts - Jahvansi - 11-06-2014 first image memento posted, i guess this guy looks damn beefy (tanky) RE: Character sprite concepts - Memento - 11-06-2014 (11-06-2014, 07:13 PM)Arcane Wrote: first image memento posted, i guess this guy looks damn beefy (tanky) He is indeed quite bulky and strong looking. I had this picture in mind as the boss, but we could make something like this character as either the boss or the general, both would be fine. If he'd be the general, I'd definately get rid of the crown-like jewelry on head. edit: anybody on our team that can make this sprite (or rather, something similar) into an LF2 sprite? PS I hope everybody has time to work on the mod soon. My hands are all itchy, I can't wait to start data changing lol ^^ Edit 2: We could do something like the first pic I suggested for the general, and something like Zeus from God of War as the boss? What do you guys think? RE: Character sprite concepts - Ariel - 11-16-2014 minion design? RE: Character sprite concepts - Memento - 11-16-2014 (11-16-2014, 01:33 PM)Ariel Wrote: I don't really like it, sorry RE: Character sprite concepts - Ariel - 11-16-2014 w/e guess im out guys good luck with the mod ^_^ |