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[14/08/09] LF2 DLL Framework - Printable Version

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RE: [14/08/09] LF2 DLL Framework - RenanDez - 09-19-2009

In Timestop time when hit stoped player you stop forever


RE: [14/08/09] LF2 DLL Framework - Hax0r - 09-22-2009

Now i discover when new item create high in the sky and fall down when is time stop then that bug active. Try to turn off falling new items from sky while time stop. ;]


RE: [14/08/09] LF2 DLL Framework - Divisor - 09-22-2009

(09-18-2009, 12:09 PM)hkmnhkmn Wrote:  i still don`t understand the itr/kind: 8 , 80 ,81 ..... thing
Those are just different types of ik8, that react to other types or align on different coordinates:
Blue Phoenix Wrote:
Code:
|-- KINDS (dvx = dvx-property, centerx = adjust centerx, -y = adjust -y) (t0 = type0, ta = all types)
||
||-- 8: dvx, centerx (t0, regular)
||-- 80: dvx (t0)
||-- 81: centerx (t0)
||-- 82: centery (t0)
||-- 83: dvx, centery (t0)
||-- 84: centerx, centery (t0)
||-- 85: centerx, centery, dvx (t0)
||-- 86: dvx (t3)
||-- 87: centerx (t3)
||-- 88: centery (t3)
||-- 89: dvx, centery (t3)
||-- 800: centerx, centery (t3)
||-- 801: centerx, centery, dvx (t3)
||-- 802: dvx (ta)
||-- 803: centerx (ta)
||-- 804: centery (ta)
||-- 805: dvx, centery (ta)
||-- 806: centerx, centery (ta)
||-- 807: centerx, centery, dvx(ta)
||-- 808: dvx, centerx (t3)
||-- 809: dvx, centerx (ta)
||-- 810: dvx, centerx (t1,t2,t4,t6)
||-- 811: dvx (t1,t2,t4,t6)
||-- 812: centerx (t1,t2,t4,t6)
||-- 813: centery (t1,t2,t4,t6)
||-- 814: dvx, centery (t1,t2,t4,t6)
||-- 815: centerx, centery (t1,t2,t4,t6)
||-- 816: centerx, centery, dvx (t1,t2,t4,t6)
||-- 817: dvx, centerx (t1)
||-- 818: dvx (t1)
||-- 819: centerx (t1)
||-- 820: centery (t1)
||-- 821: dvx, centery (t1)
||-- 822: centerx, centery (t1)
||-- 823: centerx, centery, dvx (t1)
All are listed inside here and at the beginning there is an explaination included :)


RE: [14/08/09] LF2 DLL Framework - krystian2160 - 01-02-2010

Moderator Add news Update LF2 Exe DLL Framework!!!!!!!!!!!!!!!!!!!!


RE: [14/08/09] LF2 DLL Framework - Kiba - 01-03-2010

I also don't understand the code and what it mean . Can anyone plz explain it to me what it means and how to do lf2 frameworks.

Unregistered??! - Simoneon


RE: [14/08/09] LF2 DLL Framework - vandesdelca - 01-30-2010

agree with renandez, also.
if you opoint something while you activate timestop and the opointed object(i've tried this only to t3) still exist until the timestop end, the whole players will affected by it.


RE: [14/08/09] LF2 DLL Framework - TheNave - 01-31-2010

@krystian
dude, those are not your slaves, do stuff yourselfe if you want it so badly

@Kiba
hell what? some mod check please if guests are able to post here
No. That happened randomly. Somewhere in this forum you could find something like that, too - Simoneon

@vandesdelca
silva knows that bug already, though he's to lazy to fix that and unfortunately he also is the onlyone who could actually do it, so I dun think it will ever be updated again


RE: [14/08/09] LF2 DLL Framework - vandesdelca - 02-01-2010

bleh, i knew it (but at least i've to tell the bugs)

Offtopic:
wait, if sometime guest can post on the forum then.... how the hell they have username without registering?
Again - no. Kiba is registered on the forums. Just a small bug sometimes appears, that your post is posted as a guest - Simoneon


RE: [14/08/09] LF2 DLL Framework - hkmnhkmn - 01-11-2011

Time Stop Bug
When Firzen`s Chase Ball Which Is hit_Fa: 7 Meet The End of Time Stop
The Ball Fall Instantly Onto The Ground
If There Are Too Many, The Game Crash
Just Like When Too Many People Is Burning While TS
The Game Crash When state : 18 Created Too Much Smoke



RE: [14/08/09] LF2 DLL Framework - Boop - 01-11-2011

Hi hkmnhkmn,

Are these bugs in 1477's fixed version? I tried to avoid allocating memory when I made timestop, but ended up using memory locations which are used. This causes many weird unexplainable bugs.

http://www.lf-empire.de/forum/showthread.php?tid=4271&page=3

1477 rewrote it to allocate a separate region in memory and use that. That fixed a lot of problems.

State 18 bug can be fixed by disabling smoke during timestop.

I'm not sure how to fix Firzens Chase Ball. Maybe make timestop destroy all of his balls? This isn't perfect, but I don't have any other ideas.

Edit:

I haven't fully tested this, but this should stop the smoke if timestop is enabled:

Code:
;state 18
ts_181 dd 0042116Ah
ts_182 dd 00421397h
.code

timestop_s18 proc

    cmp timeStop, TRUE
    je skip
    cmp edx, 12h
    je smoke
    cmp edx,13h
    jnz skip
smoke:
    jmp dword ptr ds:[ts_182]
skip:
    jmp dword ptr ds:[ts_181]
timestop_s18 endp

invoke JmpPatch, 0042115Ch, addr timestop_s18

The addresses are for 2.0a. I don't have 2.0 no num lock installed anymore, sorry.