[14/08/09] LF2 DLL Framework - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: [2.0] Exe Editing (https://lf-empire.de/forum/forumdisplay.php?fid=43) +--- Thread: [14/08/09] LF2 DLL Framework (/showthread.php?tid=2246) |
RE: [14/08/09] LF2 DLL Framework - RenanDez - 09-19-2009 In Timestop time when hit stoped player you stop forever RE: [14/08/09] LF2 DLL Framework - Hax0r - 09-22-2009 Now i discover when new item create high in the sky and fall down when is time stop then that bug active. Try to turn off falling new items from sky while time stop. ;] RE: [14/08/09] LF2 DLL Framework - Divisor - 09-22-2009 (09-18-2009, 12:09 PM)hkmnhkmn Wrote: i still don`t understand the itr/kind: 8 , 80 ,81 ..... thingThose are just different types of ik8, that react to other types or align on different coordinates: Blue Phoenix Wrote:All are listed inside here and at the beginning there is an explaination included RE: [14/08/09] LF2 DLL Framework - krystian2160 - 01-02-2010 Moderator Add news Update LF2 Exe DLL Framework!!!!!!!!!!!!!!!!!!!! RE: [14/08/09] LF2 DLL Framework - Kiba - 01-03-2010 I also don't understand the code and what it mean . Can anyone plz explain it to me what it means and how to do lf2 frameworks. Unregistered??! - Simoneon RE: [14/08/09] LF2 DLL Framework - vandesdelca - 01-30-2010 agree with renandez, also. if you opoint something while you activate timestop and the opointed object(i've tried this only to t3) still exist until the timestop end, the whole players will affected by it. RE: [14/08/09] LF2 DLL Framework - TheNave - 01-31-2010 @krystian dude, those are not your slaves, do stuff yourselfe if you want it so badly @Kiba hell what? some mod check please if guests are able to post here No. That happened randomly. Somewhere in this forum you could find something like that, too - Simoneon @vandesdelca silva knows that bug already, though he's to lazy to fix that and unfortunately he also is the onlyone who could actually do it, so I dun think it will ever be updated again RE: [14/08/09] LF2 DLL Framework - vandesdelca - 02-01-2010 bleh, i knew it (but at least i've to tell the bugs) Offtopic: wait, if sometime guest can post on the forum then.... how the hell they have username without registering? Again - no. Kiba is registered on the forums. Just a small bug sometimes appears, that your post is posted as a guest - Simoneon RE: [14/08/09] LF2 DLL Framework - hkmnhkmn - 01-11-2011 Time Stop Bug When Firzen`s Chase Ball Which Is hit_Fa: 7 Meet The End of Time Stop The Ball Fall Instantly Onto The Ground If There Are Too Many, The Game Crash Just Like When Too Many People Is Burning While TS The Game Crash When state : 18 Created Too Much Smoke RE: [14/08/09] LF2 DLL Framework - Boop - 01-11-2011 Hi hkmnhkmn, Are these bugs in 1477's fixed version? I tried to avoid allocating memory when I made timestop, but ended up using memory locations which are used. This causes many weird unexplainable bugs. http://www.lf-empire.de/forum/showthread.php?tid=4271&page=3 1477 rewrote it to allocate a separate region in memory and use that. That fixed a lot of problems. State 18 bug can be fixed by disabling smoke during timestop. I'm not sure how to fix Firzens Chase Ball. Maybe make timestop destroy all of his balls? This isn't perfect, but I don't have any other ideas. Edit: I haven't fully tested this, but this should stop the smoke if timestop is enabled: Code: ;state 18 invoke JmpPatch, 0042115Ch, addr timestop_s18 The addresses are for 2.0a. I don't have 2.0 no num lock installed anymore, sorry. |