![]() |
|
alf2: current state - insights - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: alf2: current state - insights (/showthread.php?tid=6801) |
RE: alf2: current state - insights - Lauli - 08-17-2011 Deep bounce attack. I would like too see if you already added the bouncing spark. :P Does every char get a >>+JA attack? EDIT: Could be that you already mentioned it somewhere, but is there going to be Julio in alf2? I'm only posting in this thread lately, haha. RE: alf2: current state - insights - mfc - 08-17-2011 I have a question: I've collected your new ideas and prepared a form ![]() Can you tell me which of the blank areas must filled with "Pure DCing or Hex-Involved"? List of brilliant ideas (Click to View) RE: alf2: current state - insights - TheNave - 08-17-2011 (08-17-2011, 05:39 PM)xmfcx Wrote: RE: alf2: current state - insights - mfc - 08-17-2011 I can't wait to see its all data coding style deeply until it'll be released! But I'll have to wait i guess... Especially These came so interesting to me: "Bounce attacks", "metal on metal" and "ice/fire immunity". I'm sure they all are in this forum somewhere but i would like to learn how "metal on metal" works without HEX-Editing... Because you know, louis&knight has an exception in HEX... I have a theory about it: *Other deep leaves a ball with special body on defending frames. *Then Attacking deep hits that ball with his extra special itr. *And The ball has that CLING-Clang sound in its hit-frames... RE: alf2: current state - insights - Bamboori - 08-17-2011 afaik yinyin works on this alone -> dc only (but one heck of it) alf2 - current state: deep bounce attack - YinYin - 08-18-2011 ![]() >>+DA(simultaneous) i still have to tweak this one a lot but here is your visual bounce effect @Lauli (Click to View) @xmfcx (Click to View) next up: dennis rocket kick or woody knee dash RE: alf2: current state - insights - Lauli - 08-18-2011 Well well, this looks good. Just what exactly have you changed? Because right now it looks like Davis' falling motion has been coded frame by frame. Is there any way to get around that? Dennis rocket kick! EDIT: I created page 10. You are proud of me now. RE: alf2: current state - insights - YinYin - 08-18-2011 a rocket kick sounds fancier than a knee dash eh? davis is free falling there - no frame by frame the only thing i have changed here is adding the visual i just have to invest some time and tweak the bouncing more proud page 10 RE: alf2: current state - insights - Lauli - 08-18-2011 Yea, I just guessed that the knee-dash is basically his D>J attack without the energy? Haha. I just think that it looks very frame by frame'ish because Davis doesn't really move around the y axis very much, except for the sudden height change in frame 15 and 16 (in the gif). It might look better if you increase the dvy a little bit, like in these two gifs you posted earlier: RE: alf2: current state - insights - YinYin - 08-18-2011 there is no dvy involved but i think ive fixed it up also made it easier for myself to implement more bouncing all i have to do now is add one opoint in the attack that shall bounce |