Transform Problem - Triak - 09-17-2015
Hay, i want to Transform Freeze into my FreezeX
when I transform, the transformation works (i can use the attacks of the chrakter i transformed to)
but the sprites dont work
this is the data
<bmp_begin>
name: Freeze
head: sprite\sys\freeze_f.bmp
small: sprite\sys\freeze_s.bmp
file(0-69): sprite\sys\freeze_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\freeze_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\freeze_0.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\sys\freeze_1.bmp w: 79 h: 79 row: 10 col: 7
file(280-359): sprite\sys\freeze_2.bmp w: 79 h: 79 row: 10 col: 7
<bmp_begin>
name: FreezeX
head: FreezeX\freezex_f.bmp
small: FreezeX\freezex_s.bmp
file(0-69): FreezeX\freezex_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): FreezeX\freezex_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): FreezeX\freezex_2.bmp w: 79 h: 79 row: 10 col: 7
the 140+ data i changend in freeze.dat
<frame> 235 ball1
pic: 280 state: 3 wait: 1 next: 236 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 100
sound: data\064.wav
wpoint:
kind: 1 x: 40 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 236 ball1
pic: 281 state: 3 wait: 1 next: 237 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 237 ball1
pic: 282 state: 3 wait: 1 next: 238 dvx: 4 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 45 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 238 ball1
pic: 283 state: 3 wait: 1 next: 239 dvx: 3 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 80 y: 46 action: 0 dvx: 0 dvy: 0 oid: 209 facing: 0
opoint_end:
wpoint:
kind: 1 x: 43 y: 46 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 239 ball1
pic: 284 state: 3 wait: 2 next: 240 dvx: 1 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 47 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 11 w: 35 h: 67
bdy_end:
<frame_end>
<frame> 240 ball1
pic: 285 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 260 Whirlwind
pic: 290 state: 3 wait: 1 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 mp: 300
wpoint:
kind: 1 x: 35 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 261 Whirlwind
pic: 291 state: 3 wait: 1 next: 262 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\005.wav
wpoint:
kind: 1 x: 35 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 262 Whirlwind
pic: 292 state: 3 wait: 1 next: 263 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 263 Whirlwind
pic: 293 state: 3 wait: 1 next: 264 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 264 Whirlwind
pic: 294 state: 3 wait: 2 next: 265 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 265 Whirlwind
pic: 295 state: 3 wait: 2 next: 266 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 33 y: 71 action: 150 dvx: 0 dvy: 0 oid: 212 facing: 1
opoint_end:
wpoint:
kind: 1 x: 30 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 266 Whirlwind
pic: 296 state: 3 wait: 2 next: 267 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 267 Whirlwind
pic: 297 state: 3 wait: 3 next: 268 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 268 Whirlwind
pic: 298 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 270 Sword
pic: 300 state: 3 wait: 1 next: 271 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 150
sound: data\074.wav
wpoint:
kind: 3 x: 40 y: 43 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 271 Sword
pic: 301 state: 3 wait: 1 next: 272 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 272 Sword
pic: 302 state: 3 wait: 1 next: 273 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 273 Sword
pic: 303 state: 3 wait: 1 next: 274 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 274 Sword
pic: 304 state: 3 wait: 2 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 275 Sword
pic: 305 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 2 x: 42 y: 51 action: 35 dvx: 0 dvy: 0 oid: 213 facing: 0
opoint_end:
wpoint:
kind: 1 x: 42 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
<frame> 280 transform
pic: 320 state: 3 wait: 1 next: 281 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 281 transform
pic: 321 state: 3 wait: 1 next: 282 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
sound: data\072.wav
<frame_end>
<frame> 282 transform
pic: 322 state: 3 wait: 1 next: 283 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 283 transform
pic: 323 state: 3 wait: 1 next: 284 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 284 transform
pic: 324 state: 3 wait: 1 next: 285 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 285 transform
pic: 325 state: 3 wait: 1 next: 286 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 286 transform
pic: 326 state: 3 wait: 2 next: 287 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 287 transform
pic: 327 state: 3 wait: 2 next: 288 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 288 transform
pic: 328 state: 3 wait: 2 next: 289 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 289 transform
pic: 329 state: 8012 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
the last 10 pics are the Transform animation
it seems that the computer uses freeze_2.bmp for standing walking running etc.
and for the attacks he has no pics but the attack itself works
i hope ive posted all you ned to know
RE: Transform Problem - A-Man - 09-17-2015
Change:
Code: file(0-69): FreezeX\freezex_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): FreezeX\freezex_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): FreezeX\freezex_2.bmp w: 79 h: 79 row: 10 col: 7
to
Code: file(0-0): FreezeX\freezex_0.bmp w: 1 h: 1 row: 14 col: 10 #place holder
file(0-69): FreezeX\freezex_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): FreezeX\freezex_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): FreezeX\freezex_2.bmp w: 79 h: 79 row: 10 col: 7
FreezeX sprites will not show when he's selected from the main screen though.
But if you want to have FreezeX sprites work even when picked in the selection, then use:
Code: file(0-69): FreezeX\freezex_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): FreezeX\freezex_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): FreezeX\freezex_0.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): FreezeX\freezex_1.bmp w: 79 h: 79 row: 10 col: 7
file(280-319): FreezeX\freezex_2.bmp w: 79 h: 79 row: 10 col: 7
file(280-319): FreezeX\freezex_2.bmp w: 79 h: 79 row: 10 col: 7
You will have to update all img: tags that use "freezex_2.bmp" to their new values.
In both cases, you shouldn't change anything in the balls' .dat files.
RE: Transform Problem - Triak - 09-17-2015
THANK YOU!!!
But the last thing doesnt working is the Transform animation 
And what can i do to not see FreezeX in the charakter selection?
RE: Transform Problem - T.O.R.N.A.D.O - 09-17-2015
Make his id hidden. Choose any id between '30-39 or 50-59' which are locked character ids, unlocked with lf2.net
Or best thing you can do is, change your exe to a modified one which can help you transform without the 140+ pic error.. Here I have a 2.0a exe which uses state 4000 for transformation which works normally. Just change the pictures inside the exe using reshack :P
https://www.sendspace.com/file/ig5d1r
RE: Transform Problem - Rhino.Freak - 09-17-2015
(09-17-2015, 02:00 PM)T.O.R.N.A.D.O Wrote: Make his id hidden. Choose any id between '30-39 or 50-59' which are locked character ids, unlocked with lf2.net
Or best thing you can do is, change your exe to a modified one which can help you transform without the 140+ pic error.. Here I have a 2.0a exe which uses state 4000 for transformation which works normally. Just change the pictures inside the exe using reshack :P
https://www.sendspace.com/file/ig5d1r
Well exe is useless if he's just making a character and aims to release it here.
RE: Transform Problem - Triak - 09-17-2015
Can you help me with the transform animation?
RE: Transform Problem - bashscrazy - 09-17-2015
What do you mean the animation isn't working?
RE: Transform Problem - A-Man - 09-17-2015
Freeze himself doesn't need any of the 140+ stuff, unless you're planning to have FreezeX able to transform back. All the pic: tags in his .dat file should be left as is.
RE: Transform Problem - Triak - 09-17-2015
ok now its animated but with the wrong pics
when i use this
![[Image: freeze_2nijev.png]](http://abload.de/img/freeze_2nijev.png)
freeze_2.bmp -> the last 10 pics are the transform animation
which pics would that be?
180-189?
RE: Transform Problem - bashscrazy - 09-17-2015
170-179
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