Unreachable Frame - T.O.R.N.A.D.O - 10-16-2015
I was trying to do a move, which used to work perfectly, but is now not working at all. When I opened .dat file to look at what's the problem, I couldn't find anything wrong. I just know for a fact that, frame 14 here is unreachable even after doing the combination.
DC-Code:
<frame> 210 jump
pic: 60 state: 4 wait: 2 next: 211 dvx: 0 dvy: 0 centerx: 38 centery: 79 hit_a: 70 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 23 w: 33 h: 57
bdy_end:
bdy:
kind: 0 x: 24 y: 80023 w: 33 h: 57
bdy_end:
bdy:
kind: 0 x: 24 y: 50023 w: 33 h: 57
bdy_end:
bdy:
kind: 0 x: 24 y: 10023 w: 33 h: 57
bdy_end:
bdy:
kind: 0 x: 24 y: 20023 w: 33 h: 57
bdy_end:
<frame_end>
<frame> 211 jump
pic: 61 state: 4 wait: 1 next: 212 dvx: 0 dvy: 0 centerx: 41 centery: 79 hit_a: 70 hit_d: 0 hit_j: 0
sound: data\017.wav
bdy:
kind: 0 x: 26 y: 35 w: 31 h: 45
bdy_end:
bdy:
kind: 0 x: 26 y: 80035 w: 31 h: 45
bdy_end:
bdy:
kind: 0 x: 26 y: 50035 w: 31 h: 45
bdy_end:
bdy:
kind: 0 x: 26 y: 10035 w: 31 h: 45
bdy_end:
bdy:
kind: 0 x: 26 y: 20035 w: 31 h: 45
bdy_end:
<frame_end>
<frame> 212 jump
pic: 62 state: 4 wait: 5 next: 0 dvx: 0 dvy: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 179 hit_j: 47
bdy:
kind: 0 x: 27 y: 6 w: 29 h: 71
bdy_end:
bdy:
kind: 0 x: 27 y: 80006 w: 29 h: 71
bdy_end:
bdy:
kind: 0 x: 27 y: 50006 w: 29 h: 71
bdy_end:
bdy:
kind: 0 x: 27 y: 10006 w: 29 h: 71
bdy_end:
bdy:
kind: 0 x: 27 y: 20006 w: 29 h: 71
bdy_end:
<frame_end>
<frame> 179 jump
pic: 62 state: 4 wait: 5 next: 0 dvx: 0 dvy: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 14 hit_j: 0
bdy:
kind: 0 x: 27 y: 6 w: 29 h: 71
bdy_end:
bdy:
kind: 0 x: 27 y: 80006 w: 29 h: 71
bdy_end:
bdy:
kind: 0 x: 27 y: 50006 w: 29 h: 71
bdy_end:
bdy:
kind: 0 x: 27 y: 10006 w: 29 h: 71
bdy_end:
bdy:
kind: 0 x: 27 y: 20006 w: 29 h: 71
bdy_end::
<frame_end>
<frame> 14 fireworks
pic: 286 state: 4 wait: 1 next: 187 dvx: 550 dvy: 550 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 60
bdy:
kind: 0 x: 27 y: 10 w: 29 h: 59
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 50000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 10000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 20000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 187 fireworks
pic: 287 state: 4 wait: 1 next: 188 dvx: 0 dvy: -2 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 27 y: 23 w: 29 h: 32
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 50000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 10000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 20000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 188 fireworks
pic: 215 state: 4 wait: 2 next: 189 dvx: 0 dvy: 550 centerx: 86 centery: 125 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 71 y: 70 w: 27 h: 29
bdy_end:
opoint:
kind: 1 x: 85 y: 124 dvx: 0 dvy: 0 action: 361 oid: 998 facing: 0
opoint_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 50000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 10000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 20000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 189 fireworks
pic: 216 state: 4 wait: 2 next: 192 dvx: 0 dvy: 550 centerx: 87 centery: 126 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 73 y: 70 w: 29 h: 32
bdy_end:
opoint:
kind: 1 x: 88 y: 125 dvx: 0 dvy: 0 action: 361 oid: 998 facing: 0
opoint_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 50000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 10000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 20000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 192 fireworks
pic: 217 state: 4 wait: 2 next: 193 dvx: 0 dvy: 550 centerx: 86 centery: 127 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 71 y: 69 w: 29 h: 33
bdy_end:
opoint:
kind: 1 x: 86 y: 126 dvx: 0 dvy: 0 action: 361 oid: 998 facing: 0
opoint_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 50000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 10000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 20000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 193 fireworks
pic: 218 state: 4 wait: 2 next: 194 dvx: 0 dvy: -2 centerx: 86 centery: 125 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 71 y: 70 w: 29 h: 30
bdy_end:
opoint:
kind: 1 x: 87 y: 124 dvx: 0 dvy: 0 action: 361 oid: 998 facing: 0
opoint_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 50000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 10000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 20000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 194 fireworks
pic: 285 state: 4 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 41 centery: 85 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 27 y: 19 w: 29 h: 58
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 50000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 10000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 20000 w: 43 h: 62
bdy_end:
<frame_end>
|
You do the move by pressing D+D while in air.
I have attached the character data file for further studies.
RE: Unreachable Frame - STM1993 - 10-16-2015
DC-Code:
<frame> 212 jump
pic: 62 state: 4 wait: 5 next: 0 dvx: 0 dvy: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 179 hit_j: 47
...
<frame> 47 jump
pic: 60 state: 4 wait: 2 next: 50 dvx: 0 dvy: 550 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
|
There's your problem.
What happens is that when you press J, you will jump, but the game also thinks you pressed the 2nd hit_j input. There's nothing actually wrong with the DC, its just an issue with how the game detects keys that you'd have to work around or exploit to your advantage. I also have a similar problem with the way the game detects my rep char's jump attack; usually pressing A once will fire his air hadouken twice as a result, but when stringing it from a combo I have to press A twice.
I recommend changing the controls of the 2 moves you mapped to jump to avoid any ambiguity.
EDIT:
Looks like I might be wrong. There's no duplicate frames and the data is sound (though the frame numbers are all over the place).
DC-Code:
<frame> 50 jump
pic: 61 state: 4 wait: 1 next: 49 dvx: 0 dvy: -9 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Da: 15
...
<frame> 49 jump
pic: 62 state: 4 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 179 hit_j: 0 hit_Da: 15
|
Going by what I said, he would've double jumped before doing D+D. Can't find any issue here.
RE: Unreachable Frame - T.O.R.N.A.D.O - 10-16-2015
The thing is, even hit_j: 47 is a jump frame. I mean I have double jumps in all my characters. And hit_d: 179 is also present in that frame including dash. But it never gets executed. I know for a fact that frame 179 is executed but frame 14 doesn't.
|