lf2 1000 objects crash - vuohestaja - 02-14-2016
I have added lot of characters in my lf2 1.9, so i decided download lf2 1000 objects mod. Everything works fine when i play vs mode with my friend, but when i play vs mode with bots it just crash after about 5 seconds when i have started the match and says "LF2 1000 objects has stopped working" So does anyone know what is the problem or how to fix it? (sorry for my bad english)
RE: lf2 1000 objects crash - Som1Lse - 02-14-2016
Download LF2v2.0a, it has a data limit of 500 files which will work for practically anything.
If this turns out to not be enough then write a reply and I will try to help further.
RE: lf2 1000 objects crash - vuohestaja - 02-14-2016
Lf2 2.0a won't help because 500 data limit is the main reason what for i moved to test 1000 objects mod.
RE: lf2 1000 objects crash - AmadisLFE - 02-15-2016
Either you have to limit yourself to 500 objects or keep using a Buggy 1000 Objects mod, or try to hex and change the objects limit, anyway, what do you need over 500 objects for anyway?
RE: lf2 1000 objects crash - vuohestaja - 02-15-2016
My lf2 2.0 keeps crashing if i add more stuff, thats why i tested 1000 objects. Hex editing seems to be quite difficult so i don't know about that. And i was just wondering does anybody else have this kind of problem, because i really like playing with bots
RE: lf2 1000 objects crash - AmadisLFE - 02-16-2016
Can you show us your whole data file?
RE: lf2 1000 objects crash - vuohestaja - 02-16-2016
I just copy pasted this because i dont know how to add text file.
DC-Code:
<object>
id: 18 type: 0 file: data\goku.dat
id: 9 type: 0 file: data\felix.dat
id: 3333 type: 3 file: data\felix_knife.dat
id: 3334 type: 1 file: data\felix_knife2.dat
id: 29 type: 0 file: Rayman\rayman.dat
id: 1234 type: 3 file: Rayman\rayman_fist.dat
id: 19 type: 0 file: sprite\cert\cert.dat
id: 286 type: 3 file: sprite\cert\cert_healc.dat
id: 285 type: 3 file: sprite\cert\cert_flash.dat
id: 25 type: 0 file: data\stiven.dat
id: 17 type: 0 file: data\zeus.dat
id: 20678 type: 3 file: data\zeus_ball.dat
id: 20666 type: 3 file: data\zeus_spark.dat
id: 2066666 type: 3 file: data\zeus_lightning.dat
id: 206666666 type: 3 file: data\zeus_barrier.dat
id: 2066666666 type: 3 file: data\zeus_bigball.dat
id: 22224 type: 3 file: data\zeus_beam.dat
id: 12 type: 0 file: data\Earth.dat
id: 2088 type: 2 file: data\Earth_weapon.dat
id: 2089 type: 3 file: data\Earth_col.dat
id: 8 type: 0 file: data\aeron.dat
id: 2080 type: 1 file: data\aeron_ww.dat
id: 12 type: 0 file: sprite\alexander\char.dat
id: 7 type: 0 file: sprite\templateX\char.dat
id: 2083 type: 1 file: sprite\templateX\weapon.dat
id: 2084 type: 3 file: sprite\templateX\ball.dat
id: 2085 type: 3 file: sprite\templateX\ball2.dat
id: 2086 type: 3 file: sprite\templateX\ball3.dat
id: 2087 type: 3 file: sprite\templateX\superball.dat
id: 4 type: 0 file: data\kagemitsu.dat
id: 2081 type: 3 file: data\kagemitsu_effect.dat
id: 18 type: 0 file: data\ray.dat
id: 2006 type: 3 file: data\cmonk_defender.dat
id: 2007 type: 3 file: data\ray_ball.dat
id: 2008 type: 3 file: data\Devil_ball.dat
id: 2009 type: 3 file: data\Devil_ball2.dat
id: 15 type: 0 file: sprite\cronorrus\cronorrus.dat
id: 2000 type: 3 file: sprite\cronorrus\ball.dat
id: 2001 type: 3 file: sprite\cronorrus\col.dat
id: 2002 type: 3 file: sprite\cronorrus\trap.dat
id: 2003 type: 3 file: sprite\cronorrus\scythe.dat
id: 10 type: 0 file: data\vocco.dat
id: 40000 type: 3 file: data\vocco_ball.dat
id: 50000 type: 3 file: data\vocco_ball2.dat
id: 60000 type: 3 file: data\vocco_ball3.dat
id: 3 type: 0 file: data\bluna.dat
id: 2077 type: 1 file: data\bluna_sword.dat
id: 2078 type: 4 file: data\bluna_star.dat
id: 10 type: 0 file: data\Tiger\Tiger.dat
id: 2013 type: 3 file: data\Tiger\Tiger_ball.dat
id: 27 type: 0 file: data\hein.dat
id: 2014 type: 3 file: data\hein_arrow.dat
id: 2015 type: 3 file: data\hein_arrow2.dat
id: 2016 type: 3 file: data\hein_stararrow.dat
id: 13 type: 0 file: data\grey.dat
id: 223 type: 3 file: data\AQ_ball.dat
id: 14 type: 0 file: data\AQ.dat
id: 4 type: 0 file: data\peed.dat
id: 433 type: 3 file: data\peed_ball.dat
id: 434 type: 3 file: data\peed_mud.dat
id: 15 type: 0 file: data\K-Freeze\freeze.dat
id: 800 type: 3 file: data\K-Freeze\freeze_ball2.dat
id: 801 type: 3 file: data\K-Freeze\freeze_column.dat
id: 802 type: 3 file: data\K-Freeze\freeze_ball.dat
id: 803 type: 3 file: data\K-Freeze\freeze_ball3.dat
id: 25 type: 0 file: data\viledragon.dat
id: 2017 type: 3 file: data\dragon_ball.dat
id: 2018 type: 3 file: data\viledragon_chase.dat
id: 2019 type: 3 file: data\viledragon_wex_ball.dat
id: 2020 type: 3 file: data\viledragon_ball.dat
id: 2021 type: 3 file: data\viledragon_ball2.dat
id: 2022 type: 3 file: data\dragon_chase.dat
id: 10 type: 0 file: sprite\maveric\maveric.dat
id: 22 type: 3 file: sprite\maveric\maveric_ball.dat
id: 23 type: 1 file: sprite\maveric\maveric_weapon.dat
id: 15 type: 0 file: data\dragon-k.dat
id: 580 type: 3 file: data\dragon-k_ball.dat
id: 29 type: 0 file: sprite\leo\leo.dat
id: 2033 type: 3 file: sprite\leo\leo_ball.dat
id: 10 type: 0 file: sprite\robyn\robyn.dat
id: 340 type: 3 file: sprite\robyn\robyn_ball.dat
id: 341 type: 1 file: sprite\robyn\robyn_arrow.dat
id: 342 type: 1 file: sprite\robyn\robyn_arrow2.dat
id: 7 type: 0 file: data\walker\walker.dat
id: 747 type: 3 file: data\walker\effects.dat
id: 11 type: 0 file: sprite\Jae\jae.dat
id: 2050 type: 3 file: sprite\Jae\jae_ball.dat
id: 2051 type: 4 file: sprite\Jae\jae_ball2.dat
id: 12 type: 0 file: data\nightwing.dat
id: 2052 type: 3 file: data\nightwing_bats.dat
id: 2053 type: 3 file: data\nightwing_lazer.dat
id: 2054 type: 3 file: data\nightwing_bat.dat
id: 2055 type: 3 file: data\nightwing_holybat.dat
id: 12 type: 0 file: data\phoenixf.dat
id: 25 type: 0 file: kusopack\qqq.dat
id: 2067 type: 3 file: kusopack\qqq_col.dat
id: 2068 type: 3 file: kusopack\qqq_cannon.dat
id: 2069 type: 3 file: kusopack\qqq_ball.dat
id: 2070 type: 3 file: kusopack\qqq_fire.dat
id: 2071 type: 3 file: kusopack\qqq_ball3.dat
id: 2071 type: 3 file: kusopack\qqq_ball4.dat
id: 2072 type: 3 file: kusopack\qqq_4up.dat
id: 2073 type: 3 file: kusopack\qqq_magic.dat
id: 2074 type: 1 file: kusopack\qqq_sword.dat
id: 2075 type: 3 file: kusopack\qqq_sword2.dat
id: 2076 type: 3 file: kusopack\qqq_end.dat
id: 21 type: 0 file: data\tera.dat
id: 2029 type: 3 file: data\tera_flame.dat
id: 2030 type: 3 file: data\tera_quake.dat
id: 2031 type 3 file: data\mage_fire.dat
id: 20 type: 0 file: data\bat.dat
id: 224 type: 3 file: data\bat_ball.dat
id: 225 type: 3 file: data\bat_chase.dat
id: 18 type: 0 file: data\eggman.dat
id: 6 type: 0 file: data\bowser.dat
id: 6 type: 0 file: data\jemel.dat
id: 12 type: 0 file: data\E-101.dat
id: 11 type: 0 file: data\elitepirate.dat
id: 19 type: 0 file: data\spacepirate.dat
id: 8 type: 0 file: data\E-102.dat
id: 7 type: 0 file: data\birdo.dat
id: 20 type: 0 file: data\yoshi.dat
id: 7 type: 0 file: data\pikachu.dat
id: 12 type: 0 file: data\dk.dat
id: 11 type: 0 file: data\link.dat
id: 8 type: 0 file: data\samus.dat
id: 11 type: 0 file: data\mario.dat
id: 26 type: 0 file: data\cream.dat
id: 9 type: 0 file: data\tails.dat
id: 28 type: 0 file: data\chaos.dat
id: 29 type: 0 file: data\amy.dat
id: 24 type: 0 file: data\kirby.dat
id: 10 type: 0 file: data\knuckles.dat
id: 1 type: 0 file: data\sonic.dat
id: 2 type: 0 file: data\luigi.dat
id: 15 type: 0 file: data\rouge.dat
id: 2034 type: 3 file: data\samus_charge1.dat
id: 2035 type: 3 file: data\samus_charge3.dat
id: 2036 type: 3 file: data\samus_charge2.dat
id: 2037 type: 3 file: data\samus_missile.dat
id: 241 type: 3 file: data\yoshi_egg1.dat
id: 242 type: 3 file: data\yoshi_egg2.dat
id: 243 type: 3 file: data\yoshi_egg3.dat
id: 246 type: 3 file: data\pikachu_thunder.dat
id: 247 type: 3 file: data\pikachu_shock.dat
id: 250 type: 3 file: data\kirby_ball.dat
id: 256 type: 3 file: data\dk_banana1.dat
id: 257 type: 3 file: data\dk_banana2.dat
id: 258 type: 3 file: data\dk_barrel.dat
id: 259 type: 3 file: data\amy_twist.dat
id: 260 type: 4 file: data\amy_present.dat
id: 261 type: 3 file: data\amy_exp.dat
id: 262 type: 3 file: data\tails_ball.dat
id: 263 type: 3 file: data\cream_chase.dat
id: 264 type: 3 file: data\bowser_fire.dat
id: 265 type: 3 file: data\bowser_flame.dat
id: 266 type: 3 file: data\bowser_ball.dat
id: 267 type: 3 file: data\knuckles_ball.dat
id: 268 type: 3 file: data\knuckles_drill.dat
id: 269 type: 3 file: data\mario_ball.dat
id: 270 type: 1 file: data\mario_hammer.dat
id: 271 type: 3 file: data\eggman_ball.dat
id: 272 type: 3 file: data\link_arrow.dat
id: 273 type: 1 file: data\link_boomerang.dat
id: 274 type: 3 file: data\link_bomb.dat
id: 275 type: 3 file: data\sonic_ball.dat
id: 276 type: 2 file: data\chaos_ball.dat
id: 277 type: 3 file: data\chaos_ball2.dat
id: 278 type: 1 file: data\birdo_ball.dat
id: 279 type: 3 file: data\luigi_ball.dat
id: 280 type: 3 file: data\rouge_ball.dat
id: 281 type: 3 file: data\rouge_bat.dat
id: 282 type: 3 file: data\E-102_missile.dat
id: 283 type: 3 file: data\spacepirate_ball.dat
id: 284 type: 3 file: data\obstacles.dat
id: 12 type: 0 file: sprite\hiei\hiei.dat
id: 352 type: 3 file: sprite\hiei\hiei_ball.dat
id: 353 type: 3 file: sprite\hiei\hiei_ball2.dat
id: 2044 type: 3 file: sprite\Loden\Loden_ball3.dat
id: 2045 type: 3 file: sprite\Loden\Loden_ball.dat
id: 2046 type: 3 file: sprite\Loden\Loden_effects.dat
id: 2047type: 3 file: sprite\Loden\Loden_ball2.dat
id: 24 type: 0 file: Sprite\Loden\Loden.dat
id: 14 type: 0 file: sprite\Bright\br.dat
id: 876 type: 3 file: sprite\Bright\bright.dat
id: 875 type: 3 file: sprite\Bright\bright2.dat
id: 878 type: 3 file: sprite\Bright\bright3.dat
id: 877 type: 3 file: sprite\Bright\br_ball.dat
id: 11 type: 0 file: sprite\OrthodoxJ\oj.dat
id: 9875 type: 3 file: sprite\OrthodoxJ\chase.dat
id: 9874 type: 1 file: sprite\OrthodoxJ\weaponllv.dat #lulav_sword
id: 9873 type: 1 file: sprite\OrthodoxJ\frock.dat
id: 28 type: 0 file: data\harlequin.dat
id: 842 type: 3 file: data\harlequin_ball.dat
id: 11 type: 0 file: sprite\marshall\marshall.dat
id: 61 type: 3 file: sprite\marshall\marshall_ball.dat
id: 17 type: 0 file: sprite\aiden\aiden.dat
id: 687 type: 3 file: sprite\aiden\aiden_ball.dat
id: 9 type: 0 file: data\Reimu.dat
id: 2060 type: 3 file: data\Reimu_ball.dat
id: 2061 type: 3 file: data\Reimu_col.dat
id: 0 type: 0 file: data\template.dat
id: 10 type: 0 file: data\louisEX.dat
id: 13 type: 0 file: data\mark.dat
id: 15 type: 0 file: data\gad.dat
id: 31 type: 0 file: data\hunter.dat
id: 15 type: 0 file: data\zine.dat
id: 1 type: 0 file: data\deep.dat
id: 2 type: 0 file: data\john.dat
id: 3 type: 0 file: data\rex.dat
id: 4 type: 0 file: data\henry.dat
id: 5 type: 0 file: data\rudolf.dat
id: 6 type: 0 file: data\louis.dat
id: 7 type: 0 file: data\firen.dat
id: 8 type: 0 file: data\freeze.dat
id: 9 type: 0 file: data\dennis.dat
id: 10 type: 0 file: data\woody.dat
id: 11 type: 0 file: data\davis.dat
id: 26 type: 0 file: data\Reaper.dat
id: 12 type: 0 file: data\smith.dat
id: 13 type: 0 file: data\dxman.dat
id: 14 type: 0 file: data\Godhc.dat
id: 20 type: 0 file: data\mahoro.dat
id: 11 type: 0 file: data\Pendzik.dat
id: 8 type: 0 file: batman\batman.dat
id: 10 type: 0 file: data\nino.dat
id: 27 type: 0 file: data\Kenzo.dat
id: 15 type: 0 file: data\Kazura\kazura.dat
id: 1 type: 0 file: data\darius.dat
id: 7 type: 0 file: data\duke.dat
id: 6 type: 0 file: sprite\kroenen\kroenen.dat
id: 5 type: 0 file: data\azriel\azriel.dat
id: 0 type: 0 file: sprite\Eigen\Eigen.dat
id: 3 type: 0 file: data\silva.dat
id: 3 type: 0 file: data\mar.dat
id: 12 type: 0 file: data\stinky.dat
id: 12 type: 0 file: kato\kato.dat
id: 12 type: 0 file: Max\Max.dat
id: 25 type: 0 file: data\Francis.dat
id: 11 type: 0 file: sprite\freero\freero.dat
id: 29 type: 0 file: sprite\luke\luke.dat
id: 29 type: 0 file: sprite\obi_wan\obi_wan.dat
id: 20 type: 1 file: data\aeron_ww.dat
id: 11 type: 0 file: data\Nieo.dat
id: 1 type: 0 file: data\Kris.dat
id: 7 type: 0 file: data\black\black.dat
id: 15 type: 0 file: data\Blaze\blaze.dat
id: 3 type: 0 file: taki\taki.dat
id: 2 type: 0 file: data\bandit.dat
id: 16 type: 0 file: data\Zack.dat
id: 17 type: 0 file: data\Walter\Walter.dat
id: 18 type: 0 file: sprite\beorn\beorn.dat
id: 24 type: 0 file: frozen\frozen.dat
id: 25 type: 0 file: data\kaiky\kaiky.dat
id: 26 type: 0 file: data\batEX.dat
id: 27 type: 0 file: data\Vincent\vincent.dat
id: 13 type: 0 file: data\minawa.dat
id: 14 type: 0 file: data\Rento.dat
id: 10 type: 0 file: alex\a.dat
id: 11 type: 0 file: data\djason.dat
id: 12 type: 0 file: sprite\matt\matt.dat
id: 13 type: 0 file: data\mack.dat
id: 14 type: 0 file: Broly\Broly.dat
id: 15 type: 0 file: data\Devin.dat
id: 16 type: 0 file: data\Quill\Quill.dat
id: 18 type: 0 file: data\spike.dat
id: 6 type: 0 file: data\julian.dat
id: 5 type: 0 file: data\liso.dat
id: 26 type: 0 file: data\emmet.dat
id: 6 type: 0 file: data\knight.dat
id: 25 type: 0 file: data\monk.dat
id: 26 type: 0 file: data\jan.dat
id: 27 type: 0 file: data\sorcerer.dat
id: 28 type: 0 file: data\jack.dat
id: 29 type: 0 file: data\hunter.dat
id: 19 type: 0 file: data\justin.dat
id: 11 type: 0 file: data\firzen.dat
id: 12 type: 0 file: magic\magic.dat
id: 1 type: 0 file: kai\kai.dat
id: 12 type: 0 file: data\roody.dat
id: 13 type: 0 file: data\jackie.dat
id: 14 type: 0 file: dil\dil.dat
id: 9 type: 0 file: data\simon.dat
id: 14 type: 0 file: data\cccc.dat
id: 10 type: 0 file: sprite\zombie\zombie.dat
id: 127 type: 2 file: data\weapon15.dat #nerd
id: 100 type: 1 file: data\weapon0.dat #stick
id: 108 type: 1 file: data\weapon2.dat #hoe
id: 105 type: 1 file: data\weaponF.dat #axe
id: 120 type: 1 file: data\weapon4.dat #knife
id: 121 type: 4 file: data\weapon5.dat #baseball
id: 122 type: 6 file: data\weapon6.dat #milk
id: 150 type: 2 file: data\weapon1.dat #stone
id: 151 type: 2 file: data\weapon3.dat #wooden_box
id: 123 type: 6 file: data\weapon8.dat #beer
id: 124 type: 1 file: data\weapon9.dat #<
id: 217 type: 2 file: data\weapon10.dat #louis_armour
id: 218 type: 2 file: data\weapon11.dat #louis_armour
id: 300 type: 5 file: data\criminal.dat #criminal
id: 150 type: 1 file: data\weapon_mace.dat #mace
id: 161 type: 4 file: data\weapon-ice.dat #ice
id: 160 type: 4 file: data\weapon-grenade.dat
id: 304 type: 4 file: data\weapon-grenade1.dat
id: 252 type: 3 file: data\grenade_exp.dat
id: 125 type: 1 file: data\ols.dat
id: 105 type: 1 file: data\spirit_sword.dat #spirit_sword
id: 299 type: 3 file: data\spirit_sword_spirit.dat
id: 191 type: 2 file: data\sevivon.dat
id: 388 type: 2 file: data\sevivonn.dat
id: 124 type: 1 file: data\ozenhaman.dat
id: 735 type: 3 file: data\ozenhaman_flame.dat
id: 180 type: 1 file: data\SulfuricAcidClub.dat #SulfuricAcidClub
id: 1422 type: 1 file: data\SulfuricAcid.dat
id: 192 type: 4 file: data\SoccerBall.dat #SoccerBall
id: 125 type: 1 file: data\weaponNS.dat
id: 199 type: 1 file: data\wzeus.dat #lighting
id: 399 type: 3 file: data\wzeus_ball.dat
id: 200 type: 3 file: data\john_ball.dat
id: 201 type: 1 file: data\henry_arrow1.dat
id: 202 type: 1 file: data\rudolf_weapon.dat
id: 203 type: 3 file: data\deep_ball.dat
id: 204 type: 3 file: data\henry_wind.dat
id: 205 type: 3 file: data\dennis_ball.dat
id: 206 type: 3 file: data\woody_ball.dat
id: 207 type: 3 file: data\davis_ball.dat
id: 208 type: 3 file: data\henry_arrow2.dat
id: 209 type: 3 file: data\freeze_ball.dat
id: 210 type: 3 file: data\firen_ball.dat
id: 211 type: 3 file: data\firen_flame.dat
id: 212 type: 3 file: data\freeze_column.dat
id: 213 type: 1 file: data\weapon7.dat #ice_sword
id: 214 type: 3 file: data\john_biscuit.dat
id: 215 type: 3 file: data\dennis_chase.dat
id: 396 type: 3 file: data\liso_ball.dat
id: 397 type: 3 file: data\liso_axe.dat
id: 445 type: 3 file: data\Devin_star.dat
id: 446 type: 3 file: data\Devin_meteor.dat
id: 447 type: 3 file: data\Devin_shadow.dat
id: 216 type: 3 file: data\jack_ball.dat
id: 219 type: 3 file: data\jan_chaseh.dat
id: 220 type: 3 file: data\jan_chase.dat
id: 226 type: 3 file: data\justin_ball.dat
id: 228 type: 3 file: data\julian_ball.dat
id: 229 type: 3 file: data\julian_ball2.dat
id: 221 type: 3 file: data\firzen_chasef.dat
id: 222 type: 3 file: data\firzen_chasei.dat
id: 223 type: 3 file: data\firzen_ball.dat
id: 224 type: 3 file: data\bat_ball.dat
id: 225 type: 3 file: data\bat_chase.dat
id: 510 type: 3 file: data\reaper_chase.dat
id: 511 type: 3 file: data\reaper_heart.dat
id: 512 type: 3 file: data\reaper_curse.dat
id: 661 type: 3 file: data\Godhc_bolt.dat
id: 662 type: 3 file: data\hellfire.dat
id: 394 type: 4 file: sprite\beorn\g1.dat
id: 230 type: 4 file: sprite\beorn\beorn_s.dat
id: 346 type: 3 file: sprite\beorn\beorn_b.dat
id: 1000 type: 3 file: data\mahoro_ball.dat
id: 1001 type: 3 file: data\mahoro_ball2.dat
id: 1002 type: 3 file: data\mahoro_ball3.dat
id: 643 type: 3 file: data\Pendzik_ball.dat
id: 370 type: 0 file: data\Quill\Quill.dat
id: 371 type: 1 file: data\Quill\knives.dat
id: 372 type: 2 file: data\Quill\hat.dat
id: 753 type: 3 file: data\rex_ball.dat
id: 754 type: 4 file: data\rex_pellets.dat
id: 230 type: 1 file: batman\batarang_weapon.dat
id: 233 type: 3 file: batman\batarang.dat
id: 234 type: 3 file: batman\explodingbatarang.dat
id: 235 type: 1 file: batman\icepellet.dat
id: 236 type: 1 file: batman\explodingpellet.dat
id: 237 type: 3 file: batman\bolas.dat
id: 694 type: 1 file: data\nino_col2.dat
id: 695 type: 1 file: data\nino_col.dat
id: 696 type: 3 file: data\nino_ball.dat
id: 967 type: 3 file: frozen\frozen_col.dat
id: 968 type: 3 file: frozen\frozen_ball.dat
id: 295 type: 3 file: data\Kenzo_clon.dat
id: 296 type: 3 file: data\Kenzo_ball.dat
id: 297 type: 3 file: data\kenzo_shield.dat
id: 298 type: 3 file: data\kenzo_needle.dat
id: 700 type: 3 file: data\emmet_ball.dat
id: 701 type: 3 file: data\emmet_ball2.dat
id: 702 type: 3 file: data\emmet_dragon.dat
id: 703 type: 3 file: data\emmet_cape.dat
id: 2027 type: 3 file: data\kaiky\kaiky_ball.dat
id: 301 type: 3 file: data\darius_col.dat
id: 302 type: 3 file: data\darius_ball.dat
id: 303 type: 3 file: data\darius_blast.dat
id: 305 type: 3 file: data\darius_crash.dat
id: 2113 type: 3 file: data\duke_ball.dat
id: 2114 type: 3 file: data\duke_wave.dat
id: 2115 type: 3 file: data\duke_chase.dat
id: 2116 type: 3 file: data\duke_phoenix.dat
id: 2117 type: 3 file: data\duke_lost_soul.dat
id: 933 type: 3 file: sprite\kroenen\kroenen_shot.dat
id: 2058 type: 3 file: data\azriel\card2.dat #card
id: 2059 type: 1 file: data\azriel\card.dat #card
id: 778 type: 3 file: sprite\Eigen\Eigen_ball.dat
id: 395 type: 3 file: sprite\matt\matt_b3.dat
id: 6661 type: 3 file: Broly\Broly_Obus_effets.dat
id: 6662 type: 3 file: Broly\Broly_protection.dat
id: 6663 type: 3 file: Broly\Broly_vague_kikoho.dat
id: 6664 type: 3 file: Broly\Broly_Obus_explosif.dat
id: 6665 type: 3 file: Broly\Broly_Meteore_géant.dat
id: 302 type: 3 file: kato\kato_ball.dat
id: 303 type: 1 file: kato\kato_weapon.dat
id: 5020 type: 3 file: Max\Max_dan.dat
id: 2231 type: 3 file: data\stone.dat
id: 2232 type: 3 file: data\shadowattack.dat
id: 2233 type: 3 file: data\francis_ball.dat
id: 2234 type: 3 file: data\Francis_mag.dat
id: 2057 type: 3 file: sprite\effect\smoke.dat
id: 2056 type: 3 file: sprite\freero\freero_wind.dat
id: 360 type: 3 file: sprite\luke\luke_ball.dat
id: 2042 type: 3 file: sprite\obi_wan\luke_ball.dat
id: 710 type: 3 file: data\Vincent\gun_bullets.dat
id: 711 type: 3 file: data\Vincent\vincent_aim.dat
id: 500 type: 3 file: data\Nieo_ball.dat
id: 501 type: 3 file: data\Nieo_ball2.dat
id: 502 type: 3 file: data\Nieo_flame.dat
id: 900 type: 1 file: data\Nieo_sword.dat
id: 227 type: 3 file: data\headskin.dat
id: 231 type: 3 file: data\headskin2.dat
id: 232 type: 3 file: data\mouthball.dat
id: 2094 type: 3 file: taki\taki_ball.dat
id: 4300 type: 3 file: data\Walter\walter_ball.dat
id: 8123 type: 3 file: data\Walter\walter_wave.dat
id: 600 type: 3 file: data\Kazura\kazura_ball.dat
id: 2111 type: 3 file: data\Zack_blitz.dat
id: 2112 type: 3 file: data\Zack_ball.dat
id: 2028 type: 3 file: data\Krisball.dat
id: 530 type: 3 file: data\minawa_ball.dat
id: 222 type: 3 file: data\Rento_ball.dat
id: 2223 type: 3 file: data\Rento_ball2.dat
id: 2224 type: 3 file: data\Rento_Beam.dat
id: 400 type: 3 file: alex\ball.dat
id: 401 type: 6 file: alex\bullet.dat
id: 402 type: 1 file: alex\wep.dat
id: 403 type: 3 file: data\djason_ball.dat
id: 404 type: 3 file: data\djason_ice.dat
id: 438 type: 3 file: data\gad_ball.dat
id: 2093 type: 3 file: data\mack_ball.dat
id: 334 type: 1 file: data\spike_weapon.dat
id: 609 type: 3 file: magic\magic_flame.dat
id: 610 type: 3 file: magic\magic_laser.dat
id: 611 type: 3 file: magic\magic_air_chase.dat
id: 612 type: 3 file: magic\magic_iceandfire_ball.dat
id: 420 type: 1 file: kai\weapon-sword.dat
id: 2095 type: 3 file: kai\kai_ball.dat
id: 2096 type: 3 file: kai\kai_sword.dat
id: 2097 type: 3 file: kai\kai_ball2.dat
id: 2098 type: 3 file: kai\kai_ball3.dat
id: 2099 type: 3 file: kai\kai_b.dat
id: 601 type: 3 file: data\jkball.dat
id: 602 type: 3 file: data\exball.dat
id: 603 type: 3 file: data\bwall.dat
id: 604 type: 3 file: data\pin.dat
id: 556 type: 3 file: dil\dilball.dat
id: 1212 type: 3 file: data\cccc_scream1.dat
id: 1213 type: 3 file: data\cccc_love1.dat
id: 99 type: 3 file: data\roody_ball.dat
id: 402 type: 1 file: data\roody_weapon.dat
id: 2079 type: 3 file: sprite\zombie\zombie_ball.dat
id: 2229 type: 3 file: data\silva_exp.dat
id: 2230 type: 4 file: data\silva_weap.dat
id: 172 type: 2 file: bg\sys\Eruption\check.dat
id: 173 type: 3 file: bg\sys\Eruption\attack.dat
----------------------------------------------------
id: 998 type: 5 file: data\etc.dat
id: 999 type: 5 file: data\broken_weapon.dat
<object_end>
<file_editing>
data\nothing.txt
<file_editing_end>
<background>
id: 1 file: bg\sys\ba\bg.dat
id: 4 file: bg\sys\hkc\bg.dat
id: 20 file: bg\sys\deck\bg.dat
id: 21 file: bg\sys\dgh\bg.dat
id: 33 file: bg\sys\hs\bg.dat
id: 9 file: bg\sys\ifnt\bg.dat
id: 27 file: bg\sys\srf\bg.dat
id: 10 file: bg\template\1\bg.dat
id: 69 file: bg\template\5\bg.dat
id: 9 file: bg\temple\temple.dat
id: 27 file: bg\sys\ancient_fall\bg.dat
id: 16 file: bg\sys\3\bg.dat
id: 21 file: bg\template\4\bg.dat
id: 0 file: bg\sys\demhoguom\bg.dat
id: 8 file: bg\sys\hobaymau\bg.dat
id: 5 file: bg\sys\muine\bg.dat
id: 6 file: bg\sys\ngomon\bg.dat
id: 7 file: bg\sys\ngomon2\bg.dat
id: 15 file: bg\sys\twh\bg.dat
id: 16 file: bg\sys\bg\bg.dat
id: 16 file: bg\zelda\bg.dat
id: 33 file: bg\FreakyLab\bg.dat
id: 17 file: bg\sys\tunnel\bg.dat
id: 18 file: bg\sys\Beijing2008\bg.dat
id: 19 file: bg\sys\1\bg.dat
id: 20 file: bg\sys\asd\bg.dat
id: 21 file: bg\sys\bc\bg.dat
id: 22 file: bg\sys\di\bg.dat
id: 23 file: bg\sys\duck\bg.dat
id: 24 file: bg\sys\farm\bg.dat
id: 25 file: bg\sys\im\bg.dat
id: 26 file: bg\sys\M&M\bg.dat
id: 27 file: bg\sys\wrh\bg.dat
id: 28 file: bg\sys\wl\bg.dat
id: 29 file: bg\template\29\bg.dat
id: 15 file: bg\sys\az\bg.dat
id: 16 file: bg\sys\Eruption\bg.dat
id: 6 file: bg\sys\exa\bg.dat
id: 15 file: bg\sys\m\bg.dat
id: 15 file: bg\sys\mnwi\bg.dat
id: 10 file: bg\template\10\bg.dat
id: 10 file: bg\template\pool\bg.dat
id: 14 file: bg\template\11\bg.dat
id: 28 file: bg\sys\demons_road\bg.dat
id: 45 file: bg\sys\oro\bg.dat
<background_end>
id: 100~199 drop weapon
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RE: lf2 1000 objects crash - A-Man - 02-16-2016
There are 516 occurrences of "id:" in your data.txt, including those found in bg lines. Looking at the amount of bgs you have, you should be alright with the 2.0a exe.
RE: lf2 1000 objects crash - vuohestaja - 02-16-2016
I might have deleted something from the data.txt, but last time when i was adding some stuff to 2.0 it just crashed all the time.
RE: lf2 1000 objects crash - AmadisLFE - 02-16-2016
You have around 514-515 items, just get rid of 14-15 ( I recommend removing 30 items ) and it should work again. Also some of the id's conflict with each other, sometimes that might cause a crash ( Happened with me a few times ).
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