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RaMafia 2 - Wrath of the Werewolves - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26) +--- Thread: RaMafia 2 - Wrath of the Werewolves (/showthread.php?tid=10273) |
RaMafia 2 - Wrath of the Werewolves - Ramond - 03-08-2016 I noticed that interest was still here, so I'm proposing another new setup that bends the rules a little. In general, usual Mafia rules apply with the following exceptions. Anything on the list is debatable, and I wish for people to chip in and suggest any changes they think might benefit the game flow for everybody. List of special rules:
I will add to this list as I remember more details. If there's some obvious game-breaking strategy, please point it out. About the round itself, I will give at least a week's time before I would start it, to let the previous round pass in our minds. RE: RaMafia 2 - Wrath of the Werewolves - Bamboori - 03-08-2016 oh boy, that sounds complex ![]() im in nonetheless. i will post later if i find any loopholes in the rules or have other suggestions. RE: RaMafia 2 - Wrath of the Werewolves - TheNave - 03-08-2016 I'm in! RE: RaMafia 2 - Wrath of the Werewolves - Bamboori - 03-08-2016 nave is werewolf, no doubt. RE: RaMafia 2 - Wrath of the Werewolves - Rhino.Freak - 03-08-2016 Sounds good and I really like the idea so far. Neat! Though I did not see any role that could be warewolf. I'm in btw. RE: RaMafia 2 - Wrath of the Werewolves - T.O.R.N.A.D.O - 03-08-2016 Are those the only roles or more are going to be added? They seem so limited because the participation will be much higher this time. Also I'm in. RE: RaMafia 2 - Wrath of the Werewolves - Ramond - 03-08-2016 The clue is that the roles aren't unique. There could theoretically be 3 Knights or 2 Scouts of which one is a werewolf. Even an Inquisitor could be a werewolf and provide false information on others. The hiding of the exact role distribution should also encourage players to lie about their roles in specific situations. RE: RaMafia 2 - Wrath of the Werewolves - A-Man - 03-08-2016 In! Quote:Ghost talk is strictly forbidden.I suppose that also applies for any sort of "last words"? How about every user optionally PMing you a final message or a will of n-characters with his role related PM? When that person dies, the last will he sent can be announced. People may not send you links or any sort of extensible media. Like the message should be self-contained and not require any other resources to complete it. RE: RaMafia 2 - Wrath of the Werewolves - Ramond - 03-08-2016 I thought about it but decided against it, because we will probably have at least one Occultist ![]() The dead players shall then unleash their rage on their perpetrators during their short undead life. Also if there are multiple dead people, the occultist would need to consider who could have most valuable information or insights. RE: RaMafia 2 - Wrath of the Werewolves - T.O.R.N.A.D.O - 03-08-2016 Oh so no unique roles this time? This time it will be easier for people to lie and claim what they aren't because most of the players may have same role. That may make the game less fun. But just my thoughts. |