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Slente - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: Slente (/showthread.php?tid=10305) |
Slente - manta ray - 04-18-2016 Slente download: http://www.mediafire.com/download/xog10y3im5sp3vy/Slente.rar ![]() creator: me ![]() A=Attack J=Jump D=Defence D+move+A(+A…) = Speed Shooting D+up+A = Super Punch D+Down+A =(Defend to stop)special lurch D+move+J(you can with you running to) = Run and capture. When you not capture you continues to run D+up+J = stick ball in capture- throwing the enemy into the sky and shoot him D+Down+J = Back evasion creating stuntman and the stuntman give a forward punch and disappeared have fun!~~~ vedio: RE: Slente - Bupkis - 04-19-2016 can you show gifs and screenshots RE: Slente - manta ray - 04-19-2016 vedio: RE: Slente - Memento - 04-19-2016 Nice copy/paste design I think the character has some potential to be good. I think a few things need to be fixed though:- dirty pixels - centery/centerx, movement is especially visible in the standing frame - hurt sprites - don't use the same sprites for different moves (I'd have to look back to be sure, but I think you used the normal punch for punching, the ball move and also for the run attack) - eventually, make the ball moves' sprites better. But that's a thing for later I think - wpoints - I think the caught opponent in the 'catching in air'-move won't drop to the floor unless you hit him, right? I'd change that, personally. So you can either continue on this character or start with a new one and take these advices with you for a future character Either way, I hope this helps.
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