[Char] Alex - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [Char] Alex (/showthread.php?tid=10477) |
Alex - Xain A. Latif - 07-23-2016 Introduction My first LF2 2.0 fully modded Character. Description Alex is a cool sprite. He has Skyblue Light Energy with cool moves.Slash,Blast,Hat Screenshots This ScreenShot contains special moves and face of Alex. Download Alex.zip Credits Hannan & Xain A. Latif. RE: Alex - Gad - 07-23-2016 I need to say it's really nice. RE: Alex - A-Man - 07-23-2016 Hey Alex! You need to remove the [inv] tags surrounding your paragraphs for them to appear. RE: Alex - STM1993 - 07-23-2016 (fixed your post's tags) Hey, not bad at all! Overview: * Alex is a zoning character; he can easily keep away with his DJA/>>D (shadowrun) at no cost, and then juggle with rapidfire Deep blasts. * He may cancel his >>D into a D^J Big Bang or D^A as just a 1-frame cancel. * He can also throw his hat which acts similarly to Henry's D>J, but can hit twice. * His basic moves are based on: Davis punch, both Super & >>A are based on Davis' >>A but both have different animations, Jump Attack Davis' D^JA (fast enough to hit from grab like Deep), >>JADennis'. * Throwing strength is really high, comparable to LouisEX. Basic movement stats identical to Davis. * Some of his animations look a bit jumpy, such as his D>A's 2nd ball animation or 1 frame in running has his head bopping down. AI Description: * Alex has a functioning ego AI! He tends to block A LOT, especially since his D>J & D^J have state 7 in the beginning. * He tries to zone you with DJA & D>A. He may try to use D^J when he is close enough to you. * Occasionally uses D>J, but this is quite rare. * Like most ego AI however, he tends to leave himself vulnerable if exposed to too many projectiles or trying to pick up weapons. Balance: * D>A is similar to Deep's D>A, but it can be spammed forever as long as Alex has mana. It can easily juggle, especially against a wall. * D^J is identical to Julian's, but with only 200mp & having a very fast animation, it ends up being pretty overpowered, especially against a wall where you can potentially(when you have low HP) juggle someone 3 times for 3/4 of their HP! * DJA costs no mana at all. Its similar to Henry's >>D in many ways, but with much greater speed. This means the character can just kite forever. * Author forgot to remove hit_Ua & hit_Da from Davis' catching & rolling, and compensated by making hit_Ua a 1-frame 1-wait "standing" move that cancels out of Grab & Rolling. * D>J is a hat throw. The animation is comparable to Julian's D>J, but the projectile is more similar to Henry's D>J and juggles an enemy twice by default. * His super punch has a tendency to miss. Overall, quite overpowered & looks a bit unpolished & has no practical combos, but its perfectly playable and a decent character to install for the general public. note: Chrome may warn you the file is malicious, but I've done a scan and its safe. RE: Alex - Xain A. Latif - 08-02-2016 Hey! thanks for reviews and advices. |