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[Project] Mortal Kombat Mod (Beta released) - Printable Version

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+--- Thread: [Project] Mortal Kombat Mod (Beta released) (/showthread.php?tid=1072)

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[Project] Mortal Kombat Mod (Beta released) - MK Team - 09-11-2008

UPDATE 05/11/08

Hello everybody there's a new mortal kombat background for download, it is Courtyard.

Sorry no screenshot but there is the download link: http://www.megaupload.com/es/?d=JLJUVN4K

Thank you everybody and updates coming! :D

----------------------------------------------------------------------------------------------------------------------------------

Hello everybody the beta is already finished!!!!!

Download:

http://www.megaupload.com/?d=ERP1ZYP6

This beta is for show all the mod's characterics and possibilities. It count with 11 backgrounds and 2 characters (Scorpion and Sub-Zero) with 1 fatality (To know the fatalities just click in the upper right corner of the main screen).

Check it out and give your oppinions.

Some previews of future characters of the mod:

Scorpion:

[Image: scorpionvz3.gif]

Sub-Zero:

[Image: subzerowy8.gif]

Reptile:

[Image: reptilezi4.gif]

Noob Saibot:

[Image: noobsaibotfa6.gif]

Ermac:

[Image: ermacdeceptiontp9.gif]

Chameleon:

[Image: chameleonqa9.gif]

Cyrax:

[Image: cyraxup0.gif]

Sektor:

[Image: sektorru9.gif]

Smoke:

[Image: smokedm6.gif]

Liu Kang:

[Image: liukangvj7.gif]

Raiden:

[Image: raidenie0.gif]

Shao-Kahn:

[Image: juliantoshaokahnzf6.gif]

Remember this is only a preview some characters will be re-sprited (they will have the new's mortal kombat costumes).

Sorry for bad english.


RE: [Project] Mortal Kombat Mod - Zabobula - 09-11-2008

HOLLLY FREAKIN CRAP.


This is pretty awesome man. Are you going to have those crazy uppercuts like in the original games?


RE: [Project] Mortal Kombat Mod - MK Team - 09-11-2008

Well yes all the characters will gonna have an uppercut xD

Please vote and give oppinions.


RE: [Project] Mortal Kombat Mod - Zabobula - 09-11-2008

You could use a little more detail in the Sub and Scorpions sprites. As far as like shading goes. The maps are excellent. Will they be static or dynamic? Or rather which ones will if they are dynamic?


RE: [Project] Mortal Kombat Mod - MK Team - 09-11-2008

If the original map is dynamic the lf2 one will be dyamic too, they are the same as the originals and the shading in the sprites can be implemented


RE: [Project] Mortal Kombat Mod - Hypermodder - 09-11-2008

wow! *thumbs up*

The bg's are really amazing!

The chars are clear done....
I can't wait to play the beta!^^

keep it up, dude!


RE: [Project] Mortal Kombat Mod - Lauli - 09-11-2008

As for the backgrounds itself, since they look pretty pixelated, I'd advice you to read this: This
(yea, this... this, lol)


RE: [Project] Mortal Kombat Mod - Alves - 09-11-2008

Oh god, that's awesome!
look, Noob Saibot my fav MK character is there! ;D
You will make fatality/brutality in the game?


RE: [Project] Mortal Kombat Mod - MK Team - 09-11-2008

Well thank you very much jeje :D. The backgrounds looks very pixelated because they are expanded but they don't look bad do they? rolleyes and if we can do a fatality we can do a brutality too of course but the problem is that we can't figure out how to do a fatality like in the original game thats the idea of this thread.

We only know how to do the character explodes everytime he dies and that isn't a real fatality but that is a last option. :(


RE: [Project] Mortal Kombat Mod - Zabobula - 09-12-2008

Do you think you will be able to "blow up" the character who suffers a fatality or brutality?