Knight - using 3 spritesheets! - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Tutorials (https://lf-empire.de/forum/forumdisplay.php?fid=12) +---- Thread: Knight - using 3 spritesheets! (/showthread.php?tid=10726) |
|
Knight - using 3 spritesheets! - STM1993 - 08-09-2017 Knight has always been a troublesome character DC-wise. He is hardcoded to use +114 to pic for his _b sprite, but using state 8037 just results in the Knight appearing messed up because it still uses +140 to pic. Either you make him look good in Battle, or able to work with state 8xxx. NO LONGER SHALL THIS TROUBLE YOU! Introducing the data & sprite edit template for the Knight that allows you to have the best of both worlds! Just to give an idea of how its done:
Knight_0b - containing the Battle b sprite, and the _c sprite used for state 8xxx (courtesy of Hari) As you can see, I was able to fit almost all the sprites into 9 out of 10 bitmap slots, into sections of 26 at most. I only needed to use 1 filler slot, though that filler can potentially be converted for in a new spritesheet. I said "almost all sprites" because I removed 2 specific injury sprites that are identical to his grab attack sprites. Feel free to use this "template" for your LF2 modding projects! Download: [attachment=3572] As a bonus, here's an old pack which contains b_sprites for ALL characters: https://www.lf-empire.de/forum/showthread.php?tid=10573&pid=204649#pid204649 Enjoy! Credits to Hari for the new knight sprite. edit: I decided to update this after taking some notes from YinYin's goldknight, see the original post in the spoiler below. Original Post (Click to View) RE: Knight - using 3 spritesheets! - STM1993 - 09-02-2017 Updated! I managed to fit everything into 9 bitmap slots instead of 10 after taking out 2 repeated sprites & using YinYin's 13 in a row format. I also used Hari's new knight sprite instead of Ramond's old recolour for this update. The original post is still there if you want my older version which has a silly mistake in the burning frames(I swapped the pic numbers). |