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itr kind 8 won't stick to bdy - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: itr kind 8 won't stick to bdy (/showthread.php?tid=10979) |
itr kind 8 won't stick to bdy - The_Hari - 05-30-2019 How do I make this single sprite stick to character for as long, as there are frames with corresponding bdys and disappear right after they end? Code: <frame> 10 arm
pic: 0 state: 3005 wait: 3 next: 1000 dvx: 0 dvy: 0 centerx: 21 centery: 12 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 8 x: 0 y: 0 w: 41 h: 23 dvx: 10
itr_end:
<frame_end>Right now it completetly ignores itr tag and goes straight to next 1000 RE: itr kind 8 won't stick to bdy - STM1993 - 05-30-2019 tl;dr - use 2 frames for your ik8 instead of 1. Just tested it out, interesting, so the wait value will continue to tick down if you use dvx to link back to the exact same frame as itself. That might be incredibly useful. I assume you already fixed this issue for Mark!'s grab shoulder charge - the answer would be to simply use a copy of the same frame and make the ik8 dvx link to that copy frame instead, and that copy frame in turn links back to the original frame. The lowest wait value you can use is 1 btw, and you may adjust the zwidth if you need more precision along z-axis (default is 15). RE: itr kind 8 won't stick to bdy - The_Hari - 06-01-2019 (05-30-2019, 10:30 PM)STM1993 Wrote: Just tested it out, interesting, so the wait value will continue to tick down if you use dvx to link back to the exact same frame as itself. That might be incredibly useful. You're right, also realized it after testing some more. And one frame was enough after all, as there is type 3 with different placement opointed in every single running frame. |