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[solved] Should not catch what is already caught... - Printable Version

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[solved] Should not catch what is already caught... - RUDOLF27 - 09-17-2008

I have a character that summon demons that catches enemies. My problem is when 1 demon catches the enemy and another demon passes by, they both will try to catch the enemy causing an indefinite error which can only be stopped by outside attacks...

[Image: demerroran4.gif]

Pls. help thanks! ;)

I want either only one can catch the enemy or if ever 2 that will not cause any errors...

Hopefully, there's a possible solution for this one... :confused:


RE: Should not catch what is already caught... - Azriel - 09-17-2008

in the cpoint of the catcher, put hurtable: 0. That should work.




Azriel~



RE: Should not catch what is already caught... - RUDOLF27 - 09-17-2008

I didn't know that! Thanks a lot! ;)