[solved] Should not catch what is already caught... - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Should not catch what is already caught... (/showthread.php?tid=1105) |
[solved] Should not catch what is already caught... - RUDOLF27 - 09-17-2008 I have a character that summon demons that catches enemies. My problem is when 1 demon catches the enemy and another demon passes by, they both will try to catch the enemy causing an indefinite error which can only be stopped by outside attacks... Pls. help thanks! I want either only one can catch the enemy or if ever 2 that will not cause any errors... Hopefully, there's a possible solution for this one... :confused: RE: Should not catch what is already caught... - Azriel - 09-17-2008 in the cpoint of the catcher, put hurtable: 0. That should work. Azriel~ RE: Should not catch what is already caught... - RUDOLF27 - 09-17-2008 I didn't know that! Thanks a lot! |