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[Char] Spike (update: new AI) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [Char] Spike (update: new AI) (/showthread.php?tid=11097) |
[Char] Spike (update: new AI) - MoragWan - 08-18-2020 Spike ![]() Introduction Dark creature, powerful in face-to-face combat. His fighting mainly for the near term, what characterizes him is the attacks that use his sharp nails and the spikes he launches. And yes he is overpowered, suppose to be, also his size is similar to Julian's. ![]() ![]() Description All sprites made in Flash and Paint.Net Movelist: D>A - shoots spikes that are scattered in the y and z axes. D>J - a succession of punches that end up with an upward swing. D^A - an upward swing of the arm (can be done several times by pressing A) D^J - leap for attack + (A) downward attack (similar to Louis dash attack and also reminds Davis jump hit attack) DVJ - draw out spikes from the ground (similar to the Firzen glaciers known to emerge around him) DVA - spikes that emerge sequentially from the ground, they will chase the enemy Combos: Spoiler (Click to View) Screenshots ![]() ![]() ![]() Video Spoiler (Click to View) Download http://www.mediafire.com/file/w3e5gx0l2lyumxt/Spike.rar/file Credits STM for his great feedback on improving the char ToringoGT for the idea of the char Gad chars generator I changed Spike's ID to Knight's (37), now his armor is a bit stronger, also it means that you need to enter the code to see Spike. Also I made AI for Spike yerserday, hope you like it. if you have suggestions on improving the character, I'll love to hear them ![]() Please let me know if there are any bugs in the character RE: [Char] Spike - Memento - 08-18-2020 Neat character! Here are my thoughts so far: Tips: - I mainly feel like the characters needs a (1-2 punches) stronger armor and he can be slower during some of his movements, although when you know how to play the character you could say he's perfectly balanced. Especially with characters like these, I like them with custom AI to get examples of combos and stuff from ![]() - Using id: 6 is rather inconvenient in my opinion. Tops: - I had to download and play immediately. I like the design a lot, quite original and very cool ![]() RE: [Char] Spike - Dinothundah - 08-20-2020 Has been waiting for this! Thanks a lot! This will make a fine addition to my collection XD RE: [Char] Spike - Nithin6777 - 09-08-2020 This was an awesome character to play. I really love boss characters which don't mimic Julian again and the character being a melee specialist is cool too. But my only problem is AI. Using ID 6 is inconvenient in my opinion. As you mentioned looking forward to your AI for this character. ![]() RE: [Char] Spike - JCostal - 09-13-2020 I've been waiting for a long time this char be available. Since I saw that image of your new background a few months ago, here on the forum. Great. Great job indeed! RE: [Char] Spike - MoragWan - 09-18-2020 (08-18-2020, 09:25 PM)Memento Wrote: Neat character! Here are my thoughts so far: (09-08-2020, 09:14 AM)Nithin6777 Wrote: This was an awesome character to play. I really love boss characters which don't mimic Julian again and the character being a melee specialist is cool too. But my only problem is AI. Using ID 6 is inconvenient in my opinion. As you mentioned looking forward to your AI for this character.1. I assume that if I'll give Spike the id of Knight (37) it will be better, although, if you want to play stage 5, you rather put his lines in data.txt below the lines of Knight ![]() 2. I made AI for Spike, I'm still quite sure that it needs improvement. Here you go: http://www.mediafire.com/file/w3e5gx0l2lyumxt/file And thank you all for your comments! |