Continue special on the floor. - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Continue special on the floor. (/showthread.php?tid=11122) |
Continue special on the floor. - vinnyconnect - 12-18-2020 Hi, I'm new here! I'm doing a special where the character rolls around spending MP. (same as Fire_Burn), but I added a command for him to jump in the middle of the roll loop. when it falls to the ground, it returns to the crouched structure, even if I put Next: frame roll in loop. RE: Continue special on the floor. - STM1993 - 12-19-2020 state: 100 when he is in the air. This will let him go to frame 94 instead of 219 or 215(state6). Refer to Louis/LouisEX. RE: Continue special on the floor. - vinnyconnect - 12-20-2020 (12-19-2020, 02:00 AM)STM1993 Wrote: state: 100 when he is in the air.worked perfectly! thank you so much. wanted to do another similar blow, is there any other state that does the same thing? RE: Continue special on the floor. - STM1993 - 12-21-2020 (12-20-2020, 08:08 PM)vinnyconnect Wrote: wanted to do another similar blow, is there any other state that does the same thing?Nope. There are only 3 landing frames: frame 94 - only from state 100 frame 215 - only from state 6, or from frame 212. This allows you to roll/dash upon landing. frame 219 - normal landing frame Even if you know how to use ik3/ik8 to make the char go to a new set of frames instead of following "next", you'll still need to start from one of these 3, and the ik3/ik8 method is messy/buggy. Would advise sticking to just 1 move that needs state 100. RE: Continue special on the floor. - lf2_unlimited - 05-24-2021 I greatly suggestion you to use Neora Engine to do it as you can simply use a new attribute, "hit_g: xxx". |