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How to hit an enemy on the ground? - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: How to hit an enemy on the ground? (/showthread.php?tid=11125) |
How to hit an enemy on the ground? - vinnyconnect - 12-23-2020 Hi guys, I looked here and found nothing about hitting the opponent in the fall. I thought of a crushing attack, where I would like the opponent to be hit standing and on the ground. But I can only reach it when I add a body to the images "lying on the ground", which results in errors in other attacks (after all, I don't want every hit to have that advantage). What would be the best way to implement this idea? Example: 1 - Attack https://media.discordapp.net/attachments/786478325228765194/791334458275921940/unknown.png 2 - Failed to hit fallen opponent https://cdn.discordapp.com/attachments/786478325228765194/791334558050025512/unknown.png RE: How to hit an enemy on the ground? - STM1993 - 12-24-2020 You will still need to add a bdy to the lying frames. The trick is to deliberately use a very big y so that it is a "hidden bdy". For example: y: 199999123 This way, only attacks using a "hidden itr" with y: 199999xxx can hit the lying frames. The disadvantage is that attacks using hidden itr/bdy will not display hitsparks(the spark or blood that appears when you hit someone), but this is generally not an issue. RE: How to hit an enemy on the ground? - vinnyconnect - 12-24-2020 (12-24-2020, 12:16 AM)STM1993 Wrote: You will still need to add a bdy to the lying frames.it worked perfectly, thanks! |