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How to hit an enemy on the ground? - Printable Version

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How to hit an enemy on the ground? - vinnyconnect - 12-23-2020

Hi guys, I looked here and found nothing about hitting the opponent in the fall.

I thought of a crushing attack, where I would like the opponent to be hit standing and on the ground. But I can only reach it when I add a body to the images "lying on the ground", which results in errors in other attacks
(after all, I don't want every hit to have that advantage).

What would be the best way to implement this idea?


Example:

1 - Attack

https://media.discordapp.net/attachments/786478325228765194/791334458275921940/unknown.png

2 - Failed to hit fallen opponent

https://cdn.discordapp.com/attachments/786478325228765194/791334558050025512/unknown.png


RE: How to hit an enemy on the ground? - STM1993 - 12-24-2020

You will still need to add a bdy to the lying frames.
The trick is to deliberately use a very big y so that it is a "hidden bdy". For example:
y: 199999123

This way, only attacks using a "hidden itr" with y: 199999xxx can hit the lying frames.


The disadvantage is that attacks using hidden itr/bdy will not display hitsparks(the spark or blood that appears when you hit someone), but this is generally not an issue.


RE: How to hit an enemy on the ground? - vinnyconnect - 12-24-2020

(12-24-2020, 12:16 AM)STM1993 Wrote:  You will still need to add a bdy to the lying frames.
The trick is to deliberately use a very big y so that it is a "hidden bdy". For example:
y: 199999123

This way, only attacks using a "hidden itr" with y: 199999xxx can hit the lying frames.


The disadvantage is that attacks using hidden itr/bdy will not display hitsparks(the spark or blood that appears when you hit someone), but this is generally not an issue.
it worked perfectly, thanks!