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ITR to Catch Tutorial. - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Tutorials (https://lf-empire.de/forum/forumdisplay.php?fid=12) +---- Thread: ITR to Catch Tutorial. (/showthread.php?tid=1117) |
ITR to Catch Tutorial. - Hukko - 09-19-2008 My first tutorial of DC. A simple catch (Louis Special): Code: <frame> 275 r-catch Use a running pic or others to use a catch move. catchingact: x x is the frame that go when you char collid in others chars. caughtact: x x is the frame that you opponent go when collid with "catch move". Use DVX to avance with your char, in the last frame is "-1" for stop your character, or use next: 218 (frame - stop running). To move for up and down when use catch move use DVZ: xx. In catch move you can use state: 15 In "fire catch move" use state: 18 (fire effects). So, this is a simple tutorial "catch entrance", no is completed. can you finish for me? ^^ Sorry about my english "/ bye! RE: "Entrance" Catch Tutorial. - Silverthorn - 09-19-2008 What I don't get why you are releasing a half-way complete tutorial. Also, the purpose of the tut is not to show the complete animation. I mean, it doesn't need to look good, it just needs to show the basic steps, so this tut would reduce itself to the following: Code: <frame> 276 r-catch next: 120 is just to lead to the catching-frames. Instead you could also add some other frames.... like Louis's move... RE: "Entrance" Catch Tutorial. - Handertaker - 09-26-2008 i try this when i start making my char. i wont post it before i test it RE: "Entrance" Catch Tutorial. - Madara Uchiha - 11-11-2008 do i need catching frames because i tried it and my character performes the actions but doesnt catch them RE: ITR to Catch Tutorial. - Silverthorn - 11-12-2008 If you want to hold somebody... of course you need the frames that hold an opponent. And your opponent needs a frame that he is being caught in (132 is by default a standard-frame, you don't need to edit that). RE: ITR to Catch Tutorial. - itsmee - 11-13-2008 After the character catches another character, he will go to the catchingact and the itr must be kind: 3 and vrest: 7~ RE: ITR to Catch Tutorial. - Drahcir - 11-18-2008 (11-13-2008, 06:49 AM)itsmee Wrote: After the character catches another character, he will go to the catchingact and the itr must be kind: 3 and vrest: 7~ Why the vrest? RE: ITR to Catch Tutorial. - Hypermodder - 11-18-2008 Why discussing about such senseless stuff? Just use state9 and itr kind 3 to catch. You can make balls catching chars, replace punching with grabing, etc. You also can make catch moves while standing or while lying. Nothing special at all! (but ok, its a louis-special!) ![]() RE: ITR to Catch Tutorial. - Azriel - 11-18-2008 the vrest: doesn't matter. If it's me I'd prefer to use arest (if you use vrest, and multiple chars are in the area, they'll all be caught). that's why louis' D^J into a group, all of them will go to the "jump" frame, but only 1 will be held coz you only can catch 1 person at a time Azriel~ RE: ITR to Catch Tutorial. - Hukko - 11-19-2008 yes, is optional |