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Compilation Work using DLL Framework - darkfiren - 11-18-2021

Compilation work using DLL Framework

Introduction (Click to View)
**Important** (Click to View)
Thanks given to (Click to View)
Common changes via Dlls (Click to View)



RE: Compilation Work using DLL Framework - darkfiren - 11-19-2021

CRAZY UI (DLL Version)

  • Added the Crazy UI which I earlier made in the DLL
  • Most of the things are same as before but some improvements have been done
  • Added 2 more new display types and these are not that elaborate
New Versions are as follows -

Version 1
[Image: V1.PNG]

Verison 2
[Image: V2.PNG]

Version 3
[Image: V3.PNG]

Version 4
[Image: V4.PNG]

More DLLs on the way  :)


RE: Compilation Work using DLL Framework - FredyFired - 11-20-2021

The exe download has issues.

[Image: trash.png]

Tells me this if I am logged into my Google account and there is no download button anymore only for a brief second. If you are not logged in, the download button appears and it works.


RE: Compilation Work using DLL Framework - darkfiren - 11-20-2021

Sorry you had to face such problem
Fixed the link and now it's working

It turns out I changed the link by mistake


RE: Compilation Work using DLL Framework - FredyFired - 11-20-2021

(11-20-2021, 12:44 PM)darkfiren Wrote:  Sorry you had to face such problem
Fixed the link and now it's working

It turns out I changed the link by mistake

No worries, thanks for fixing it and thank you for providing this convenient compilation.:thumbsup:


RE: Compilation Work using DLL Framework - darkfiren - 11-23-2021

Widescreen (DLL Version)

  • Based on Widescreen EXE by Leaf.F
  • Ported all the required changes in the DLL (almost 400+ changes)
  • Background Edits done by Hari and Shad90
  • Reworked HK Coleisum provided by LTWasabi

[Image: 1.PNG]

[Image: 2.PNG]

[Image: 3.PNG]

[Image: 4.PNG]

[Image: 5.PNG]

[Image: 6.PNG]

You can also pair this with CrazyUI  ;)
More DLLs on the way  :)



Small Update
Fixed a critical bug at LF2 Misson Challenge menu when you highlight the cursor at the link, the game won't respond !!!


RE: Compilation Work using DLL Framework - darkfiren - 12-10-2021

Which version of EXE are you using ??
2.0 or 2.0a ??
Both of them are different !!!


RE: Compilation Work using DLL Framework - darkfiren - 12-14-2021

No 2.0 is outdated  :(
Dlls in this post are only for 2.0a  :)

So as long you use 2.0a , you can use them !!!


RE: Compilation Work using DLL Framework - darkfiren - 12-16-2021

Please read the first post again !!! :(


RE: Compilation Work using DLL Framework - darkfiren - 12-17-2021

Don't worry we will try our best to solve this problem (never lose hope)

There are 2 ways of loading these dlls
  • Using Multli - Dll loading ddraw.dll by Som1Lse (it reads dll from dlls folder in your game directory just like data or bg folder)

    I'm using a fresh copy of v2.0a to explain everything
    And it looks like this -

    [Image: 1.PNG]

    Step 1
    Extract the ddraw.dll in your game directory (like this)
    Please do notice it's size , it's different from other ddraw dlls flying around
    [Image: 2.PNG]

    Step 2
    Create a folder named dlls in your game directory
    [Image: 3.PNG]

    Step 3
    Now add the dlls which you want to use in the dlls folder which you made before (I recommend using display.dll incase you don't want unnecessary screen stretching on maximizing the game window and it works for every game window size wheather it's widescreen (1018px) or normal screen (794px))
    [Image: 5.PNG]

    Step 4
    Extract the UI folder in the game directory (it contains all the images which are encrypted inside the EXE
    [Image: 4.PNG]

    Step 5
    Since you want to use widescreen , I recommend replacing this .bmp file too in the UI folder
    [Image: 6.PNG]

    And you're done !!! ;)
    Your game should run in Widescreen now  :)

    Incase the above method doesn't work try using this one :p

  • Using Modded EXE (probably in worst case)

    The main change in this EXE is to load dll from the dlls folder and all the game images from UI folder (it's size is also different because it doesn't contain any images inside it)
    [Image: 7.PNG]

    I think this might help you , incase things still don't work  :(