All default characters Frame Data - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: LF2 Discussion (https://lf-empire.de/forum/forumdisplay.php?fid=8) +--- Thread: All default characters Frame Data (/showthread.php?tid=11287) |
All default characters Frame Data - SigKun - 10-29-2022 Good day, This is a Frame Data collection for all FGC players who are interested, still WIP and may have some mistakes, if you found any please let me know. Davis: Spoiler (Click to View) Speed: (5h, 2.5v | 10h, 1.6v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run) *Default* HIT 1 Start up = 2 TU Active = 2 TU Recovery = 4 TU HIT 2 Start up = 2 TU Active = 2 TU Recovery = 4 TU Super Punch: Start up = 5 TU Active = 3 TU Recovery = 7 TU Run Attack: Start up = 5 TU Active = 6 TU Recovery = 3 TU *Airborn* Jump Attack: Start up = 10 TU Active = 6 TU Recovery = N/A Dash Attack: Start up = 6 TU Active = 10 TU Recovery = N/A *Specials* Ball: Start up = 8 TU Many Punch: Start up = 2 TU Active = 20 TU Recovery = 7 TU Singlong: Start up = 2 TU Active = 9 TU Recovery = 10 TU Jumphit: Min Start up = 5 TU Active = 4 TU Recovery = N/A Woody: Spoiler (Click to View) Speed: (5h, 2.5v | 10h, 1.6v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run) *Default* HIT 1 Start up = 2 TU Active = 2 TU Recovery = 4 TU HIT 2 Start up = 2 TU Active = 2 TU Recovery = 4 TU Super Punch: Start up = 4 TU Active = 3 TU Recovery = 9 TU Run Attack: Start up = No Start Up Active = 3 TU Recovery = 7 TU *Airborn* Jump Attack: part 1 Start up = 3 TU Active = 2 TU Recovery = 3 TU part 2 Active = 6 TU Recovery = N/A Dash Attack: Start up = 3 TU Active = 7 TU Recovery = N/A *Specials* Ball: Start up = 10 TU gap between 1st and second = 6 TU Fly Crash: Start up = 8 TU Active = 11 TU Recovery = N/A Cleg: Start up = 5 TU Active = N/A Recovery = 10 TU Dennis: Spoiler (Click to View) Speed: (5h, 2.5v | 10.5h, 1.65v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run) *Default* HIT 1 Start up = 3 TU Active = 2 TU Recovery = 4 TU HIT 2 Start up = 3 TU Active = 2 TU Recovery = 4 TU Super Punch: Start up = 7 TU Active = 4 TU Recovery = 5 TU Run Attack: Start up = 4 TU Active = 4 TU Recovery = 2 TU *Airborn* Jump Attack: Start up = 3 TU Active = 6 TU Recovery = N/A Dash Attack: Start up = 3 TU Active = 7 TU Recovery = N/A *Specials* Ball: Start up = 8 TU Many Foot: Start up = 2 TU Active = 16 TU Recovery = 6 TU C Foot: Start up = 4 TU Active = N/A TU Recovery = 7 TU Chase Ball: Start up = 9 TU Active = N/A Recovery = 11 TU Freeze: Spoiler (Click to View) Speed: (5h, 2.5v | 9.3h, 1.56v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run) *Default* HIT 1 Start up = 3 TU Active = 3 TU Recovery = 0 TU HIT 2 Start up = 3 TU Active = 4 TU Recovery = 0 TU Super Punch: Start up = 4 TU Active = 3 TU Recovery = 5 TU Run Attack: Start up = 4 TU Active = 5 TU Recovery = 4 TU *Airborn* Jump Attack: Start up = 4 TU Active = 8 TU Recovery = N/A Dash Attack: Start up = 3 TU Active = 4 TU Recovery = N/A *Specials* Ball: Start up = 6 TU Recovery = 7 TU Down Punch: Start up = 10 TU Active = 3 TU Recovery = 9 TU Whirlwind: Start up = 11 TU Active = 3 TU Recovery = 11 TU Sword: Start up = 11 TU Active = 4 TU Recovery = N/A Firen: Spoiler (Click to View) Speed: (5h, 2.5v | 9.6h, 1.58v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run) *Default* HIT 1 Start up = 3 TU Active = 4 TU Recovery = 0 TU HIT 2 Start up = 3 TU Active = 4 TU Recovery = 0 TU Super Punch: *1* Start up = 3 TU Active = 3 TU Gap = 6 TU *2* Active = 3 Recovery = 3 Run Attack: Start up = 4 TU Active = 8 TU Recovery = 0 TU *Airborn* Jump Attack: Start up = 3 TU Active = 10 TU Recovery = N/A Dash Attack: Start up = 4 TU Active = 6 TU Recovery = N/A *Specials* Ball: Start up = 4 TU Recovery = 5 TU Burn Run: Start up = 6 TU Active = N/A Recovery = N/A Flame: Start up = 9 TU Active = N/A Recovery = 6 TU Explosion: Start up = 8 TU Active = 2 TU Recovery = 24 TU Louis: Spoiler (Click to View) Speed: (5h, 2.5v | 9h, 1.54v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run) *Default* HIT 1 Start up = 5 TU Active = 3 TU Recovery = 0 TU HIT 2 Start up = 5 TU Active = 3 TU Recovery = 0 TU Super Punch: Start up = 6 TU Active = 5 TU Gap = 3 TU Run Attack: Start up = 5 TU Active = 8 TU Recovery = 7 TU *Airborn* Jump Attack: Start up = 6 TU Active = 5 TU Recovery = N/A Dash Attack: Start up = 8 TU Active = 91 TU Recovery = 5 TU after landing *Specials* Blast Push: Start up = 8 TU Active = 2 TU Recovery = 15 TU 1000 Foot: Start up = 11 TU Active = N/A Recovery = 3 TU Transform: Duration = 69 TU (Noice) Rudolf: Spoiler (Click to View) Speed: (6h, 2.5v | 13h, 1.6v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run) *Default* HIT 1 Start up = 7 TU Active = 2 TU Recovery = 8 TU Super Punch: *1* Start up = 2 TU Active = 2 TU Gap = 2 TU *2* Active = 5 TU Recovery = 12 TU Run Attack: Start up = 2 TU Active = 6 TU Recovery = 7 TU *Airborn* Jump Attack: *1* Start up = 2 TU Active = 4 TU Gap = 2 TU *2* Active = 2 TU Recovery = N/A Dash Attack: Start up = 4 TU Active = 4 TU Recovery = N/A *Specials* Transform: Duration = 20 TU Transform B: Duration = 9 TU Disappear: Duration = 20 TU + MAN: Duration = 29 TU Jump Sword: Start up = 7 TU Active = 6 TU Recovery = 12 TU Henry: Spoiler (Click to View) Speed: (5h, 2.5v | 11h, 1.7v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run) *Default* HIT 1 Start up = 10 TU Active = 3 TU Recovery = 2 TU Super Punch: Start up = 3 TU Active = 5 TU Recovery = 3 TU Run Attack: Start up = 4 TU Active = 4 TU Recovery = 3 TU *Airborn* Jump Attack: Start up = 8 TU Active = 12 TU Recovery = N/A Dash Attack: Start up = 2 TU Active = 3 TU Recovery = N/A *Specials* Blast Push: Start up = 8 TU Active = 5 TU Recovery = 9 TU Flute: Start up = 9 TU Active = 99 TU Recovery = 0 TU Super Arrow: Start up = 14 TU Active = 2 TU Recovery = 4 TU 5 Arrow: Start up = 13 TU Active = 3 TU Recovery = 3 TU John: Spoiler (Click to View) Speed: (5h, 2.5v | 11h, 1.67v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run) *Default* HIT 1 Start up = 3 TU Active = 4 TU Recovery = 0 TU HIT 2 Start up = 3 TU Active = 4 TU Recovery = 0 TU Super Punch: Start up = 7 TU Active = 2 TU Recovery = 6 TU Run Attack: Start up = 5 TU Active = 3 TU Recovery = 4 TU *Airborn* Jump Attack: Start up = 5 TU Active = 6 TU Recovery = N/A Dash Attack: Start up = 3 TU Active = 7 TU Recovery = N/A *Specials* DA: Start up = 12 TU Active = 2 TU Recovery = 4 TU Heal Self: Start up = 15 TU Active = 3 TU Recovery = 3 TU Heal Other: Start up = 15 TU Active = 3 TU Recovery = 3 TU Force Shield: Start up = 8 TU Active = 8 TU (Before deploying shield) Recovery = 2 TU Jump Hit: Start up = 22 TU Active = 3 TU Recovery = 22 TU Biscuit: Start up = 10 TU Active = 4 TU Recovery = 10 TU Deep: Spoiler (Click to View) Speed: (5h, 2.3v | 8.5h, 1.6v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run) *Default* HIT 1 Start up = 4 TU Active = 4 TU Recovery = 0 TU HIT 2 Start up = 4 TU Active = 4 TU Recovery = 0 TU Super Punch: Start up = 5 TU Active = 5 TU Recovery = 4 TU Run Attack: Start up = 5 TU Active = 7 TU Recovery = 4 TU *Airborn* Jump Attack: Start up = 2 TU Active = 2 TU Recovery = N/A Dash Attack: Start up = 2 TU Active = 3 TU Recovery = N/A *Specials* Blast: Start up = 2 TU Active = 3 TU => *Blast* Recovery = 7 TU 2nd blast: Start up = 4 TU Active = 3 TU => *Blast* Recovery = 3 TU 3rd blast: Start up = 4 TU Active = 4 TU Recovery = 6 TU Jump Sword: *1* Start up = 4 TU Active = 8 TU Gap = 18 TU *2* Active = 6 TU Recovery = 8 TU Jump Sword 2: Active = 8 TU Recovery = 5 TU Dash Sword: Start up = 2 TU Active = 32 TU Recovery = 7 TU |