Intangibility - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Intangibility (/showthread.php?tid=11314) |
Intangibility - alex_ward135 - 05-26-2023 Hello everybody! [IMPORTANT] I apologize in advance if the topic was posted in the wrong section of the forum. I live in Russia and almost do not know English, so I am guided by everything: I read and write a topic on this forum using a translator. If the topic was placed in the wrong section, move it to the appropriate section (for forum moderators). Thank you for your understanding! As a child (2010), I played a game on your game engine (NTSD 2.4 FULL). In this game there was a character from the popular Japanese anime Naruto - Obito Uchiha (referred to in the game as badboy.dat file). Maybe then I had a version of the game with this character already modified. In those days, games were transferred to each other using flash drives/disks, so I do not know exactly where that version of the game was downloaded from. In the very same version, the character had absolute invulnerability (immateriality, as in the anime), he cannot be attacked with any kind of damage, as if all attacks passed exactly through him, bypassing any possible damage. The character in the game, in fact, was only a projection without any matter (a hologram). He was able to run, hit, jump, use abilities, etc., while remaining completely invulnerability. After so many years, I lost that version of the game, and now (for about 7 years) I have a standard version of the game, where this character has the ability to take damage and even die, losing the battle. After wandering on the official website of Light Fighter 2, I managed to find programs that allow me to open the .dat file of this character, but I could not figure out how to make it immaterial (immune to any kind of damage), although I read a lot of information on working with .dat files of this engine If anyone knows how to implement this or has a link to the instructions for this, please write to this topic. Below I leave some useful information Examples of immateriality from anime: Spoiler (Click to View) Spoiler (Click to View) <bmp_begin> name: tobi head: sprite\sys\tobi_f.bmp small: sprite\sys\tobi_s.bmp file(0-69): sprite\sys\tobi.bmp w: 79 h: 79 row: 10 col: 7 walking_frame_rate 3 walking_speed 4.000000 walking_speedz 2.000000 running_frame_rate 3 running_speed 19.000000 running_speedz 3.300000 heavy_walking_speed 3.000000 heavy_walking_speedz 1.500000 heavy_running_speed 5.000000 heavy_running_speedz 0.800000 jump_height -16.299999 jump_distance 8.000000 jump_distancez 3.000000 dash_height -13.000000 dash_distance 15.000000 dash_distancez 3.750000 rowing_height -2.000000 rowing_distance 20.000000 <bmp_end> <frame> 0 standing pic: 0 state: 0 wait: 2 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255 bdy: kind: 0 x: 25 y: 17 w: 29 h: 62 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 1 standing pic: 1 state: 0 wait: 2 next: 2 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255 bdy: kind: 0 x: 25 y: 17 w: 29 h: 62 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 2 standing pic: 2 state: 0 wait: 2 next: 3 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255 bdy: kind: 0 x: 25 y: 17 w: 29 h: 62 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 3 standing pic: 3 state: 0 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255 bdy: kind: 0 x: 25 y: 17 w: 29 h: 62 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 5 walking pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255 bdy: kind: 0 x: 33 y: 20 w: 23 h: 59 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 6 walking pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255 bdy: kind: 0 x: 33 y: 20 w: 23 h: 59 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 7 walking pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255 bdy: kind: 0 x: 33 y: 20 w: 23 h: 59 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 8 walking pic: 7 state: 1 wait: 0 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255 bdy: kind: 0 x: 33 y: 20 w: 23 h: 59 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 9 running pic: 20 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\003.wav bdy: kind: 0 x: 15 y: 28 w: 48 h: 51 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 10 running pic: 21 state: 2 wait: 4 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 15 y: 28 w: 48 h: 51 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 11 running pic: 22 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 15 y: 28 w: 48 h: 51 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: sound: data\004.wav <frame_end> <frame> 12 heavy_obj_walk pic: 23 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 23 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 13 heavy_obj_walk pic: 24 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 23 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 14 heavy_obj_walk pic: 25 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 15 heavy_obj_walk pic: 26 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 44 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 16 heavy_obj_run pic: 125 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\003.wav wpoint: kind: 1 x: 41 y: 28 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 17 heavy_obj_run pic: 126 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 27 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 18 heavy_obj_run pic: 127 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\004.wav wpoint: kind: 1 x: 40 y: 28 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 19 heavy_stop_run pic: 128 state: 15 wait: 7 next: 999 dvx: 2 dvy: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav wpoint: kind: 1 x: 27 y: 28 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 20 normal_weapon_atck pic: 51 state: 15 wait: 3 next: 46 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 42 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 22 w: 35 h: 57 bdy_end: bdy: kind: 0 x: 10 y: 40 w: 20 h: 13 bdy_end: <frame_end> <frame> 25 normal_weapon_atck pic: 51 state: 15 wait: 3 next: 46 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 42 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 22 w: 35 h: 57 bdy_end: bdy: kind: 0 x: 10 y: 40 w: 20 h: 13 bdy_end: <frame_end> <frame> 30 jump_weapon_atck pic: 54 state: 15 wait: 1 next: 53 dvx: 0 dvy: 0 centerx: 39 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 45 y: 51 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 10 w: 40 h: 52 bdy_end: <frame_end> <frame> 35 run_weapon_atck pic: 51 state: 15 wait: 3 next: 46 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 42 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 22 w: 35 h: 57 bdy_end: bdy: kind: 0 x: 10 y: 40 w: 20 h: 13 bdy_end: <frame_end> <frame> 40 dash_weapon_atck pic: 54 state: 15 wait: 1 next: 53 dvx: 0 dvy: 0 centerx: 39 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 45 y: 51 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 10 w: 40 h: 52 bdy_end: <frame_end> <frame> 45 light_weapon_thw pic: 51 state: 15 wait: 3 next: 46 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 42 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 22 w: 35 h: 57 bdy_end: bdy: kind: 0 x: 10 y: 40 w: 20 h: 13 bdy_end: <frame_end> <frame> 46 light_weapon_thw pic: 52 state: 15 wait: 1 next: 47 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 60 y: 42 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 22 w: 32 h: 57 bdy_end: <frame_end> <frame> 47 light_weapon_thw pic: 53 state: 15 wait: 0 next: 48 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 100 y: 50 weaponact: 35 attacking: 0 cover: 1 dvx: 55 dvy: -4 dvz: 3 wpoint_end: bdy: kind: 0 x: 10 y: 38 w: 54 h: 21 bdy_end: bdy: kind: 0 x: 26 y: 55 w: 32 h: 26 bdy_end: <frame_end> <frame> 48 light_weapon_thw pic: 58 state: 15 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 100 y: 50 weaponact: 35 attacking: 0 cover: 1 dvx: 55 dvy: -4 dvz: 3 wpoint_end: bdy: kind: 0 x: 10 y: 38 w: 54 h: 21 bdy_end: bdy: kind: 0 x: 26 y: 55 w: 32 h: 26 bdy_end: <frame_end> <frame> 50 heavy_weapon_thw pic: 26 state: 15 wait: 6 next: 51 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 16 y: 75 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 19 w: 30 h: 62 bdy_end: <frame_end> <frame> 51 heavy_weapon_thw pic: 35 state: 15 wait: 10 next: 999 dvx: 0 dvy: 0 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 93 y: 57 weaponact: 10 attacking: 0 cover: 0 dvx: 65 dvy: -4 dvz: 2 wpoint_end: bdy: kind: 0 x: 8 y: 39 w: 61 h: 23 bdy_end: bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end: <frame_end> <frame> 52 sky_lgt_wp_thw pic: 54 state: 15 wait: 1 next: 53 dvx: 0 dvy: 0 centerx: 39 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 45 y: 51 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 10 w: 40 h: 52 bdy_end: <frame_end> <frame> 53 sky_lgt_wp_thw pic: 55 state: 15 wait: 1 next: 54 dvx: 0 dvy: -2 centerx: 39 centery: 63 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 45 y: 51 weaponact: 34 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 35 y: 10 w: 36 h: 23 bdy_end: bdy: kind: 0 x: 15 y: 18 w: 30 h: 43 bdy_end: <frame_end> <frame> 54 sky_lgt_wp_thw pic: 56 state: 15 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 67 y: 56 weaponact: 23 attacking: 0 cover: 0 dvx: 23 dvy: 8 dvz: 3 wpoint_end: bdy: kind: 0 x: 22 y: 15 w: 38 h: 38 bdy_end: bdy: kind: 0 x: 3 y: 37 w: 34 h: 26 bdy_end: <frame_end> <frame> 60 punch pic: 16 state: 15 wait: 1 next: -61 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav <frame_end> <frame> 61 punch pic: 16 state: 400 wait: 1 next: 62 dvx: 100 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav <frame_end> <frame> 62 punch pic: 10 state: 0 wait: 1 next: 63 dvx: 550 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 16 y: 26 w: 48 h: 53 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 63 punch pic: 11 state: 3 wait: 1 next: 64 dvx: 550 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 45 y: 44 w: 44 h: 14 vrest: 10 dvx: 25 dvy: -3 fall: 100 bdefend: 16 injury: 25 vrest: 5 itr_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: bdy: kind: 0 x: 16 y: 26 w: 48 h: 53 bdy_end: <frame_end> <frame> 64 punch pic: 12 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 40 y: 753 w: 25 h: 65 catchingact: 394 394 caughtact: 396 396 itr_end: bdy: kind: 0 x: 16 y: 26 w: 48 h: 53 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 65 punch pic: 16 state: 15 wait: 1 next: 66 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav <frame_end> <frame> 66 punch pic: 16 state: 400 wait: 1 next: 67 dvx: 100 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav <frame_end> <frame> 67 punch pic: 13 state: 15 wait: 1 next: 68 dvx: 550 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 25 w: 44 h: 54 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 68 punch pic: 14 state: 3 wait: 1 next: 69 dvx: 550 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 45 y: 44 w: 44 h: 14 vrest: 10 dvx: 25 dvy: -3 fall: 100 bdefend: 16 injury: 25 vrest: 5 itr_end: bdy: kind: 0 x: 21 y: 25 w: 44 h: 54 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 69 punch pic: 15 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 25 w: 44 h: 54 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 70 super_punch pic: 23 state: 3 wait: 2 next: 86 dvx: 8 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 26 w: 40 h: 54 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 80 jump_attack pic: 16 state: 15 wait: 1 next: -61 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav <frame_end> <frame> 85 run_attack pic: 23 state: 3 wait: 2 next: 86 dvx: 8 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 26 w: 40 h: 54 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 86 run_attack pic: 24 state: 3 wait: 1 next: 87 dvx: 6 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 45 y: 44 w: 44 h: 14 vrest: 10 dvx: 45 dvy: -7 fall: 100 bdefend: 100 injury: 45 vrest: 5 itr_end: bdy: kind: 0 x: 21 y: 36 w: 49 h: 43 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 87 run_attack pic: 25 state: 3 wait: 1 next: 999 dvx: 5 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 36 w: 49 h: 43 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 90 dash_attack pic: 16 state: 15 wait: 1 next: -91 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav <frame_end> <frame> 91 dash_attack pic: 16 state: 400 wait: 1 next: 92 dvx: 100 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav <frame_end> <frame> 92 dash_attack pic: 23 state: 0 wait: 1 next: 93 dvx: 550 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 26 w: 40 h: 54 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 93 dash_attack pic: 24 state: 3 wait: 1 next: 94 dvx: 550 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 45 y: 44 w: 44 h: 14 vrest: 10 dvx: 45 dvy: -7 fall: 100 bdefend: 100 injury: 45 vrest: 5 itr_end: bdy: kind: 0 x: 21 y: 36 w: 49 h: 43 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 94 dash_attack pic: 25 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 40 y: 753 w: 25 h: 65 catchingact: 394 394 caughtact: 396 396 itr_end: bdy: kind: 0 x: 21 y: 36 w: 49 h: 43 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 95 dash_defend pic: 64 state: 7 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 100 rowing pic: 16 state: 6 wait: 2 next: 101 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav <frame_end> <frame> 101 rowing pic: 16 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 102 rowing pic: 999 state: 6 wait: 1 next: 103 dvx: 16 dvy: 0 dvz: 3 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav <frame_end> <frame> 103 rowing pic: 999 state: 6 wait: 1 next: 104 dvx: 16 dvy: 0 dvz: 3 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 104 rowing pic: 999 state: 6 wait: 2 next: 105 dvx: 16 dvy: 0 dvz: 3 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 105 rowing pic: 16 state: 6 wait: 2 next: 215 dvx: 15 dvy: 0 dvz: 3 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 108 rowing pic: 66 state: 6 wait: 3 next: 109 dvx: 0 dvy: 0 centerx: 45 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav <frame_end> <frame> 109 rowing pic: 66 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 110 defend pic: 0 state: 0 wait: 0 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 111 defend pic: 0 state: 0 wait: 0 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 112 broken_defend pic: 31 state: 8 wait: 0 next: 113 dvx: -2 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 113 broken_defend pic: 31 state: 8 wait: 0 next: 114 dvx: -2 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 114 broken_defend pic: 31 state: 8 wait: 2 next: 999 dvx: -2 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 115 picking_light pic: 60 state: 15 wait: 5 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav wpoint: kind: 1 x: 38 y: 76 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 43 w: 33 h: 37 bdy_end: <frame_end> <frame> 116 picking_heavy pic: 60 state: 15 wait: 5 next: 117 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav wpoint: kind: 1 x: 42 y: 79 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 43 w: 33 h: 37 bdy_end: <frame_end> <frame> 117 picking_heavy pic: 61 state: 15 wait: 5 next: 50 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 66 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 43 w: 33 h: 37 bdy_end: <frame_end> <frame> 130 picked_caught pic: 31 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 39 fronthurtact: 132 backhurtact: 131 cpoint_end: wpoint: kind: 1 x: 31 y: 56 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end> <frame> 131 picked_caught pic: 31 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 39 fronthurtact: 132 backhurtact: 132 cpoint_end: wpoint: kind: 1 x: 26 y: 54 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end> <frame> 132 picked_caught pic: 30 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 39 fronthurtact: 131 backhurtact: 131 cpoint_end: wpoint: kind: 1 x: 39 y: 51 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end> <frame> 133 picked_caught pic: 30 state: 10 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 33 y: 36 cpoint_end: wpoint: kind: 1 x: 35 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 134 picked_caught pic: 31 state: 10 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 37 y: 28 cpoint_end: wpoint: kind: 1 x: 41 y: 36 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 135 picked_caught pic: 32 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 31 y: 22 cpoint_end: wpoint: kind: 1 x: 40 y: 39 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 136 picked_caught pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 27 y: 46 cpoint_end: wpoint: kind: 1 x: 24 y: 32 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 137 picked_caught pic: 34 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 33 y: 68 cpoint_end: wpoint: kind: 1 x: 33 y: 75 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 138 picked_caught pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 34 y: 54 cpoint_end: wpoint: kind: 1 x: 38 y: 64 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 139 picked_caught pic: 30 state: 10 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 40 y: 36 cpoint_end: wpoint: kind: 1 x: 22 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 140 picked_caught pic: 31 state: 10 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 36 y: 38 cpoint_end: wpoint: kind: 1 x: 23 y: 43 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 141 picked_caught pic: 32 state: 10 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 44 y: 40 cpoint_end: wpoint: kind: 1 x: 30 y: 43 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 142 picked_caught pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 46 y: 51 cpoint_end: wpoint: kind: 1 x: 32 y: 50 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 143 picked_caught pic: 34 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 45 y: 66 cpoint_end: wpoint: kind: 1 x: 30 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 144 picked_caught pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 42 y: 55 cpoint_end: wpoint: kind: 1 x: 39 y: 67 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 180 falling pic: 50 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 24 y: 26 w: 36 h: 53 bdy_end: <frame_end> <frame> 181 falling pic: 51 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 47 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 36 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 15 y: 11 w: 42 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 35 y: 30 w: 27 h: 29 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 22 y: 25 w: 45 h: 54 bdy_end: <frame_end> <frame> 182 falling pic: 52 state: 12 wait: 6 next: 0 dvx: -3 dvy: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 38 y: 37 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 13 y: 18 w: 46 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 29 y: 39 w: 24 h: 26 bdy_end: <frame_end> <frame> 183 falling pic: 53 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 26 y: 33 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 32 y: 18 w: 33 h: 27 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 10 y: 38 w: 38 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 31 y: 38 w: 27 h: 17 bdy_end: <frame_end> <frame> 184 falling pic: 53 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 26 y: 33 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 32 y: 18 w: 33 h: 27 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 10 y: 38 w: 38 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 31 y: 38 w: 27 h: 17 bdy_end: <frame_end> <frame> 185 falling pic: 54 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 41 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 36 y: 74 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 186 falling pic: 50 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 24 y: 26 w: 36 h: 53 bdy_end: <frame_end> <frame> 187 falling pic: 51 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 47 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 36 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 15 y: 11 w: 42 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 35 y: 30 w: 27 h: 29 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 22 y: 25 w: 45 h: 54 bdy_end: <frame_end> <frame> 188 falling pic: 52 state: 12 wait: 6 next: 0 dvx: 3 dvy: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 38 y: 37 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 13 y: 18 w: 46 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 29 y: 39 w: 24 h: 26 bdy_end: <frame_end> <frame> 189 falling pic: 53 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 26 y: 33 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 32 y: 18 w: 33 h: 27 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 10 y: 38 w: 38 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 31 y: 38 w: 27 h: 17 bdy_end: <frame_end> <frame> 190 falling pic: 53 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 26 y: 33 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 32 y: 18 w: 33 h: 27 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 10 y: 38 w: 38 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 31 y: 38 w: 27 h: 17 bdy_end: <frame_end> <frame> 191 falling pic: 54 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 41 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 36 y: 74 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 200 mpdrain pic: 50 state: 15 wait: 1 next: 201 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 10 y: 9 w: 55 h: 68 bdy_end: <frame_end> <frame> 201 mpdrain pic: 51 state: 15 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -45 wpoint: kind: 1 x: 18 y: 44 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 6 w: 67 h: 73 bdy_end: <frame_end> <frame> 203 fire pic: 18 state: 18 wait: 1 next: 204 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: <frame_end> <frame> 204 fire pic: 18 state: 18 wait: 1 next: 203 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: <frame_end> <frame> 205 fire pic: 19 state: 18 wait: 1 next: 206 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: <frame_end> <frame> 206 fire pic: 19 state: 18 wait: 1 next: 205 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: <frame_end> <frame> 207 tired pic: 61 state: 15 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 64 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 44 y: 28 w: 22 h: 37 bdy_end: bdy: kind: 0 x: 28 y: 47 w: 28 h: 35 bdy_end: <frame_end> <frame> 210 jump pic: 60 state: 4 wait: 1 next: 211 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 26 y: 38 w: 31 h: 41 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 211 jump pic: 61 state: 4 wait: 1 next: 212 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav bdy: kind: 0 x: 26 y: 38 w: 31 h: 41 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 212 jump pic: 62 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 26 y: 15 w: 27 h: 53 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 213 dash pic: 62 state: 5 wait: 8 next: 216 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 26 y: 15 w: 27 h: 53 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 214 dash pic: 62 state: 5 wait: 8 next: 217 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 26 y: 15 w: 27 h: 53 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 215 crouch pic: 60 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\012.wav bdy: kind: 0 x: 26 y: 38 w: 31 h: 41 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 216 dash pic: 62 state: 5 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 26 y: 15 w: 27 h: 53 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 217 dash pic: 62 state: 5 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 26 y: 15 w: 27 h: 53 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 218 stop_running pic: 30 state: 15 wait: 5 next: 999 dvx: 1 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 219 crouch2 pic: 61 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\012.wav bdy: kind: 0 x: 26 y: 38 w: 31 h: 41 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 220 injured pic: 50 state: 11 wait: 1 next: 221 dvx: 0 dvy: 0 centerx: 47 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 26 w: 36 h: 53 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 221 injured pic: 50 state: 11 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 26 w: 36 h: 53 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 222 injured pic: 51 state: 11 wait: 1 next: 223 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 25 w: 45 h: 54 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 223 injured pic: 51 state: 11 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 25 w: 45 h: 54 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 224 injured pic: 50 state: 11 wait: 1 next: 225 dvx: 0 dvy: 0 centerx: 48 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 26 w: 36 h: 53 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 225 injured pic: 50 state: 11 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 26 w: 36 h: 53 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 226 injured pic: 51 state: 16 wait: 1 next: 227 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 25 w: 45 h: 54 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 227 injured pic: 51 state: 16 wait: 1 next: 228 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 25 w: 45 h: 54 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 228 injured pic: 51 state: 16 wait: 1 next: 229 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 25 w: 45 h: 54 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 229 injured pic: 51 state: 16 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 25 w: 45 h: 54 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 230 lying pic: 54 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 centerx: 39 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 0 y: 30000 w: 79 h: 500 bdy_end: <frame_end> <frame> 231 lying pic: 54 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 0 y: 30000 w: 79 h: 500 bdy_end: <frame_end> <frame> 240 tobi_katon pic: 30 state: 15 wait: 2 next: 241 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 24 w: 38 h: 55 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 241 tobi_katon pic: 31 state: 15 wait: 2 next: 242 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 24 w: 38 h: 55 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 242 tobi_katon pic: 32 state: 15 wait: 2 next: 243 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\067.wav opoint: kind: 1 x: 85 y: 35 action: 0 dvx: 15 dvy: 0 oid: 408 facing: 0 opoint_end: bdy: kind: 0 x: 21 y: 27 w: 43 h: 52 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 243 tobi_katon pic: 33 state: 15 wait: 2 next: 244 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\020.wav opoint: kind: 1 x: 39 y: 35 action: 6 dvx: 15 dvy: 0 oid: 408 facing: 20 opoint_end: bdy: kind: 0 x: 21 y: 27 w: 43 h: 52 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 244 tobi_katon pic: 34 state: 15 wait: 1 next: 245 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 27 w: 43 h: 52 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 245 tobi_katon pic: 35 state: 15 wait: 1 next: 246 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 27 w: 43 h: 52 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 246 tobi_katon pic: 30 state: 15 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 24 w: 38 h: 55 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 250 tobi_earth pic: 40 state: 15 wait: 1 next: 251 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 26 w: 37 h: 55 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 251 tobi_earth pic: 41 state: 15 wait: 1 next: 252 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 26 w: 37 h: 55 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 252 tobi_earth pic: 42 state: 15 wait: 1 next: 253 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\021.wav opoint: kind: 1 x: 39 y: 20 action: 90 dvx: 0 dvy: 0 oid: 208 facing: 0 opoint_end: bdy: kind: 0 x: 23 y: 37 w: 35 h: 42 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 253 tobi_earth pic: 43 state: 15 wait: 5 next: 254 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 23 y: 37 w: 35 h: 42 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 254 tobi_earth pic: 40 state: 15 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 26 w: 37 h: 55 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 255 tobi_rain pic: 44 state: 15 wait: 2 next: 256 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 28 w: 34 h: 51 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 256 tobi_rain pic: 45 state: 15 wait: 1 next: 257 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\067.wav opoint: kind: 1 x: 23 y: 5 action: 80 dvx: 0 dvy: 0 oid: 210 facing: 0 opoint_end: bdy: kind: 0 x: 19 y: 28 w: 34 h: 51 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 257 tobi_rain pic: 46 state: 15 wait: 9 next: 258 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 28 w: 34 h: 51 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 258 tobi_rain pic: 44 state: 15 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 28 w: 34 h: 51 bdy_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: <frame_end> <frame> 340 tobi pic: 16 state: 400 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav itr: kind: 3 x: 10 y: 16 w: 250 zwidth: 255 h: 65 catchingact: 341 341 caughtact: 130 130 itr_end: <frame_end> <frame> 341 tobi pic: 26 state: 9 wait: 0 next: 342 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 60 y: 35 vaction: 130 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 injury: 45 decrease: 3 cpoint_end: <frame_end> <frame> 342 tobi pic: 27 state: 9 wait: 2 next: 343 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\067.wav cpoint: kind: 1 x: 60 y: 35 vaction: 130 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 injury: 45 decrease: 3 cpoint_end: opoint: kind: 1 x: 60 y: 65 action: 106 dvx: 0 dvy: 0 dvz: 0 oid: 300 opoint_end: <frame_end> <frame> 343 tobi pic: 28 state: 9 wait: 2 next: 344 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 60 y: 35 vaction: 130 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 injury: 25 decrease: 3 cpoint_end: <frame_end> <frame> 344 tobi pic: 26 state: 9 wait: 2 next: 345 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 60 y: 35 vaction: 130 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 injury: 25 decrease: 3 cpoint_end: <frame_end> <frame> 345 tobi pic: 27 state: 9 wait: 2 next: 346 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 60 y: 35 vaction: 130 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 injury: 25 decrease: 3 cpoint_end: <frame_end> <frame> 346 tobi pic: 28 state: 15 wait: 2 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 70 y: 53 vaction: 180 throwvx: 8 throwvy: -5 throwvz: 3 throwinjury: 30 cpoint_end: <frame_end> <frame> 390 injured_mp pic: 30 state: 15 wait: 2 next: 391 dvx: 0 dvy: 0 centerx: 47 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 3 x: 57 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 391 injured_mp pic: 30 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 47 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -500 wpoint: kind: 3 x: 57 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 394 catching2 pic: 999 state: 9 wait: 0 next: 395 dvx: 0 dvy: 0 centerx: 39 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 100 y: -60 vaction: 396 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: -7 cpoint_end: <frame_end> <frame> 395 catching2 pic: 999 state: 9 wait: 1 next: 392 dvx: 0 dvy: 0 centerx: 39 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 100 y: -60 vaction: 396 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: -7 cpoint_end: opoint: kind: 1 x: 39 y: 79 action: 0 dvx: 0 dvy: 0 oid: 214 facing: 0 opoint_end: <frame_end> <frame> 392 catching2 pic: 999 state: 9 wait: 1 next: 393 dvx: 10 dvy: 0 centerx: 38 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 100 y: -60 vaction: 396 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: -7 cpoint_end: wpoint: kind: 3 x: 45 y: 51 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 393 catching2 pic: 999 state: 9 wait: 1 next: 392 dvx: -20 dvy: 0 centerx: 39 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 70 y: -60 injury: 15 vaction: 396 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: -7 cpoint_end: <frame_end> <frame> 396 picked_caught2 pic: 999 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 39 fronthurtact: 396 backhurtact: 396 cpoint_end: wpoint: kind: 3 x: 31 y: 56 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 397 injured pic: 30 state: 3 wait: 1 next: 398 dvx: 0 dvy: 0 centerx: 47 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 3 x: 57 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 398 injured pic: 999 state: 15 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 47 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 43 y: 81 action: 12 dvx: 0 dvy: 0 oid: 201 facing: 0 opoint_end: <frame_end> <frame> 399 dummy pic: 30 state: 15 wait: 3 next: 1000 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: wpoint: kind: 3 x: 58 y: 35 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> ?? RE: Intangibility - darkfiren - 05-26-2023 click Hello Click on the link above and join LFE discord, you can contact "The Scar" there as he knows all the stuff about NTSD I'm inviting you on his behalf as he doesn't have a account here RE: Intangibility - alex_ward135 - 05-27-2023 Hello, darkfiren! Thank you for the answer in the topic! I joined the Discord server, the link to which you left me, and also contacted "The Scar" in private messages, passing him a question from the topic Just in case, until the problem is solved, I still ask the moderators not to close the topic on the forum. I will definitely write here myself whether the problem has been solved or not. But for now, we'll have to wait a little UPD UPD UPD UPD UPD Thank darkfiren for providing information about the Discord server and the user "The Scar" The Scar provided all the necessary information and files for NTSD. As well as other users provided Russian-language documentation on the game engine. Now it will definitely be easier for me Thanks again for the help. The topic can be closed. |