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[Ver 2.5] Programmable AI via Scripting - Printable Version

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+--- Thread: [Ver 2.5] Programmable AI via Scripting (/showthread.php?tid=11338)



[Ver 2.5] Programmable AI via Scripting - Mesujin - 11-26-2023

Programmable AI

"Am i allowed to post this thread?"

Disclaimer: This is just a.. fork?.. of "[2.2] Programmable AI via scripting" and "Github repository, made some minor improvements" thread.
This tool/ddraw are massively or originally made by;
•  Doix        | @Boop
•  Som1Lse | @Som1Lse
•  zort         | About zort
•  Luigi600  | @Luigi600 for neora compatibility
•  and everyone else who have an effort in it.

DDraw Source : GitHub.

Version 2.5   (Click to View)
Version 2.4   (Click to View)

Learn the basic ; https://lf-empire.de/forum/showthread.php?tid=7946
Learn about AngelScript ; https://www.angelcode.com/angelscript/sdk/docs/manual/doc_script.html
Knowing the available syntax to access LF2's data ; https://github.com/Mesujin/LF2-AI-ScriptEngine/blob/master/Resources/Includes/game.h

Download

•  Version 2.5 : GitHub, GoogleDrive.
•  Version 2.5N : GitHub, GoogleDrive. (For Neora)
•  Version 2.5DF : GitHub, GoogleDrive. (For darkfiren's exe)
•  Version 2.5DFTU : GitHub, GoogleDrive. (For darkfiren's exe with 1tu mode)

•  Version 2.4 : GitHub, GoogleDrive.
•  Version 2.4DF  : GitHub, GoogleDrive.
•  Version 2.3 : GitHub, GoogleDrive. (from Seiko Santana)
•  Version 2.2 : GitHub, GoogleDrive. (idk i can't find it)

Instruction

1. Pick one, Debug or Release. (Release for player, Debug for those who want to code an AI.)
2. Extract to your LF2 folder.
3. Create "ai" folder in your LF2 folder. (Put the ".as" file there)
4. Run LF2.


RE: [Ver 2.4?] Programmable AI via Scripting - 酱油君~ - 11-29-2023

Shock


RE: [Ver 2.4?] Programmable AI via Scripting - Mesujin - 12-03-2023

Version 2.5 Update!

Please refer to the main post for changelog and download ; https://lf-empire.de/forum/showthread.php?tid=11338&pid=209854#pid209854