![]() |
|
OpenLF2 - An Open Source Little Fighter 2 Implementation - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: LF2 Remastered (https://lf-empire.de/forum/forumdisplay.php?fid=61) +--- Thread: OpenLF2 - An Open Source Little Fighter 2 Implementation (/showthread.php?tid=11721) |
OpenLF2 - An Open Source Little Fighter 2 Implementation - Laserlicht - 09-30-2026 Hey everyone, I recently started working on a project called OpenLF2. It started as a personal challenge: I wanted to see if I could reimplement Little Fighter 2 from scratch with the help of AI and make the result fully open source. The project has grown quite a bit since then and is now playable on multiple platforms, with support for multiplayer and basic modding. Game logic is in Lua with some C++ glue code. Logic has been benchmarked to a few hundreds LFR (record) files - matches perfectly. Features: • Little Fighter 2 gameplay and game modes • Network multiplayer • Keyboard, controller and touch support • Lua scripting and modding • Custom characters and assets • Replay support • Fullscreen and upscaling Supported platforms: • Windows • Linux • macOS • Android • iOS • Nintendo Switch • PlayStation Vita • WebAssembly / Browser The project is completely open source and available on GitHub: https://github.com/OpenLF2/OpenLF2 or on page: https://openlf2.github.io/OpenLF2 If you're interested in LF2, modding or just curious about how the project works, feel free to check it out! What started as a challenge became OpenLF2.
|