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stage modus questions - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: stage modus questions (/showthread.php?tid=1275) |
stage modus questions - Gangster95 - 10-08-2008 i have some problems in stage modus at first and imortant: how did i do dialogs in the stage modus ( if you can make it how rn Lf2 ) i have found a tread in this forum but the study exam don´t work at second: how can i do dead people ( if i do them they stand up because i start the lying fragment) and with the picture i don´t know and at third: how can i make "animationen" that for example Monk fight v.s a Justin and you don´t can attack one of them and at last: how can i make it that for example my team member julian run after a for example fight away for example Julian fight wirth me from stage 1-1 until 1-4 and then he says somtihng and go away please i need help i have make some cool charackters for this stage ![]() RE: stage modus questions - Silverthorn - 10-08-2008 Let's get the easiest to be done first. ![]() to your second point: create a new frame in criminal.dat. Therefore, you'll need to import the correct image in there (the file()-thingy from the character you want to lay around dead): Code: <frame> 350 dead Code: id: 300 act: 350 x: {add some random x-position} kayz, I'll extend it later, no time right now :P RE: stage modus questions - Gangster95 - 10-08-2008 i have do it so file ![]() <frame> 350 dead pic: 107 state: 15 wait: 1 next: 350 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> and in the stage modus id: 300 act: 350 x: 450 the shadow was there but the deat knight not can you find the defect RE: stage modus questions - Drahcir - 10-08-2008 Are you sure you used id:300 for the knight? RE: stage modus questions - Bamboori - 10-08-2008 maybe you have to fill the missing parts of the ()'s with "dummy-sprites". (eg (0-99): blablabla.bmp... RE: stage modus questions - Ascor - 10-08-2008 id: 300 is criminal ![]() found the error The row and col usw are missing ![]() RE: stage modus questions - Gangster95 - 10-08-2008 file(100-114): sprite\sys\knight_1.bmp w: 109 h: 99 row: 7 col: 2 <frame> 350 dead pic: 107 state: 15 wait: 1 next: 350 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> AND IN THE stage id: 300 act: 350 x: 450 but it don´t work i have tried to make them lying but then i must kill them and they should be death before id: 300 for knight is because it is in criminal data RE: stage modus questions - Bamboori - 10-08-2008 did you try my idea? RE: stage modus questions - Silverthorn - 10-08-2008 ![]() ........... seems that I have to get some more into detail......... smash this into your bmp-part: Code: file(0-69): sprite\sys\criminal.bmp w: 79 h: 79 row: 10 col: 7 and this as part of the content: Code: <frame> 350 dead the stage line is correct, it shows that the object has been activated ![]() RE: stage modus questions - Gangster95 - 10-08-2008 Bamboori your idea i have treid but it dont work blue phonix i have copie all of it and have only chance png by knight_1 but it don´t work it come only a shadow |