draining problem - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13) +---- Thread: draining problem (/showthread.php?tid=1435) |
draining problem - KyuubiNaruto(FKN) - 11-02-2008 i want my character to drain the opponets energy with every hit(ive got this) but on a catching frame(EX:<frame> 306 catching pic: 138 state: 9 wait: 4 next: 307 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 58 y: 38 vaction: 390 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: -1 cpoint_end: wpoint: kind: 1 x: 56 y: 40 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 307 Eight Trigrams 64 Palms pic: 139 state: 9 wait: 3 next: 308 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 58 y: 38 vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: -1 cpoint_end: wpoint: kind: 1 x: 45 y: 51 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 45 y: 34 w: 50 h: 30 dvx: 20 dvy: -7 fall: 70 vrest: 15 bdefend: 100 injury: 35 effect: 0 itr_end: <frame_end> and this is the draining frames <frame> 390 mp_drain pic: 30 state: 15 wait: 0 next: 391 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 57 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end> <frame> 391 mp_drain pic: 31 state: 15 wait: 10 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -500 wpoint: kind: 1 x: 57 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end> whenever i get to the frame to drain the enemy's energy they end up under me and stuck in the ground how can i fix this? RE: draining problem - Azriel - 11-02-2008 cpoint: kind: 1 x: 58 y: 38 try make the y coordinate 8 or something. also, I'm assuming frame 390 in all the chars has a proper cpoint right? (when the cpoints line up, the centery of the caught char must be above ground otherwise he'll be stuck) Azriel~ RE: draining problem - Silverthorn - 11-02-2008 are you sure that this is possible at all? I mean, what makes you sure that the opponent will go to frame 391 at all? There is one vaction: 390; ok, I admit that. But is he afterwards really going to frame 391, and then being held at frame 130? Cpoint is always a little strange story, but I think, you missed the state: 10 in the last two frames. RE: draining problem - Zhyhm.Z - 11-02-2008 BluePhoenix Wrote:but I think, you missed the state: 10 in the last two frames. Wait, all of the frames above is state: 9. and.. KyuubiNaruto(FKN) Wrote:pic: 31 state: 15 wait: 10 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -500 Why is that mp: -500? In the last frame? RE: draining problem - Silverthorn - 11-02-2008 (11-02-2008, 04:29 PM)~Zhyhm~ Wrote:Nope, the last two are running with state: 15. Oh, and the cpoint is missing in these last two.BluePhoenix Wrote:but I think, you missed the state: 10 in the last two frames. (11-02-2008, 04:29 PM)~Zhyhm~ Wrote: and..It's supposed to make the enemy lose all his mp when he is in that frame RE: draining problem - Zhyhm.Z - 11-04-2008 Oh, yeah, didn't see this line: Quote:and this is the draining frames And i see another problem: Quote:<frame> 307 Eight Trigrams 64 Palms So the enemy is hurt before being mana-drained RE: draining problem - ShadowM - 11-07-2008 Yeah... first of all try to change fall to 30 or something like this RE: draining problem - Ascor - 11-07-2008 shadowM? nap the character is still hurt if the fall is 30 it has to be 0 or -10 and the bdefend has to be 0 or -10^^ and the hurtable has to be 0 RE: draining problem - MH-Razen - 11-12-2008 just a small note: moved to advanced, |