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[solved] How to set a char for transform drinks. - Printable Version

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[solved] How to set a char for transform drinks. - DarkFlare - 11-04-2008

I am currently trying to change the set character for a transform drink my friend downloaded and gave to me. And before you say it, I have check the advanced D/C section on Transform drinks and still cannot figure out how. I will greatly appreciate any help you can give.


RE: How to set a char for transform drinks. - MH-Razen - 11-04-2008

http://www.lf-empire.de/content/view/130/126/lang,en/

you can find these bdys in drinking frames:

bdy: #transform
kind: 0 x: 0 y: 5000 w: 80 h: 80
bdy_end:

in the first drink frame you have weaponact 100 / 101 (for high chars, julian and knight) where you can find this opoint:

opoint:
kind: 1 x: 24 y: 40 action: 390 dvx: 0 dvy: 0 oid: 39 facing: 1
opoint_end:

id 39 is justin.


<frame> 390 catching_transform
pic: 1000 state: 18 wait: 1 next: 1000 dvx: 0 dvy: 550 centerx: 39 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: 0 y: 5000 w: 80 h: 80 vrest: 7
catchingact: 391 391 caughtact: 350 350
itr_end:
<frame_end>

<frame> 391 catching_transform
pic: 1000 state: 9 wait: 0 next: 1000 dvx: 0 dvy: 550 centerx: 39 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 80 y: 0 vaction: 350 cover: 10
cpoint_end:
opoint: # only for smoke...
kind: 1 x: 40 y: 100 action: 40 dvx: 0 dvy: 0 oid: 229 facing: 0
opoint_end:
<frame_end>

justin catch the char who drinks and bring him to a new frame: (351)


<frame> 351 transform justin
pic: 92 state: 3 wait: 2 next: 352 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
sound: data\063.wav
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
wpoint:
kind: 1 x: 23 y: 55 weaponact: 1000 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 41 y: 70 action: 70 dvx: 0 dvy: 0 oid: 204 facing: 0
opoint_end:
<frame_end>

<frame> 352 transform justin
pic: 92 state: 8039 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

there the char do whatever he should do, in this case transform into justin...