[solved] How to set a char for transform drinks. - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] How to set a char for transform drinks. (/showthread.php?tid=1456) |
[solved] How to set a char for transform drinks. - DarkFlare - 11-04-2008 I am currently trying to change the set character for a transform drink my friend downloaded and gave to me. And before you say it, I have check the advanced D/C section on Transform drinks and still cannot figure out how. I will greatly appreciate any help you can give. RE: How to set a char for transform drinks. - MH-Razen - 11-04-2008 http://www.lf-empire.de/content/view/130/126/lang,en/ you can find these bdys in drinking frames: bdy: #transform kind: 0 x: 0 y: 5000 w: 80 h: 80 bdy_end: in the first drink frame you have weaponact 100 / 101 (for high chars, julian and knight) where you can find this opoint: opoint: kind: 1 x: 24 y: 40 action: 390 dvx: 0 dvy: 0 oid: 39 facing: 1 opoint_end: id 39 is justin. <frame> 390 catching_transform pic: 1000 state: 18 wait: 1 next: 1000 dvx: 0 dvy: 550 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 0 y: 5000 w: 80 h: 80 vrest: 7 catchingact: 391 391 caughtact: 350 350 itr_end: <frame_end> <frame> 391 catching_transform pic: 1000 state: 9 wait: 0 next: 1000 dvx: 0 dvy: 550 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 80 y: 0 vaction: 350 cover: 10 cpoint_end: opoint: # only for smoke... kind: 1 x: 40 y: 100 action: 40 dvx: 0 dvy: 0 oid: 229 facing: 0 opoint_end: <frame_end> justin catch the char who drinks and bring him to a new frame: (351) <frame> 351 transform justin pic: 92 state: 3 wait: 2 next: 352 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\063.wav bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: wpoint: kind: 1 x: 23 y: 55 weaponact: 1000 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: opoint: kind: 1 x: 41 y: 70 action: 70 dvx: 0 dvy: 0 oid: 204 facing: 0 opoint_end: <frame_end> <frame> 352 transform justin pic: 92 state: 8039 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> there the char do whatever he should do, in this case transform into justin... |