[solved] Disable Dash when Falling... - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Disable Dash when Falling... (/showthread.php?tid=1575) |
[solved] Disable Dash when Falling... - RUDOLF27 - 11-18-2008 Is it possible to disable the chars' dash when falling. I made a flying char that does that when falling before reaching the ground? :confused: Pls. help, thanks? RE: Disable Dash when Falling... - Azriel - 11-18-2008 if you mean disable rowing, then just specify the hit_j: back to the same falling frame (forgot which number sorry). it's the frame when their sprites are flat-ish (if u've played in slow mo then u'll know the exact sprite they're on). Azriel~ RE: Disable Dash when Falling... - RUDOLF27 - 11-19-2008 Actually, it's the dash that I'm really talking about since I removed the rowing part of my char. But to make sure, I added rowing again but without editing the dash it will still not work right since my char is a flying char. When I press "j" when falling it also goes to the dash frames. It seems like random, I don't know exactly. So with your solution I put hit_j: 182 to both rowing & dash frames. Then to falling frame 182, I put hit_j:183 (so it will not go to the rowing and/or dash frames again if I press "j" & vice versa). I also make the rowing & dash sprites the same sprite as falling frame 181 to have a fixed anim. Thanks, Azriel! *I just needed to explain per detail to see how I use your solution, thanks! |