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Draining - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13) +---- Thread: Draining (/showthread.php?tid=16) |
Draining - Silverthorn - 03-08-2008 Future Kyuubi Naruto how do you make your character drain other people energy? [...] Blue Phoenix Well, there is a possibility, but that requires to edit every character... Add certain frames into every caracter, for example, use frame 390 for that mp-thingy... Code: <frame> 390 picked_caught Now, your character (that drains the mp) has to catch that poor guy and make him go to frame 390. use this itr: [/code] itr: kind: 3 x: 40 y: 16 w: 25 h: 65 catchingact: 350 350 caughtact: 390 390 itr_end:[/code] Frame 350 is just an example, edit like it fits you ![]() I'm not sure if this theory works, I've never tested this... RE: Draining - Oz the Slayer - 06-21-2008 Well I'm not much into data changing yet so I may be saying completely stupid things now, but I have a question about this draining: Can it be solved by using fixed numbers? I mean what if we make the attack cost negative mp(-50), and an effect that'll destroy the same amount of mp of an enemy. Just cause I'm planning on a character that would have a drain move, and I want to know if I'll be able to do this without changing all characters or not. So, Is negative mp a possible option? Can attacks remove mp, instead of hp? |