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[solved] Tiger Dash help - Printable Version

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[solved] Tiger Dash help - Zabobula - 11-24-2008

I'm trying to edit Woody's tiger dash so that when he hits the opponent, if you press your jump button, he will teleport on the other side of the opponent and hit him again from the other side.

Can someone help me with this?


RE: Tiger Dash help - Hypermodder - 11-24-2008

- Upload the dat-file! -

Thats not hard to DC
add hit_j: #framenumber# to all the fly_crash frames with an itr.
Then add hit_Fj: #framenumber# to the last teleport frame. Nothing special at all, you have to take short wait-values.


RE: Tiger Dash help - Zabobula - 11-24-2008

Oh rite, the dat file.

Well I got part of it down it's just I want to know if I can have him teleport on the other side of the guy


<frame> 250 fly_crash
pic: 152 state: 3 wait: 2 next: 251 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 200
wpoint:
kind: 1 x: 34 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 13 y: 22 w: 40 h: 55
bdy_end:
<frame_end>

<frame> 251 fly_crash
pic: 153 state: 400 wait: 1 next: 252 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 95
sound: data\078.wav
wpoint:
kind: 1 x: 37 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 29 w: 41 h: 48
bdy_end:
<frame_end>

<frame> 252 fly_crash
pic: 154 state: 3 wait: 1 next: 253 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\055.wav
wpoint:
kind: 1 x: 38 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 14 y: 29 w: 48 h: 50
bdy_end:
<frame_end>

<frame> 253 fly_crash
pic: 155 state: 3 wait: 1 next: 254 dvx: 25 dvy: -7 dvz: 4 centerx: 32 centery: 69 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\099.wav
opoint:
kind: 1 x: 12 y: 34 action: 20 dvx: 0 dvy: -8 oid: 204 facing: 0
opoint_end:
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 254 fly_crash
pic: 155 state: 3 wait: 1 next: 255 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 19 y: 6 w: 44 h: 61 dvx: 0 dvy: -12 fall: 70 vrest: 10 bdefend: 60 injury: 85
itr_end:
bdy:
kind: 0 x: 20 y: 6 w: 42 h: 53
bdy_end:
<frame_end>

<frame> 255 fly_crash
pic: 156 state: 3 wait: 1 next: 256 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 66 hit_a: 0 hit_d: 0 hit_j: 251
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 20 y: 5 w: 46 h: 60 dvx: 39 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 70
itr_end:
bdy:
kind: 0 x: 23 y: 6 w: 38 h: 57
bdy_end:
<frame_end>

<frame> 256 fly_crash
pic: 157 state: 3 wait: 1 next: 257 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 68 hit_a: 0 hit_d: 0 hit_j: 251
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 17 y: 6 w: 48 h: 63 dvx: 33 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 55
itr_end:
bdy:
kind: 0 x: 23 y: 5 w: 36 h: 55
bdy_end:
<frame_end>

<frame> 257 fly_crash
pic: 158 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 66 hit_a: 0 hit_d: 0 hit_j: 251
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 17 y: 8 w: 48 h: 60 dvx: 27 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 45
itr_end:
bdy:
kind: 0 x: 22 y: 7 w: 38 h: 52
bdy_end:
<frame_end>


RE: Tiger Dash help - Hypermodder - 11-24-2008

My version:
Code:
<frame> 250 fly_crash
   pic: 152  state: 3  wait: 1  next: 251  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 200
   wpoint:
      kind: 1  x: 34  y: 51  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 13  y: 22  w: 40  h: 55
   bdy_end:
<frame_end>

<frame> 251 fly_crash
   pic: 153  state: 3  wait: 1  next: 252  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 51  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 15  y: 29  w: 41  h: 48
   bdy_end:
<frame_end>

<frame> 252 fly_crash
   pic: 154  state: 3  wait: 1  next: 253  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 200
  sound: data\055.wav
   wpoint:
      kind: 1  x: 38  y: 51  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 14  y: 29  w: 48  h: 50
   bdy_end:
<frame_end>

<frame> 253 fly_crash
   pic: 155  state: 3  wait: 1  next: 254  dvx: 20  dvy: -7  dvz: 4  centerx: 32  centery: 69  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\099.wav
   opoint:
      kind: 1  x: 12  y: 34  action: 20  dvx: -2  dvy: 0  oid: 204  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 43  y: 36  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 254 fly_crash
   pic: 155  state: 3  wait: 1  next: 255  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 68  hit_a: 0  hit_d: 0  hit_j: 275
   wpoint:
      kind: 1  x: 43  y: 36  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 19  y: 6  w: 44  h: 61  dvx: 45  dvy: -7  fall: 70  vrest: 10  bdefend: 60  injury: 85  
   itr_end:
   bdy:
      kind: 0  x: 20  y: 6  w: 42  h: 53
   bdy_end:
<frame_end>

<frame> 255 fly_crash
   pic: 156  state: 3  wait: 1  next: 256  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 66  hit_a: 0  hit_d: 0  hit_j: 275
   wpoint:
      kind: 1  x: 43  y: 36  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 20  y: 5  w: 46  h: 60  dvx: 39  dvy: -7  fall: 70  vrest: 10  bdefend: 60  injury: 70  
   itr_end:
   bdy:
      kind: 0  x: 23  y: 6  w: 38  h: 57
   bdy_end:
<frame_end>

<frame> 256 fly_crash
   pic: 157  state: 3  wait: 1  next: 257  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 68  hit_a: 0  hit_d: 0  hit_j: 275
   wpoint:
      kind: 1  x: 43  y: 36  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 17  y: 6  w: 48  h: 63  dvx: 33  dvy: -7  fall: 70  vrest: 10  bdefend: 60  injury: 55  
   itr_end:
   bdy:
      kind: 0  x: 23  y: 5  w: 36  h: 55
   bdy_end:
<frame_end>

<frame> 257 fly_crash
   pic: 158  state: 3  wait: 4  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 66  hit_a: 0  hit_d: 0  hit_j: 275
   wpoint:
      kind: 1  x: 43  y: 36  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 17  y: 8  w: 48  h: 60  dvx: 27  dvy: -7  fall: 70  vrest: 10  bdefend: 60  injury: 45  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 7  w: 38  h: 52
   bdy_end:
<frame_end>

and:

Code:
<frame> 275 teleport
   pic: 171  state: 15  wait: 0  next: 276  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 50
  sound: data\078.wav
   wpoint:
      kind: 1  x: 19  y: 49  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 36  w: 29  h: 44
   bdy_end:
<frame_end>

<frame> 276 teleport
   pic: 172  state: 15  wait: 0  next: 277  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 47  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 36  w: 29  h: 44
   bdy_end:
<frame_end>

<frame> 277 teleport
   pic: 173  state: 15  wait: 0  next: 278  dvx: 550  dvy: 550  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 17  y: 45  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 36  w: 29  h: 44
   bdy_end:
<frame_end>

<frame> 278 teleport
   pic: 174  state: 15  wait: 0  next: 279  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 17  y: 43  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 279 teleport
   pic: 188  state: 15  wait: 0  next: 280  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 17  y: 43  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 280 teleport
   pic: 174  state: 15  wait: 0  next: 281  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 17  y: 43  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 281 teleport
   pic: 175  state: 15  wait: 0  next: 282  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 20  y: 40  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 282 teleport
   pic: 176  state: 15  wait: 0  next: 283  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 93  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 22  y: 42  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 283 teleport
   pic: 176  state: 400  wait: 0  next: 284  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 91  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 57  y: 57  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 284 teleport
   pic: 175  state: 15  wait: 0 next: 285  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 58  y: 61  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 285 teleport
   pic: 177  state: 15  wait: 0 next: 286  dvx: 0  dvy: 0  dvz: 0  centerx: 30  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 50  y: 61  weaponact: 23  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 286 teleport
   pic: 178  state: 15  wait: 0  next: 287  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Ua: 70 hit_Fj: 252
   wpoint:
      kind: 1  x: 51  y: 61  weaponact: 23  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 36  w: 29  h: 44
   bdy_end:
<frame_end>

<frame> 287 teleport
   pic: 179  state: 15  wait: 0  next: 288  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Ua: 70 hit_Fj: 252
   wpoint:
      kind: 1  x: 46  y: 61  weaponact: 23  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 36  w: 29  h: 44
   bdy_end:
<frame_end>

<frame> 288 teleport
   pic: 189  state: 15  wait: 0  next: 252 dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Ua: 70 hit_Fj: 252
   wpoint:
      kind: 1  x: 40  y: 59  weaponact: 23  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 36  w: 29  h: 44
   bdy_end:
<frame_end>



RE: Tiger Dash help - Zabobula - 11-24-2008

Ehh...I'll stick with the one I did. I don't think it's possible to get on the other side without making drastic changes.


RE: Tiger Dash help - Hypermodder - 11-24-2008

you could also use cpoints to catch the enemy, unbound him and then kick him.....
It's your choice....there are 100 ways how to do it! ;)


RE: Tiger Dash help - Drahcir - 11-24-2008

Use a negative hit_j: to the teleport frames.