[solved] Tiger Dash help - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Tiger Dash help (/showthread.php?tid=1611) |
[solved] Tiger Dash help - Zabobula - 11-24-2008 I'm trying to edit Woody's tiger dash so that when he hits the opponent, if you press your jump button, he will teleport on the other side of the opponent and hit him again from the other side. Can someone help me with this? RE: Tiger Dash help - Hypermodder - 11-24-2008 - Upload the dat-file! - Thats not hard to DC add hit_j: #framenumber# to all the fly_crash frames with an itr. Then add hit_Fj: #framenumber# to the last teleport frame. Nothing special at all, you have to take short wait-values. RE: Tiger Dash help - Zabobula - 11-24-2008 Oh rite, the dat file. Well I got part of it down it's just I want to know if I can have him teleport on the other side of the guy <frame> 250 fly_crash pic: 152 state: 3 wait: 2 next: 251 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 200 wpoint: kind: 1 x: 34 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 13 y: 22 w: 40 h: 55 bdy_end: <frame_end> <frame> 251 fly_crash pic: 153 state: 400 wait: 1 next: 252 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 95 sound: data\078.wav wpoint: kind: 1 x: 37 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 15 y: 29 w: 41 h: 48 bdy_end: <frame_end> <frame> 252 fly_crash pic: 154 state: 3 wait: 1 next: 253 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\055.wav wpoint: kind: 1 x: 38 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 14 y: 29 w: 48 h: 50 bdy_end: <frame_end> <frame> 253 fly_crash pic: 155 state: 3 wait: 1 next: 254 dvx: 25 dvy: -7 dvz: 4 centerx: 32 centery: 69 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\099.wav opoint: kind: 1 x: 12 y: 34 action: 20 dvx: 0 dvy: -8 oid: 204 facing: 0 opoint_end: wpoint: kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 254 fly_crash pic: 155 state: 3 wait: 1 next: 255 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 19 y: 6 w: 44 h: 61 dvx: 0 dvy: -12 fall: 70 vrest: 10 bdefend: 60 injury: 85 itr_end: bdy: kind: 0 x: 20 y: 6 w: 42 h: 53 bdy_end: <frame_end> <frame> 255 fly_crash pic: 156 state: 3 wait: 1 next: 256 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 66 hit_a: 0 hit_d: 0 hit_j: 251 wpoint: kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 20 y: 5 w: 46 h: 60 dvx: 39 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 70 itr_end: bdy: kind: 0 x: 23 y: 6 w: 38 h: 57 bdy_end: <frame_end> <frame> 256 fly_crash pic: 157 state: 3 wait: 1 next: 257 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 68 hit_a: 0 hit_d: 0 hit_j: 251 wpoint: kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 17 y: 6 w: 48 h: 63 dvx: 33 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 55 itr_end: bdy: kind: 0 x: 23 y: 5 w: 36 h: 55 bdy_end: <frame_end> <frame> 257 fly_crash pic: 158 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 66 hit_a: 0 hit_d: 0 hit_j: 251 wpoint: kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 17 y: 8 w: 48 h: 60 dvx: 27 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 45 itr_end: bdy: kind: 0 x: 22 y: 7 w: 38 h: 52 bdy_end: <frame_end> RE: Tiger Dash help - Hypermodder - 11-24-2008 My version: Code: <frame> 250 fly_crash and: Code: <frame> 275 teleport RE: Tiger Dash help - Zabobula - 11-24-2008 Ehh...I'll stick with the one I did. I don't think it's possible to get on the other side without making drastic changes. RE: Tiger Dash help - Hypermodder - 11-24-2008 you could also use cpoints to catch the enemy, unbound him and then kick him..... It's your choice....there are 100 ways how to do it! RE: Tiger Dash help - Drahcir - 11-24-2008 Use a negative hit_j: to the teleport frames. |