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Stage Mode No Change - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Stage Mode No Change (/showthread.php?tid=1628) Pages:
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Stage Mode No Change - Dragonxl - 11-28-2008 Is it Possible in stage mode to make, if you choose david,woody,rudolf,dennis etc. in stage mode than he transforms automatically to Firen? And if you have made stage 1 you get freeze in stage 2 and can only play with him?! RE: Stage Mode No Change - Bamboori - 11-28-2008 just do that with itr kind: 8 , like in the stagelock, where cerain chars where disabled in stage. RE: Stage Mode No Change - MH-Razen - 11-28-2008 well, stage lock is way harder then this - put an itr/kind 8 at y: 1000 in the standing frames of your chars, the act a type 0 object in stage at x: 300. this object has a bdy at y: 1000. If the char stands above the object (mark it somehow) he will go to frame noted in dvx - so go to frame 390 as example and transform into firen. In the transform frame there must be another bdy at y: 2000 which correspond with an itr/kind 8 y: 2000 (dvx: 1000) in the activated type-0-object to let it disappear after the transform... RE: Stage Mode No Change - 1477 - 01-03-2009 Well, this works, but you can't really force the char to transform into firen (which is treally the idea in this case. Remember, the char is invincible for like 3 secs, allowing him to move in that time away from this ball. RE: Stage Mode No Change - Lauli - 01-03-2009 That's a good point... You could do a frame that works as a relocation... thing... and then force the transform. Only that then there are definitely problems with more characters, as it is not sure which one is transformed. For that you can choose more-players lock. Have fun. RE: Stage Mode No Change - no one - 01-04-2009 >click here< It's not really hard to code. EDIT: oop, wrong link. RE: Stage Mode No Change - Lauli - 01-04-2009 :/ I meant that it will get buggy if there are more characters. And now backwards: sretcarahc erom era ereht fi yggub teg lliw ti taht tnaem I And now all mixed up: seroaere hfy gite rm charaetr cllitit aht naI g teg.ub wtme And now the same number of letters but different words: A clown like my meal dog likes to hunch you much cartoonier. And now a website URL with the same amount of letters: http://www.youtube.com/watch?v=FBkrTJkjW8I&someotherfeature123 And now three really unrelated picture: click click click RE: Stage Mode No Change - MH-Razen - 01-05-2009 nah, this isnt hard. Use the multiplayer-lock method (you can find it in mainsite advanced DC / stage), then create an object which catch the char and make him transform in the next phase (or use ik8, your thing...) RE: Stage Mode No Change - Lauli - 01-05-2009 So you want to keep the game boring and disable multiplayer? RE: Stage Mode No Change - MH-Razen - 01-07-2009 (01-05-2009, 07:13 PM)Lauli Wrote: So you want to keep the game boring and disable multiplayer? you wanna say klf2 is boring? Wow, interesting, somehow I think you're quite alone with this opinion (dont worry, I can take critics)
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