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Kingdom-LF2 DC Tech -Stage Choice - Printable Version

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Kingdom-LF2 DC Tech -Stage Choice - MH-Razen - 03-08-2008

MH-LF2
Stage Choice (Stage Mode)

In Stage1-6 of Kingdom LF2 you can select if you want to fight deep in his home or if you want to flee (but he’ll still find you) – later stages are also influenced by this effect…
The idea is very simple: if a criminal activate a character in a stuckframe which is repeated all the time, this character will also have this frame in the next stage…


You have two criminals, each activate a different stuckframe of this character and each stuckframe has a bdy at another high. Now you have to see: The Stage objects which should disappear in one version of the next stage have an itr/kind 8 at this high and do to a disappear-frame, that’s all. The concept should be enough here, it would be very hard to isolate the code from K-LF2 again, so understand and code, lookup yourself or forget it and learn a bit more :p

YinYin
woah - i wouldve just used silvas stage teleport to put another sub stage at the end of the whole - but seeing you use up all sub stages that wouldn work

MH-LF2
Well, I've some other ideas about this: You may have recogniced I have these black lines between the stages as bitmaps, so I can use them at any time - with this I'll try to create substages in a stage without new code, I'll see

YinYin
well will only work on the ones without moving layers

The One
Just wondering: since criminals do not proceed from stage 1 to stage 2, do you have to use weaopons instead?

MH-LF2
Stage Choice stop like criminals...

In Stage 2 the story starts with one path only

The One
I think we misunderstood each other. I am not talking about K-LF2, but on stage choice on complete stages (in my example from stage 1-- to stage 2-1). I was asking if you have to use weapons if you want to have 2 options in stage 2-1, because the criminals wouldn't proceed with you (any criminal, not just those in your version).

I hope it's easier to understand now...

MH-LF2
no I understood you correctly...

Actually if you really want to keep stage choice you're right - you can only bring the "choice" to next stage if the character holds different weaps for each choice, but in KLF2 the "STage Choice" from Stage 1 stops in the end and there's no stage choice in the beginning of stage 2

The One
That answers my question now.
I was thinking about making my own stage mode (I got a few ideas but I am not skilled enough yet), and this method is suitable for one of them...

MH-LF2
well, skills are not that important for the stage choice, it's just hell work smilie - so happy coding...