[solved] Need some help - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Need some help (/showthread.php?tid=1707) |
[solved] Need some help - xSoulz - 12-14-2008 I learned dcing from the LFE website for a while, i have a questionhow do i see how far and high will the victim move when i use an attack , for example davis dragon punch, julians explosion............ RE: Need some help - Azriel - 12-14-2008 dv{x/y/z} x: <-----------> -ve.......+ve y/z: ^ -ve | | | | | V +ve the larger the number, the further the guy will move. http://www.lf-empire.de/LFEv8.0/index.php?option=com_content&task=view&id=155&Itemid=137 Azriel~ RE: Need some help - xSoulz - 12-17-2008 but which one dvy dvx ...will it make the person go up and which make it go further ? thanks... RE: Need some help - dubbleD - 12-17-2008 dvy why is up and down dvx is sideways. RE: Need some help - Madara Uchiha - 12-17-2008 yeh but if u use dvx and dvy and u want it to work on oppenet put it in itr and to make the chracter go up it dvy: -xx (xx number u want them to go up) you understand RE: Need some help - Silverthorn - 12-17-2008 negative dvx-value: move to the left* positive dvx-value: move to right* negative dvy-value: move up positive dvy-value: move down * = assuming that your character is facing right. There are no statistical values yet for the dv-stuff. Let's say it the following way: # a dvy: -2 makes your character go up relatively slowly. The more negative the value is, the faster you'll go up (dvy: -50 will make you sky-rocket, you won't even see yourself, you'll just disappear into the air :P). # dvy: -1 makes you slowly come down to the ground # dvy: [greater than 0] makes your char "smash" into the ground (not that effect but that speed :P) # dvx: 4 is about walking speed, 10 is approx. running speed The higher the values, the more unrealistic things are created. itr's with something like dvx: 80 dvy: -50 might look cool at first but later it just looks.... wrong and stupid........ RE: Need some help - xSoulz - 12-22-2008 wow...i learned more than what i expected...thanks guys i have one last question...i wan to do a dragon punch that will affect the whole screen ,everyone will get hit how do i do that RE: Need some help - Silverthorn - 12-22-2008 assuming you already implemented the dragon punch into your dat-file, this is what you've to change: # go to the itr-part in these dragon-punch-frames # set the values to the following: x: -9999 y: -500 w: 20000 h: 800 # make the zwidth: 999 # do this with every dragon-punch-itr. This will give you the screen-filling-attack |