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[solved] Need some help - Printable Version

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[solved] Need some help - xSoulz - 12-14-2008

I learned dcing from the LFE website for a while, i have a question:|how do i see how far and high will the victim move when i use an attack , for example davis dragon punch, julians explosion............


RE: Need some help - Azriel - 12-14-2008

dv{x/y/z}
x:
<----------->
-ve.......+ve


y/z:
^ -ve
|
|
|
|
|
V +ve



the larger the number, the further the guy will move.
http://www.lf-empire.de/LFEv8.0/index.php?option=com_content&task=view&id=155&Itemid=137




Azriel~



RE: Need some help - xSoulz - 12-17-2008

but which one dvy dvx ...will it make the person go up and which make it go further ? thanks...


RE: Need some help - dubbleD - 12-17-2008

dvy why is up and down
dvx is sideways.


RE: Need some help - Madara Uchiha - 12-17-2008

yeh but if u use dvx and dvy and u want it to work on oppenet put it in itr and to make the chracter go up it dvy: -xx (xx number u want them to go up) you understand


RE: Need some help - Silverthorn - 12-17-2008

negative dvx-value: move to the left*
positive dvx-value: move to right*
negative dvy-value: move up
positive dvy-value: move down

* = assuming that your character is facing right.


There are no statistical values yet for the dv-stuff. Let's say it the following way:
# a dvy: -2 makes your character go up relatively slowly. The more negative the value is, the faster you'll go up (dvy: -50 will make you sky-rocket, you won't even see yourself, you'll just disappear into the air :P).
# dvy: -1 makes you slowly come down to the ground
# dvy: [greater than 0] makes your char "smash" into the ground (not that effect but that speed :P)
# dvx: 4 is about walking speed, 10 is approx. running speed

The higher the values, the more unrealistic things are created. itr's with something like dvx: 80 dvy: -50 might look cool at first but later it just looks.... wrong and stupid........


RE: Need some help - xSoulz - 12-22-2008

wow...i learned more than what i expected...thanks guys
i have one last question...i wan to do a dragon punch that will affect the whole screen ,everyone will get hit how do i do that


RE: Need some help - Silverthorn - 12-22-2008

assuming you already implemented the dragon punch into your dat-file, this is what you've to change:
# go to the itr-part in these dragon-punch-frames
# set the values to the following: x: -9999 y: -500 w: 20000 h: 800
# make the zwidth: 999
# do this with every dragon-punch-itr. This will give you the screen-filling-attack ;)