[solved] can some help me fix this itrkind3 cpointkind1 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] can some help me fix this itrkind3 cpointkind1 (/showthread.php?tid=1711) |
[solved] can some help me fix this itrkind3 cpointkind1 - Madara Uchiha - 12-17-2008 can some please help i not sure we i went wrong and i have been checking for ages and i am now asking for help and this is the first time i have used itrkind3 and cpointkind1 ok i will explain what the attacks supposed to do chracter goes foward a dvx: 5 and he supposed to catch oppenet when he catched oppenet he summons out an whirlwind attack then on the last frame punched them away but when i do it it only catches them and doesnt summon anything anyway heres codes: codes for my chracter attack(when he grabs oppenet): <frame> 235 whirlwind pic: 84 state: 15 wait: 2 next: 236 dvx: 5 dvy: 0 dvz: 0 centerx: 28 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 13 y: 33 w: 27 h: 45 bdy_end: wpoint: kind: 1 x: 31 y: 72 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 236 whirlwind pic: 85 state: 15 wait: 2 next: 237 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 13 y: 32 w: 31 h: 45 bdy_end: wpoint: kind: 1 x: 31 y: 74 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 237 whirlwind pic: 86 state: 9 wait: 3 next: 238 dvx: 10 dvy: 0 dvz: 0 centerx: 27 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 13 y: 41 w: 35 h: 37 bdy_end: wpoint: kind: 1 x: 40 y: 79 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 3 x: 14 y: 33 w: 59 h: 32 catchingact: 238 238 caughtact: 132 132 itr_end: <frame_end> <frame> 238 whirlwind pic: 87 state: 9 wait: 12 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 27 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 11 y: 37 w: 37 h: 44 bdy_end: wpoint: kind: 1 x: 42 y: 76 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: cpoint: kind: 1 x: 29 y: 45 vaction: 132 aaction: 122 taction: 232 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0 cover: 11 cpoint_end: opoint: kind: 1 x: 30 y: 75 action: 0 dvx: 0 dvy: 0 oid: 235 facing: 0 opoint_end: <frame_end> <frame> 239 whirlwind pic: 88 state: 9 wait: 5 next: 240 dvx: 0 dvy: 0 dvz: 0 centerx: 27 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 13 y: 36 w: 36 h: 42 bdy_end: wpoint: kind: 1 x: 40 y: 77 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 240 whirlwind pic: 89 state: 9 wait: 3 next: 241 dvx: 0 dvy: 0 dvz: 0 centerx: 27 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 13 y: 35 w: 28 h: 42 bdy_end: wpoint: kind: 1 x: 36 y: 77 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 241 whirlwind pic: 84 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 14 y: 31 w: 29 h: 47 bdy_end: wpoint: kind: 1 x: 38 y: 76 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> code for when he summons ot the whirlwind to hit them: <bmp_begin> file(0-19): sprite\sys\whirlwind.bmp w: 159 h: 159 row: 5 col: 4 <bmp_end> <frame> 0 flying pic: 0 state: 3006 wait: 1 next: 1 dvx: 550 dvy: 550 centerx: 76 centery: 152 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\073.wav <frame_end> <frame> 1 flying pic: 1 state: 3006 wait: 2 next: 2 dvx: 550 dvy: 550 centerx: 76 centery: 152 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 2 flying pic: 2 state: 3006 wait: 2 next: 1000 dvx: 550 dvy: 550 centerx: 76 centery: 152 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 46 y: 76 w: 67 h: 87 dvx: 0 dvy: 0 fall: 20 vrest: 2 bdefend: 20 injury: 50 effect: 1 itr_end: <frame_end> <frame> 3 flying pic: 3 state: 3006 wait: 3 next: 4 dvx: 550 dvy: 550 centerx: 76 centery: 152 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 46 y: 76 w: 67 h: 87 dvx: 0 dvy: 0 fall: 0 vrest: 3 bdefend: 0 injury: 50 effect: 1 itr_end: <frame_end> <frame> 4 flying pic: 4 state: 3006 wait: 3 next: 5 dvx: 550 dvy: 550 centerx: 76 centery: 152 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 50 y: 69 w: 65 h: 93 dvx: 0 dvy: 0 fall: 0 vrest: 3 bdefend: 0 injury: 50 effect: 1 itr_end: <frame_end> <frame> 5 flying pic: 5 state: 3006 wait: 2 next: 6 dvx: 550 dvy: 550 centerx: 76 centery: 152 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 44 y: 42 w: 73 h: 76 dvx: 20 dvy: -2 fall: 70 vrest: 3 bdefend: 70 injury: 0 effect: 1 itr_end: <frame_end> please tell me were i went wrong and just fix mine up thanks for the help ^_^ RE: can some help me fix this itrkind3 cpointkind1 - Silverthorn - 12-17-2008 add a filling frame before you're opointing the whirlwind. catchingact works similar to hit_x, both won't activate an object. Solution: create a dummy-frame where the character is still caught, and go with a "next:" to the opoint-frame. Boom. RE: can some help me fix this itrkind3 cpointkind1 - Madara Uchiha - 12-17-2008 so in other words i catch the oppenet make him go to aflling frames make my chracter go to a next frame the object point out the whril wind and why doesnt mine work anyway? RE: can some help me fix this itrkind3 cpointkind1 - Silverthorn - 12-17-2008 no. simply no. take this and try to spot your mistake with the corrected version Code: <frame> 237 whirlwind RE: can some help me fix this itrkind3 cpointkind1 - Madara Uchiha - 12-17-2008 oh i understand were i went wrong thanks Blue Phoenix |