[solved] How to add moves for bots? - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] How to add moves for bots? (/showthread.php?tid=1717) |
[solved] How to add moves for bots? - MaGmaRinE - 12-19-2008 Well, I just added a new move to dennis which uses Hit_Dj but the computer players never use it... so, is there a way to let them use the move please? RE: How to add moves for bots? - Alectric - 12-19-2008 *sigh* you could have searched for this you know, its been around but here it is anyway when you do into the data.txt, everything has an ID: number this is what give chars their ai simply change dennis's ID number to on of the chars who uses D V J example: firen uses his fire breath as AI, his id is 7 change dennis's ID to 7 if you want him to use D V J. but will not use D ^ A anymore/rarely because firen does not have a D ^ A move. you can hex edit these id's so they can use any direction input. this does come at a cost though if dennis runs into freeze, he most likely will become firzen, and when they seperate, he will become firen. each id has a different characteristic like julian uses D > J more than other moves, while davis uses D ^ A more. |