Little Fighter Empire - Forums
[solved] How to add moves for bots? - Printable Version

+- Little Fighter Empire - Forums (https://lf-empire.de/forum)
+-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7)
+--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11)
+---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14)
+---- Thread: [solved] How to add moves for bots? (/showthread.php?tid=1717)



[solved] How to add moves for bots? - MaGmaRinE - 12-19-2008

Well, I just added a new move to dennis which uses Hit_Dj but the computer players never use it... so, is there a way to let them use the move please?


RE: How to add moves for bots? - Alectric - 12-19-2008

*sigh*
you could have searched for this you know, its been around
but here it is anyway
when you do into the data.txt, everything has an ID: number
this is what give chars their ai
simply change dennis's ID number to on of the chars who uses D V J
example:
firen uses his fire breath as AI, his id is 7
change dennis's ID to 7 if you want him to use D V J. but will not use D ^ A anymore/rarely
because firen does not have a D ^ A move.
you can hex edit these id's so they can use any direction input.
this does come at a cost though
if dennis runs into freeze, he most likely will become firzen, and when they seperate, he will become firen.
each id has a different characteristic
like julian uses D > J more than other moves, while davis uses D ^ A more.