[solved] Live After Death - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Live After Death (/showthread.php?tid=1753) |
[solved] Live After Death - 1477 - 12-24-2008 I was just wondering. Since LFEv8.0 is dying and things are being moved around, where is the tutorial "Live after Death". It was previously in the Advanced DC Tutorials Section. If someone could send me a link, I would greatly appreciate it. RE: Live After Death - Azriel - 12-24-2008 don't have any link but, here's a quick explanation lying frames (there's 2 of them, i think one's 219, forgot the other; just look for the 2 frames with wait: 30) these frames are special in which they are repeated if the character is dead (so it has next: to itself). this is where you put an opoint - opoint only works if the frame is activated by a next:, which means it won't be activated if the character is alive coz the next: in the frame leads to the crouch frames, but if it's dead, then it leads to itself. in the opoint, make it spawn an object with itr kind 0 and injury: negative something. this will mean that the thing it hits will gain the injury amount in hp. make this itr hit somewhere far off. make this object have state: 18. back in the char's lying frames, add a bdy at the far off place where the itr is. that's it. you're done. Azriel~ |