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[solved] New itr - Printable Version

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[solved] New itr - Sharingan - 01-02-2009

Is it possible to make a new itr that doesn't affect on enemy and goes to a certain frame, not next?


RE: New itr - no one - 01-02-2009

You mean like the itr/kind: 8 but can only effect friends? Now that's gonna be tough.


RE: New itr - Sharingan - 01-03-2009

I think about new itr that doesn't effect on what he hit and goes to frame which is in this itr, not next.

It's like catching but without effect at all on enemy/ball.


RE: New itr - Boop - 01-03-2009

Sorry, but you are going to explain this in really simple terms. YinYin, the guy who translates all DC jargon for me, is gone so I have no idea what you are talking about.


RE: New itr - SirFrog - 01-03-2009

>clicky<
This is a hex edit which makes chars who are hit by an itr with effect: 6 go to frame 150. This version specifies it to a "petrification", but you should be able to abuse this exe to your liking. It is however based on 1.9c
And as far as i've understood, it's Silva who made all the hex-stuff.


RE: New itr - Boop - 01-03-2009

That only hits enemies, not team mates. Hitting team mates is much harder and I have no idea how to do it.


RE: New itr - Sharingan - 01-03-2009

It's like catching but doesn't affect on enemy/ball and u go to frame in catchingact but enemy/ball doesn't go to caughtact.

itr:
kind: 3 x: 40 y: 16 w: 25 h: 65 vrest: 7
catchingact: 345 345 caughtact: 130 130
itr_end:


RE: New itr - Azriel - 01-04-2009

actually, it's almost just jan's healing angels but one that should be free to use. (the jan_chaseh id's thing after being activated by hit_Fa: something only hits the specific character that it is targeting). apparently you want it to be all chars on your team right?

@Silva
simple.english =o?
normally type 3 objects when they hit other objects that are not on their team, will go to frame 10, otherwise it ignores it and keeps going to the next frame in the data. he wants it reversed (so it ignores objects on other teams, and goes to frame 10 if it hits objects on its team).

for simplicities sake it'll be best if it only checks for bdy-s of type 0 (character) objects. coz weapons and w/e get complicated.



Azriel~



RE: New itr - 1477 - 01-31-2009

I think he's talking about normal itr/kind 8.

Sharingan says that he wants to create a frame with an itr that when it hits, the character with the itr will go to a certain frame, but the guy he hits will not be affected at all.

Am I interpreting this right?

~Solomon Leung


RE: New itr - Boop - 01-31-2009

(01-04-2009, 07:07 AM)Azriel Wrote:  @Silva
simple.english =o?
normally type 3 objects when they hit other objects that are not on their team, will go to frame 10, otherwise it ignores it and keeps going to the next frame in the data. he wants it reversed (so it ignores objects on other teams, and goes to frame 10 if it hits objects on its team).

for simplicities sake it'll be best if it only checks for bdy-s of type 0 (character) objects. coz weapons and w/e get complicated.

Azriel~[/b][/font]

I'd like too see you write it in "not simple english"... You just made his post even more complicated (to much DC jargon).

1477, wrote a good explanation thingy . I might look into it, right now I'm having to much fun with character selection stuff xD.