[solved] Transforming help... - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Transforming help... (/showthread.php?tid=1844) |
[solved] Transforming help... - zero51 - 01-09-2009 i have 2 transforming problems... 1)when i hit the transform buttons it doesn't use the right sprites, it just freaks out and then i cant see my character for about half a second 2)after he transforms all the frames are messed up... P.S. this only happens when i choose the original and hit the buttons not the transformed version from the menu P.S.S. i did do a Forums search and found nothing that helped me P.S.S.S. click teh vid to see what i'm talking...(^_^) Video Link ---> http://www.youtube.com/watch?v=cCQZNzLkDmk RE: Transforming help... - no one - 01-09-2009 If you use the state: 80xx then you have to make another sprite sheet to prevent the + 140 pics EDIT: Yeah, what MH said. Damn, he's good. (bad word) RE: Transforming help... - MH-Razen - 01-09-2009 the video is very helpful, thumbs up for this about the search: this is the result if you search for transform in the dc-forums: http://www.lf-empire.de/forum/search.php?action=results&sid=e86b4769500321ddaa7766039ac12717&sortby=lastpost&order=desc don't tell me you didnt find anything now for you: you ignored the +140 images if you use state 8000. See the guy standing around after the transform? he use the same pictures while breathing, just that they're from a special attack. WHat you have to do: CHange the bmp-part, this is from mainsite: http://www.lf-empire.de/lfev9/en/lf2-empire/data-changing/reference-pages/states Quote:State 8000 - Transform(sry, this page isn't done yet so you have to scroll down) so change the bmp-part so it works for transform and then change the pic-numbers for all images noted as 140 and above right now to 280 and above (simply add 140). That should di it. If it still don't work post the bmp-part in code-tags, if you don't it'll be hard to help... RE: Transforming help... - zero51 - 01-09-2009 k...after reading it a couple thousand times i still don't know what to do...(just started DCing) here's the info i think u need <bmp_begin> name: Dennis head: sprite\sys\dennis_f.bmp small: sprite\sys\dennis_s.bmp file(0-69): sprite\sys\dennis_0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\sys\dennis_1.bmp w: 79 h: 79 row: 10 col: 7 file(140-209): sprite\sys\dennis_2.bmp w: 79 h: 79 row: 10 col: 7 file(302-307): sprite\sys\dennis_t.bmp w: 79 h: 79 row: 10 col: 10 ---------------------------------------- <frame> 302 zero pic: 188 state: 0 wait: 7 next: 303 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 1003 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 303 zero pic: 189 state: 0 wait: 5 next: 304 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 1003 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 304 zero pic: 190 state: 0 wait: 10 next: 305 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 1003 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 305 zero pic: 191 state: 0 wait: 2 next: 306 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 306 zero pic: 192 state: 0 wait: 2 next: 307 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 307 zero pic: 193 state: 8013 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 1 y: 44 action: 51 dvx: 0 dvy: 0 oid: 13 facing: 1 opoint_end: <frame_end> RE: Transforming help... - no one - 01-09-2009 one more thing I need to ask: Is this the guy who can transform or the char which you will transform into RE: Transforming help... - zero51 - 01-09-2009 the guy who can transform RE: Transforming help... - no one - 01-09-2009 Then give me the <bmp_begin> of the other guy RE: Transforming help... - zero51 - 01-09-2009 <bmp_begin> name: Zero head: sprite\template1\zero\zero_f.bmp small: sprite\template1\zero\zero_s.bmp file(0-69): sprite\template1\zero\zero_0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\template1\zero\zero_1.bmp w: 79 h: 79 row: 10 col: 7 file(140-209): sprite\template1\zero\zero_2.bmp w: 79 h: 79 row: 10 col: 7 RE: Transforming help... - no one - 01-09-2009 replace these: file(0-69): sprite\template1\zero\zero_0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\template1\zero\zero_1.bmp w: 79 h: 79 row: 10 col: 7 file(140-209): sprite\template1\zero\zero_2.bmp w: 79 h: 79 row: 10 col: 7 With these: file(0-69): sprite\template1\zero\zero_0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\template1\zero\zero_1.bmp w: 79 h: 79 row: 10 col: 7 file(140-209): sprite\template1\zero\zero_0.bmp w: 79 h: 79 row: 10 col: 7 file(210-279): sprite\template1\zero\zero_1.bmp w: 79 h: 79 row: 10 col: 7 file(280-349): sprite\template1\zero\zero_2.bmp w: 79 h: 79 row: 10 col: 7 RE: Transforming help... - zero51 - 01-09-2009 coo it works now...somewhat... ... the first prob is still there, i don't see a transformation sprite...should the transformation sprite(.bmp) be in the person who transforms? |