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D> J + < - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: LF2 Discussion (https://lf-empire.de/forum/forumdisplay.php?fid=8) +--- Thread: D> J + < (/showthread.php?tid=1878) |
D> J + < - KidA2 - 01-15-2009 Move D> J + < is impressive D> J then press < ????? right or wrong ?? RE: D> J + < - kururu - 01-15-2009 uhhh i don't know what u mean... D>J< in where? lf2 original? or u want to make a move that need the input. RE: D> J + < - zero_legends - 01-15-2009 Well there is no move in LF2 original that's D>J<. And if you'r gonna use it , in the part of special moves when u have to set key combination , there's no such thing. RE: D> J + < - Azriel - 01-15-2009 well i've fought for ages and the only way i can think of u having a dirchange after a move (without pressing any buttons on the last(ish) frame) is have low mp and do a D<(A or J), or u have a next: -ve something. otherwise if it's just a hold on < on the last frame and released in good timing, then u don't see the walk frame? Azriel~ RE: D> J + < - Boop - 01-15-2009 The chinese guys did it, http://translate.google.com/translate?prev=&hl=en&ie=UTF-8&u=http%3A%2F%2Flf2.net%2Fforum%2Fviewtopic.php%3Ft%3D8281&sl=auto&tl=en&history_state0= Or at least something similar .
RE: D> J + < - KidA2 - 01-15-2009 @Silva: yeah in the version that I see move the DVA + < but I do not know how to use it -------------------------------------------------------------------------- Move Davis 氣功波 D>A 百烈拳 DvA 升龍霸 D^A 旋靈砲 D>J 靈衝拳(上) DvJ 風車落 D^J+A 百烈.追擊 DvA+< 真.升龍霸 DvJ+D^A ☆電腦專用技 纏身鎖 使出機率高 使出時,會衝過去抓住對手。 Freeze 冰霜拳2 D>J+< Rudolf 一閃 D>J+D>J or >>A+< 雙刃.閃 DvA ☆電腦專用技 分身.殘實虛影 使出機率不高 使出時,本尊將隱身,且會出現兩位特殊分身。 John 魔環碟 D^A+< 不動魔壁 D>J+< ------------------------------------------------------------------- RE: D> J + < - Azriel - 01-15-2009 eh cool. This is a DCing thing (move). uses the next: mp: -xx thing. I odn't have time to fully understand it now so i can't explain it myself, but they use hit_j and hit_d tags for the new input move (< can't be stored so u have to press it). Haven't understood how they stopped the person from pressing J and D and going to the new move though. Azriel~ RE: D> J + < - Bamboori - 01-15-2009 isnt there a hit_back: thingy? or can u only use that in special states/movement? RE: D> J + < - Silverthorn - 01-15-2009 (01-15-2009, 06:02 PM)Bamboori Wrote: isnt there a hit_back: thingy?I have seen that in the DCer, too, but I think this has no special use. At least I haven't discovered any working functionality for that :P RE: D> J + < - Bamboori - 01-15-2009 i experimented a bit around with it a while ago... but i dont remember the result ^^" |