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D> J + < - Printable Version

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+--- Thread: D> J + < (/showthread.php?tid=1878)



D> J + < - KidA2 - 01-15-2009

Move D> J + < is impressive D> J then press < ?????
right or wrong ??


RE: D> J + < - kururu - 01-15-2009

uhhh i don't know what u mean...
D>J< in where? lf2 original?
or u want to make a move that need the input.


RE: D> J + < - zero_legends - 01-15-2009

Well there is no move in LF2 original that's D>J<. And if you'r gonna use it , in the part of special moves when u have to set key combination , there's no such thing.


RE: D> J + < - Azriel - 01-15-2009

well i've fought for ages and the only way i can think of u having a dirchange after a move (without pressing any buttons on the last(ish) frame) is have low mp and do a D<(A or J), or u have a next: -ve something. otherwise if it's just a hold on < on the last frame and released in good timing, then u don't see the walk frame?



Azriel~



RE: D> J + < - Boop - 01-15-2009

The chinese guys did it, http://translate.google.com/translate?prev=&hl=en&ie=UTF-8&u=http%3A%2F%2Flf2.net%2Fforum%2Fviewtopic.php%3Ft%3D8281&sl=auto&tl=en&history_state0=

Or at least something similar :p.


RE: D> J + < - KidA2 - 01-15-2009

@Silva:
yeah
in the version that I see move the DVA + < but I do not know how to use it

--------------------------------------------------------------------------
Move

Davis

氣功波 D>A

百烈拳 DvA

升龍霸 D^A

旋靈砲 D>J

靈衝拳(上) DvJ

風車落 D^J+A

百烈.追擊 DvA+<

真.升龍霸 DvJ+D^A

☆電腦專用技

纏身鎖
使出機率高
使出時,會衝過去抓住對手。

Freeze

冰霜拳2 D>J+<

Rudolf

一閃 D>J+D>J or >>A+<

雙刃.閃 DvA

☆電腦專用技

分身.殘實虛影
使出機率不高
使出時,本尊將隱身,且會出現兩位特殊分身。

John

魔環碟 D^A+<

不動魔壁 D>J+<
-------------------------------------------------------------------


RE: D> J + < - Azriel - 01-15-2009

eh cool. This is a DCing thing (move). uses the next: mp: -xx thing. I odn't have time to fully understand it now so i can't explain it myself, but they use hit_j and hit_d tags for the new input move (< can't be stored so u have to press it). Haven't understood how they stopped the person from pressing J and D and going to the new move though.



Azriel~



RE: D> J + < - Bamboori - 01-15-2009

isnt there a hit_back: thingy?
or can u only use that in special states/movement?


RE: D> J + < - Silverthorn - 01-15-2009

(01-15-2009, 06:02 PM)Bamboori Wrote:  isnt there a hit_back: thingy?
or can u only use that in special states/movement?
I have seen that in the DCer, too, but I think this has no special use. At least I haven't discovered any working functionality for that :P


RE: D> J + < - Bamboori - 01-15-2009

i experimented a bit around with it a while ago... but i dont remember the result ^^"